Tag Archives: games

Candy Corn Choices

Candy Corn ChoicesCandy corn is the top-selling Halloween candy and the most talked about candy during Halloween, but it is also talked about as the worst candy for you. Candy Corn isn’t real corn. It is almost pure sugar – a sweet imitation of the real thing which isn’t good for us in any way. So it’s good, but it’s bad. How do we decide what things are good for us in our Christian life? The most difficult decisions are often not between what is good and bad, but between what is permissible and what is beneficial to us.

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Candy Corn Games

  • Candy Corn Cluckers – Fill a bowl with dried corn kernels or peanuts and add several pieces of candy corn. Blindfolded youth must retrieve the candy corn from the bowl within a designate amount of time without eating the dried corn kernels / nuts. The teen that retrieves the most candy corn in the designated time limit wins.
  • Candy Corn Pitching – Youth take turns pitching ten to twenty candy corn kernels, one at a time, into a bowl from a set distance. You might choose to have various bowls of different sizes and at different distances. Display the points based upon difficulty. Keep score of how many kernels end up in the various bowls. The winner is the youth with the highest score after three rounds.
  • Odds or Evens  – Each player starts out with the same number of candy corn kernels. Players rotate about the room pairing up with others. When they find a partner, one youth hides a few kernels of candy corn in his hand. The other youth must guess if the number of corn kernels is odd or even. If guessed correctly, the player can add the kernels to his own collection. Youth take turns hiding and guessing, until one player has all the corn or until a specified time limit! [With this game the candy corn can get a little messy 🙂 to avoid the mess use individually wrapped mints or other candy.]
  • Candy Corn Drop – Have the youth stand on a sturdy chair or other safe elevation and drop the pieces down into a person’s mouth who is lying on the floor. The youth who gets the most candy corn into the person’s mouth in a given time frame wins.
  • Candy Corn Toss – Place the pieces of candy corn into a small sealed sandwich bag or similar cellophane bag and have a “candy corn bag” toss. Number pails, bowls, or plastic pumpkins, placing them in a row perpendicular to A start line, pail number one being closest. youth stand behind the line and throw candy cord bags into each consecutive bucket. Keep score or issue prizes for hitting each target.
  • Candy Corn Bocce – On a smooth surface like a table, one youth acts as the referee, sliding out the first piece of candy corn. He then marks this piece with a toothpick. Contestants take turns sliding 4 different pieces as close to the referee’s mark as they can. The referee determines which piece is the closest, awarding that youth or team a point. Play until someone gets ten points.
  • Candy Corn Hunt – Fill small plastic bags with candy corn and hide them throughout the yard. Send players out into the yard to find the bags until every bag has been claimed. You may also divide the players up into groups and see which group can find the most bags. This game can also be played inside, or at night with flashlights.
  • Corny Scramble – Toss handfuls of candy corn onto a large table clear of obstacles. Give each youth a treat bag and make the scramblers wait until you say “Boo!” On the signal, the players must run forward and collect as many pieces of candy corn as possible. Once all the kernels have been picked up, see who has the most candy in his bag.
  • Guess the Kernels – Fill a decorated jar or Halloween treat pail with pieces of candy corn, making sure you count how many pieces you put into the container. Set the container up on a table supplied with slips of paper, pencils and a bucket to put the paper slips into. Each participant may take one guess at how many pieces of candy are inside the container. The player who guesses the closest to the actual amount wins all the candy corn.
  • Kernel Relay – Mark a starting line and a finish line with masking tape on the floor roughly 15 feet apart. Set an empty bowl for each player at the finish line and a bag of candy corn and a spoon at the starting line. Have each player stand at a bag of corn and take the spoon in hand, placing a single kernel on the spoon. The youth will then carefully race a piece of corn to an empty bowl at the finish line, trying not to let the candy fall off the spoon. Each player will continue to race from the bag of corn to the bowl to see how many pieces of candy she or he can get into the bowl within the allotted time of one minute. If a player drops a kernel from the spoon, that youth must then run back to the bag of candy corn and get another piece to start over again.
  • Candy Corn and Straws Relay – Divide the youth into teams and give every person on a team a plastic straw and a paper cup. Place a piece of candy corn in the first team member’s cup. The youth must create a vacuum in the straw to pick up the candy corn and place it into the next person’s cup. First team to get the candy corn into the last person’s cup wins. If the candy corn is dropped on the floor, the team must start completely over at the beginning.
  • Where’s the Corn? – Line up three plastic cups out on a tabletop in front of a youth. Place a single piece of candy corn under one of the cups, allowing the player to see which cup the corn is under. Begin to change the cups’ formation around for five to ten seconds. The youth then must try to remember which cup is hiding the candy and will continue to play and collect candy corn until he or she chooses the wrong cup. Give the earned candy corn to that player, and continue on with the next player until every youth has won pieces of candy.
  • Candy Corn and Spoons – Divide into teams, have each team to line up single file, and have a cup with one or more pieces of candy corn for each team. Give each player a spoon. The first player on each team picks up a piece of candy corn with the spoon, spins around in place 3 times, then passes the candy to the next person on the team. Candy Corn can only be touched with the spoon. If the candy is dropped the team must start over again from the beginning. First team to get all the marbles down the line wins.
  • Chopsticks and Candy Corn – Using a pair of chopsticks and a couple shallow bowls or saucers, each youth is given one minute to move candy corn from one bowl to the other using only the chopsticks. Only one hand can be used to hold the chopsticks. The youth to transfer the most candy corn wins.
  • Tick-Tack-Corn – Pair the youth up into groups of two and sit them down at a table across from each other. Give the pair a tick-tack-toe board, and one player a handful of regular candy corn pieces. The other youth will receive a handful of the chocolate variety of candy corn, making one player the yellow team and the other player the brown team. Have the players play tick-tack-toe using their corn until one player wins, or until there is a draw. This may continue for as many rounds as desired.
  • Musical Candy Corn – Fill treat bags with candy corn for as many youth as are playing, minus one. Set the bags up in a circle on a tabletop or floor. Have the players circle around the bags at a steady walking pace while some music plays. Stop the music at random, at which point each player tries to grab the bag closest to him. Whoever fails to grab a bag or candy corn in time is out of the game, and the players still in must set the bags back up in the circle. Remove one of the bags from the circle, then start the music up again. Continue this until the game is down between two players and one treat bag. Whoever snatches up the last bag is the game winner.
  • Candy Corn Foosball – Have two youth stand at either end of a large table. One youth throws candy corn (or a plastic bag of it) to the other end of the table, and the other youth must block it from going through and making a goal. Use a dry sponge for blocking making sure it is one that will not scratch your table.
  • Candy Corn Straw Relay – Race to see who could move the most candy corn from the table into a bowl in sixty seconds using only a single straw.
  • Candy Corn Catch – You’ll need one plastic pumpkin with a handle for each team, one bag of candy corn per team, and a belt or length of rope for each team. Use the rope or belt to secure the pumpkin around the waist of one player per team. Have the team member who is wearing the pumpkin stand about 7 to 10 feet away from the players who will be throwing the candy corn. The player wearing the pumpkin may move around to try and catch the candy corn as it is thrown without using their hands to deflect the candy corn in any way. Once everyone has thrown the candy corn, take the pumpkin and count the candy corn inside. The youth with the most candy corn wins.

TAKE IT TO THE NEXT LEVEL

MAKE IT SPIRITUAL

  • What are some of the differences between real corn and candy corn?
  • Which is good for you? Bad for you?
  • What other things in life are good for you? Bad for you?
  • How do you know the difference?

Candy corn may not kill you, but it most certainly is not the best for you. It may taste sweet, but the sugar rush doesn’t last and it really isn’t something that is good for you. Corn is healthy and good for us, but candy corn, is really just sugar. It’s a sweet imitation of something good. In life there are many things which may seem good, but are not good for us. BUT how can we decide what is good for us and what is not?

MAKE IT PRACTICAL

Some decisions are not simply a matter of right and wrong, but a choice between what is permissable, what is good, and what is best. These are often the toughest decisions.

Here are some guidelines:

  • Is this action Scripturally based–does Scripture support or condemn it (Matthew 4:4, 7, 10; I Timothy 3:16-17)?
  • How would this affect my witness for Christ if others knew about it (Matthew 5:13-16; I Thessalonians 5:21-22)?
  • Would Jesus put his name on this for a stamp of approval? (Colossians 3:17)
  • Does this fall into the classification of good thinking? (Philippians 4:8)
  • Will this degrade or defile my body (the temple of the Holy Spirit)? (I Corinthians 6:19)
  • Will this sooner or later make a slave out of me? (I Corinthians 9:27, 2 Peter 2:19)
  • Does this have the “smell” of evil on it? (1 Thessalonians 5:22)
  • Will my indulgence in this tend to weaken someone’s faith? (I Corinthians 8:13)
  • Does it benefit us or others? (I Corinthians 6:12a, 10:23)
  • Can you do it with a clear conscience? (Romans 14:22)
  • Does it bring Glory to God, meet his approval? (1 Corinthians 6:19-20; 10:31-33; 2 Corinthians 5:9)
  • Does it help lead others to Christ? (1 Corinthians 10:33)
  • Would I be ashamed to be doing this thing when Christ returns (Matthew 24:42-46)?
  • Does this action hurt others (Romans 14:20-21; Galatians 5:13-15)?

MAKE IT PERSONAL

  • What are some of the things I allow as substitutes in my life for the real things?
  • Which of the above considerations is new to me?
  • Which of the above considerations is most difficult for me?
  • What can I do this week to be more Christlike?
  • How can I allow Christ to have more influence in the daily decisions of my life?

SCRIPTURE

1 Corinthians 10:31-11:1 – “So whether you eat or drink or whatever you do, do it all for the glory of God. Do not cause anyone to stumble, whether Jews, Greeks or the church of God – even as I try to please everyone in every way. For I am not seeking my own good but the good of many, so that they may be saved. Follow my example, as I follow the example of Christ.”

ROMANS 12:2 – “Do not conform any longer to the pattern of this world, but be transformed by the renewing of your mind. Then you will be able to test and approve what God’s will is – His good, pleasing and perfect will.”

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Spiritual Tag

Spiritual Tag

Our spiritual walk is in many ways like a game of tag. There are three key components to any game of tag: 1) You chase or pursue 2) You flee or run away 3) People get tagged. Spiritually, because of our disobedience to God we are tagged as sinners. And like those in the game we are stuck in our current position and unable to break ourselves free. Only when Jesus frees us are we able to be truly free. Unfortunately, sin often touches our lives again and we find ourselves back in the same condition. Because of this the Bible gives us a number of things we should flee. But at the same time it gives us things we should chase after, things we must pursue. So are you ready for a game of tag?

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Games of Tag

  • Amoeba Tag – Begin with two youth who hold hands and chase the rest of the participants. Any person they catch joins the chain by linking hands to form a bigger circle. When another person is caught the whole group can stay together as one or split into two circles with 2 youth in each circle. Amoeba’s can only split on on even numbers and can link together back together any time. Play the game until no one is left or award the last person as the greatest survivor!
  • Back to Back Tag – Two youth hold join one set of hands and then try to tag any other player using only their free hands. When they tag someone, that person joins onto them by holding hands. You’ll eventually have a long line of youth holding hands with a person on each end with a free hand. Remember, they can only tag someone with the free hands on each end. Players can make themselves safe from being tagged by finding another youth and standing back to back with them. The maximum time they can stand back to back is 10 seconds and then they can be tagged again. The game continues until everyone is tagged.
  • Bandage Tag – When tagged you must cover your “wound” with one of your hands. When you get tagged a second time, you must cover your “wound with your remaining hand. The third time you are tagged, you are out. In another variation, whatever limb is tagged becomes numb and you cannot use it and must keep it straight. If you ran out of forearms, shoulders, and legs, you have to lie there, until someone tags you and then you are completely out of the game. Variation: Two other people come over to a person who is injured and “operate.” The two other people need to tag the frozen person at the same time and count to five and the other person is fully healed.
  • Bump Tag – Have each youth buddy up with a partner and spread out in pairs. One person is it and another is the runner. While being chased, the runner can go up to another pair of buddies, and “bump” one person by grabbing an arm on either side of the pair who is holding hands. The other buddy then is released from that pair, and becomes the new person being chased. If the person who is IT tags the RUNNER, they immediately switch roles, and the original runner now tries to catch the original “it.”
  • Bumper Tag – You can play any variation of tag, but instead of tagging other youth with your hands, you must tag with your hips. Only a small bump is allowed to avoid injuries.
  • Cooperation Tag – In this variation of tag, whoever is it, chases people and tries to tag them. But a person is safe from being tagged if they are holding a special object (one or more rubber chickens or some other unusual object works great!) if anyone is tagged and is not holding the special object they become it and the game continues.
  • Cyclops tag – Everyone has to play tag with one hand covering an eye.
  • Dead Ant – When someone is tagged, that youth must lay down with both hands and feet sticking straight up, like a dead ant. But the youth can bring a dead ant back to life by have four people each taggin one of the outstretched limbs. Once someone has been a dead ant 3 times they become “it”. It is possible to have multiple people become “it” which adds another dimension to the game because it becomes confusing who you need to run from.
  • Dragons Tail – Split the youth into teams of six to eight persons who will form a dragon by hanging on to the waist of the person in front of them. The object of the game is for the head on one dragon who has his.her hands free to tag the tail of another dragon. The rest of the people in the team try to protect the tail without letting go of the person’s waist in front of them. If a dragon breaks they are out. if a tail is tagged that team is out.
  • Everybody’s it – Proclaim, “everybody’s it!” in an open space and the participants begin trying to tag others, while avoiding getting tagged. If someone is tagged they must sit down where they are. Once sitting down, they can extend their arms and try to tag those left running around. If they manage to do so they can join back in the game. If two person’s tag another person at the same time, they both must sit down.
  • Freeze Tag – This common game of tag, forces a person to freeze in place, when tagged. Other people who are not frozen can unfreeze a person by tagging them.
  • Giants, Wizards and Elves – Split the youth group up into 2 teams. You will also need a safe area for each team with a no man’s zone in the middle. Each team huddles up and picks what they want to be as a team, a giant, a wizard or an elf. Giants put their hands up over their heads making them taller, wizards put their hands our straight in front of them wiggling their fingers, and elves make pointy ears on their head with their pointer fingers. One a team has decided, they line up face to face with the other team in the middle area, then on a count of 3, everyone does whatever action their team picked. Giants beat elves, elves beat wizards and wizards beat giants. The winning team chases the other and tries to tag as many members on the other team as possible before they reach the safety zone. Anyone who is tagged becomes a part of the other team until everyone is on one team.
  • Heads and Tails – Make a Giant coin from a frisbee, paper plane or garbage can lid. mark it so that it is clear which side is heads and which side is tails. This is played like Giants Wizards and Elves but one team is heads and the other is tails. Whoever wins the toss chases the other team to tag them.
  • Hug Tag – This is your classic tag game with one exception, people are only safe if they are hugging someone else. You can only remain in a hugged position for 5 seconds.
  • Loose Caboose – Split the class into teams of 3 or 4 youth. Select 1-3 players to each be a “Loose Caboose.” (these players will be playing as individuals and do not have a team at the start of the game). The teams of four form a train by placing their hands on the hips of the player in front of them. On the signal, each “Loose Caboose” will attempt to run and latch on the back of another train (the trains are trying to keep this from happening). If a “Loose Caboose” is successful in latching on to a train, the engine (front person) must leave the train and become the new “Loose Caboose” and attempt to join onto a new train. You can play this game for a given time period and not worry about winners.
  • Meltdown Tag – Whenever a youth is tagged, they must begin to “melt down” by slowly lowering themselves to the ground over the time period of ten seconds. If they are touched by another player before they reach the ground they are free. If they melt all the way to the ground then they become another “it”. Play continues until only one person is left.
  • Secret Tag – Call three youth to the front and whisper a position in the ear of each person. One person is “It”, another is “normal”, and another person is “the doctor” who can rescue those who are tagged to put them back into the game.
  • Slow Motion Tag – Ask each player in the group to find their own personal space within the boundary area. Make sure there is enough room so no one is able to take one step towards someone and tag them. Every time you call out “step” every player moves ONE of their feet in any direction they want. The objective here is to tag other players any where below the neck. When tagged, you must sit down right where you are to become an “ankle biter.” Ankle biters can only tag others below the knee. Play down to the last two players.
  • Toilet Tag – When someone is tagged, they must squat down to form the “toilet” and hold one hand out to the side, like the “handle”. To get back into the game, someone must “flush” the frozen person and make a loud “Woooooosh” sound.
  • Triangle Tag – Begin with groups of four to five people in small groups and one person alone who is “it.” Within each group one person is chosen to be in the center and the others hold hands and form a circle around the chosen one. When play begins, the person who is “it” will try to identify and tag the person inside a circle. The other players will twist and turn to try to protect the person in the middle from being tagged. The circle must always remain intact. If the protected person gets tagged, everyone changes groups and the tagged person becomes it.
  • Tunnel Tag – Whenever someone gets tagged, they become frozen until someone, who has not been tagged, crawls through their legs.
  • Watch-Your-Back – The object of the game is to tag as many people as you can without getting tagged yourself. When tagged drop one knee and freeze. But if the youth who tagged you gets tagged you can get up and start tagging again.

TAKE IT TO THE NEXT LEVEL

There are three key components to any game of tag:

  1. You chase or pursue
  2. You flee or run away
  3. People get tagged

MAKE IT SPIRITUAL

In life, we may sometimes be pursued or chased and at other times we may be doing the pursuing.

  • What are some things that we pursue in life?
  • What are some things we flee?
  • What are some things that we get tagged with?

Verses

  • In 2 Timothy 2:22 we read “Flee the evil desires of youth, and pursue righteousness, faith, love and peace, along with those who call on the Lord out of a pure heart.”
  • 1 Timothy 6:9-11 – “Those who want to get rich fall into temptation and a trap and into many foolish and harmful desires that plunge people into ruin and destruction. For the love of money is a root of all kinds of evil. Some people, eager for money, have wandered from the faith and pierced themselves with many griefs. But you, man of God, flee from all this, and pursue righteousness, godliness, faith, love, endurance and gentleness.”

Tagged – In many tag games, once you are tagged you are either out of the game or stuck until someone frees you. As God’s creation we’ve also been tagged – not by a person, but by our actions. Because of our disobedience to God we are tagged as sinners. And like those in the game we are stuck in our current position and unable to break ourselves free from the oppressions in our lives. Only when Jesus frees us are we able to be truly free. Unfortunately, sin often touches our lives again and we find ourselves back in the same condition. Jesus says, “So if the Son sets you free, you will be free indeed.” (John 8:31-36) True freedom comes from being set free by Jesus Christ. True freedom is freedom to be myself as God made me and meant me to be. This freedom comes only when we completely surrender ourselves to Jesus and invite Him to be our Lord and Master of our life.

  • I John 5:8 – “We know that no one who is born of God sins; but He who was born of God keeps him, and the evil one does not touch him.”

Flee – In tag games, you must flee. In these games we flee from someone who is “it”. James 4:7 says “Submit yourselves, then, to God. Resist the devil, and he will flee from you.” So when we pursue God and resist the devil we need not flee. In fact he will flee from us. But the scriptures are also full of things we should flee from so we are not touched again by sin.

Here are some of the things the Bible says we should flee

  • Fornication (1 Corinthians 6:18)
  • Idolatry (1 Corinthians 10:14)
  • Love of money (Mammon) (1 Timothy 6:11)
  • Youthful lusts (2 Timothy 2:22)
  • All appearances of evil (I Thessalonians 5:22 TLB)

Pursue – Another aspect of tag, is that when you are chosen to be it, you must chase after others. Scripture also gives us some things we should pursue.

Here are some of the things the Bible says we should pursue.

  • Love – 1 Corinthians 14:1
  • Peace – 1 Peter 3:11; Psalms 34:14
  • Righteousness, piety, faith, love, endurance, meekness – 1 Timothy 6:11
  • Righteousness, faith, love, and peace – 2 Timothy 2:22
  • Peace, Holiness – Hebrews 12:14
  • Prize – Philippians 3:12-14
  • Righteousness – Proverbs 15:9; Romans 9:30-32; Isaiah 51:1
  • Peace, Things that build others up – Romans 14:19
  • To Know God – Hosea 6:3

MAKE IT PRACTICAL

  • Which of those things we are told to pursue do people find difficult? Why?
  • What stops people from pursuing these things of God?
  • When you think about your relationship with God – faith, endurance, righteousness, piety and holiness, how do you think you measure up?

MAKE IT PERSONAL

  • What are you currently pursuing?
  • How can you direct that pursuit in a way that is honoring to God?
  • In what areas does your life – thoughts, attitudes, actions – need improvement?

SCRIPTURE

  • “Pursue love, yet desire earnestly spiritual gifts, but especially that you may prophesy.” – 1 Corinthians 14:1 (NASB)
  • “They must turn from evil and do good; they must seek peace and pursue it.” – 1 Peter 3:11 (NIV)
  • “But you, man of God, flee from all this, and pursue righteousness, godliness, faith, love, endurance and gentleness.” – 1 Timothy 6:11 (NIV)
  • “Flee the evil desires of youth, and pursue righteousness, faith, love and peace, along with those who call on the Lord out of a pure heart.” – 2 Timothy 2:22
  • “Pursue peace with all men, and the sanctification without which no one will see the Lord.” – Hebrews 12:14 (NASB)
  • “Not that I have already obtained all this, or have already arrived at my goal, but I press on to take hold of that for which Christ Jesus took hold of me. Brothers and sisters, I do not consider myself yet to have taken hold of it. But one thing I do: Forgetting what is behind and straining toward what is ahead, I press on toward the goal to win the prize for which God has called me heavenward in Christ Jesus.” – Philippians 3:12-14 (NIV)
  • “What then shall we say? That the Gentiles, who did not pursue righteousness, have obtained it, a righteousness that is by faith; but the people of Israel, who pursued the law as the way of righteousness, have not attained their goal. Why not? Because they pursued it not by faith but as if it were by works. They stumbled over the stumbling stone.” – Romans 9:30-32 (NIV)
  • “So then we pursue the things which make for peace and the building up of one another.” – Romans 14:19 (NASB)
  • “Let us know, Let us pursue the knowledge of the Lord. His going forth is established as the morning; He will come to us like the rain, Like the latter and former rain to the earth.” – Hosea 6:3 (NKJV)

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Balloon Faith for Youth

Balloons are enjoyed not only by children and youth, but by people of all ages. We see them at birthdays and celebrations throughout the year. And like many things we enjoy in the world around us, they can be metaphors for spiritual lessons as well.

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What You Need

  • Lots of balloons
  • The Object lesson at the end requires Additional Resources

Some of my favourite Balloon Games for Youth

  • Air Race – Be the first to get a balloon to the other side of the room by blowing it up and letting it go. Where ever the balloon lands, the youth can pick it up and repeat the process.
  • Balloon Bump – Divide youth into two teams and give each team a different colored balloon. The team must hit its balloon in the air and not allow it to touch the ground. If a team’s balloon touches the ground the other team gets a point. To add to the excitement, add more balloons. Vary the game by choosing the body part that they must use to bump the balloon – elbows, knees, head, etc.
  • Balloon Capture the Flag – Give each team a color. Randomly hide balloons of the various team colors throughout the building. Teams start from a central BASE and must explore the building rescuing balloons of their own color by bringing them back to the BASE. All balloons inside the base are safe. Teams can also pop opposing team member’s balloons by sitting on them. At the end of a designated time period the team which rescued the most balloons of their team color wins.
  • Balloon Caterpillar – Split the youth into teams of 3 to 6 and have them line up with their hands on the hips of the person in front of them. Attach a balloon to the backside of the last person in the line’s belt. If they don’t have a belt you can use a length of string around his or her waste. Teams must move around, keeping their hands on the waist of the person in front of them and try to pop the balloons at the end of the other teams. The only person that use his or her hands is the person at the fron of the caterpillar.
  • Balloon Duels – Split the youth into two teams. Line up each team from shortest to tallest. Then Ask them to count off so that each youth on a team has a number. Tie an inflated balloon with an arms length of string to the ankle of each youth. To play, call out a number. The two players with that number come to the center of the room and try to stomp each other’s balloons. If you pop your opponent’s balloon first, your team gets a point. Repeat this process until all have played. The team with the greatest number of points wins.
  • Balloon hacky sack – See how many taps or how long a team can keep a balloon in the air without it touching the ground.
  • Balloon Identity – Everyone must write one piece of information about themselves on a small strip of paper and place it in a balloon. They then blow up the balloon and throw the balloon in the center of the circle of youth. One by one, participants select a balloon, pop it, and try to guess which youth matches the piece of information.
  • Balloon Juggling – Inflate an equal number of balloons for each team and place them in a plastic trash bag. The team must keep all the balloons in the air. Start with one balloon and every few seconds add another balloon until one of them touches the floor. The team that is able to keep the most balloons in the air wins.
  • Balloon Shaving – Divide into teams and give each team a fully inflated balloon to be held in one team member’s mouth. Cover it with whip cream or shaving cream and give each team a disposable razor. First team to remove the shaving cream wins.
  • Balloon Smashdown – Each youth is given a balloon with her or her name on it and must keep it in the air by tapping it from below. But at the same time others can tap it from above and try to get it to touch the ground. Everyone begins standing up, but if a balloon touches the ground the own must then get on their knees. If it touches the floor again they must sit, then lie on the floor, then they are out.
  • Balloon Stomp – Using an arm’s length of string or a rubber band, tie a balloon to the ankle of each youth so that it drags on the floor a few inches behind their feet. Then they must run around the room and try to pop each other’s balloons by stepping on them while also trying to prevent their own balloon from being popped. Last person to have their balloon unpopped wins. Best played with shoes removed. You can even make it more fun by adding a freeze portion. When the music stops, everyone must stop.
  • Balloon to Chair Relay – In teams, each person on the team must inflate a balloon, tie ot off, then race to a chair at the opposite end of the room and pop it by sitting on it. This can be very funny as some balloons refuse to pop easily and the youth are hopping up and down on them to pop them. First team to complete the relay wins.
  • Balloon Volleyball – Set up a divider across the room and play a game of volleyball with balloons.
  • Hot Air Race – Have a competition to see who can be the first to blow up a balloon until it pops.
  • Human Foosball – Seat the youth in rows, either on chairs or on the floor so that every other row turns around and faces the opposite direction. Use a balloon to bat around like a volleyball. A point is scored when a team taps the balloon past all of the opposing team and hits the wall (indoors) or beyond a boundary (outdoors). Highest number of points wins.
  • Sumo Wrestling – Teams choose the smallest person to be a “Sumo Wrestler” who will put on an oversized sweatshirt and pants. Each team is given an equal number of balloons to blow up, tie them in a knot, and “stuff” them in the pants and shirt of the Sumo Wrestler. The first team to blow up all balloons and make a Sumo Wrestler wins. For a part 2, the first Sumo wrestler to pop all his or her balloons first wins.
  • Twins – Youth are divided into pairs and placed back to back with a balloon in between them. The first pair to pop the balloon using only their backs wins.
  • Two Man Balloon Run – A two man team must run through an obstacle course using only their stomachs or head to hold the balloon between them. Anyone holds the balloon in their hands or lets the balloon touch the ground must stop and go back to the start to begin again.

TAKE IT TO THE NEXT LEVEL

An Object Lesson using Balloons

What You Need

  • Two balloons – Add a little water into one before you inflate it and tie it off. The other should just have air.
  • A candle and something to light it with.
  • NOTE: Practice this yourself first before trying it with the youth.

What to do

  1. Begin by lighting the candle.
  2. Explain that the balloon (the one without water in it) represents a person’s life.
  3. Explain that there are some things we face in life that are painful or even destructive.
  4. Hold the stem of the balloon and touch it to the flame and it will pop.
  5. Some people’s lives are destroyed by the difficulties they face.

MAKE IT SPIRITUAL
Read James 1:2-4

  • What are some of the things youth experience in life that are painful?
  • Ask the youth to share some of the trials a typical youth may face?
  • What are some trials that Christians may face?
  1.  Take out the balloon with a bit of water in it without drawing attention to the water inside.
  2. Move the balloon with water in it toward the flame.
  3. while holding the stem of the balloon, move it in a very small circle on top of the flame so that it is directly over the flame, but so that the flame is not concentrated on one spot for two long. You can do this for quite a long time – at least 10 seconds without the balloon popping. This is because the little bit of the water in the balloon draws the heat away from the balloon and disperses it.
  4. Explain that the balloon has a bit of water inside it and this allows it to withstand the fiery trial.

MAKE IT PRACTICAL

  • In John 7:37-38 Jesus promises us that if we come to Him, he will give us living water.
  • Romans 8:28 tells us that when Christ is in our lives, all things work for good.
  • If we have Jesus, the living water, in our lives, we will be victorious over the circumstances of life and the fiery trials.
  • What are some of the circumstances, trials, or difficult situations you face in which you can you let Christ take the heat for you?
  • What difference does Christ make in a person’s life?

MAKE IT PERSONAL

  • What difference has Christ made in your life?
  • How can Christ help you to face the your own circumstances trials or difficult situations?
  • What can you do differently this week to trust Christ in the situations you will face?

KEY SCRIPTURE VERSE

James 1:2-4

“Consider it pure joy, my brothers and sisters, whenever you face trials of many kinds, because you know that the testing of your faith produces perseverance. Let perseverance finish its work so that you may be mature and complete, not lacking anything.”

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MORE IDEAS? See “Creative Object Lessons”

200 page e-book that explains everything you need to know when planning your very own object lessons. It contains 90 fully developed object lesson ideas and another 200 object lesson starter ideas based on Biblical idioms and Names / Descriptions of God.

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Bible Lessons from the Olympics: Victorious in the Challenges of Life

When you think about the Olympics, you can’t help but think about the challenges the athletes face in pursuit of the gold, bronze, and silver medals. Many of the athletes have faced tremendous personal challenges simple to be at the Olympic games. They will be challenged by the best athletes in the world. They will be challenged by world records. They will be challenged by their own limitations. As Dorothy Stuart Hamill, an American figure skater and the 1976 Olympic champion once said, “I wouldn’t say that there’s ever been an Olympic champion that didn’t deserve to win an Olympic Gold Medal.”

Wacky Challenges

  • Bubble blowing contest – who can blow the biggest soap bubbleCoin toss – toss the coin closest to the wall
  • Thumb wrestling
  • Finger wrap – Give youth a length of string and have them race to wrap the strong around their finger.
  • Toilet Paper Roll – They must race to roll a roll of toilet paper along the ground until all the toilet paper is off the roll.
  • Marshmallow balance: see who can balance the highest number of marshmallows or candy pieces on his/her nose.
  • Porcupine Relay
  • Balloon Popping – Whose the fastest at blowing up a balloon until it pops
  • Peel an orange – Who can peel an orange the fastes

Make up your own wacky challenges
Also check out Tiny Olympics

Take It to the Next Level

  1. Have the youth make a list of challenges that today’s teens face. What are the struggles, the difficulties, the tests that today’s teens face?
  2. After youth have listed their challenges on a large sheet of paper, ask:
    * What makes these things challenging?
    * How have you been able to overcome such challenges in the past?
    * How does experience with God change the way a person faces challenges from day to day?
    * How could your relationship with God help you deal with the challenges you listed?

Scriptures Verses for Youth Bible Study

Isaiah 40:29-31
“He gives strength to the weary and increases the power of the weak. 30 Even youths grow tired and weary, and young men stumble and fall; 31 but those who hope in the LORD will renew their strength. They will soar on wings like eagles; they will run and not grow weary, they will walk and not be faint.”

Philippians 3:12-14
“Not that I have already obtained all this, or have already been made perfect, but I press on to take hold of that for which Christ Jesus took hold of me. Brothers, I do not consider myself yet to have taken hold of it. But one thing I do: Forgetting what is behind and straining toward what is ahead, I press on toward the goal to win the prize for which God has called me heavenward in Christ Jesus.”

Applying Scripture to Life

What promises do these verses hold for us when we face life’s challenges?

Ask volunteers to share personal testimonies of how God has given them strength along the way to get to this point in their lives. As a group, discuss how God can help youth face challenges during the year ahead. Close with a time of personal prayer and recommitment for youth to follow God as they begin a new phase in their lives.

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Need an evangelistic Youth Camp/ Bible Study Series with an Olympic Theme?

What is salvation all about? What does it mean to be saved? This sports themed Bible Study / Camp Curriculum uses the Olympic Flag to introduce the concepts of sin (black circle), forgiveness (red circle), purity (white background), spiritual growth (green circle), heaven (Yellow Circle) and (Baptism) blue circle.
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Need a Youth Camp/ Bible Study Series on “Running the Christian Race”?

The race as a metaphor for the Christian life is used in several places in the Bible. This series is a great follow up for new Christians or to re-emphasize the basics of our spiritual Journey in the Faith. This Bible Study / Camp Curriculum has a sports theme and is great for athletes as well as a tie in to the youth Olympic Games.
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Pumpkin Picasso

Game Description

How well can you draw the Halloween Jack-o-Lantern?  Here is a great youth game idea for the Halloween season. You can use it to bring a fresh spiritual meaning to the holiday and allow your youth to apply it to seeking God’s plan and direction for their lives. You could even relate it to a talk about not conforming to the patterns of the world. Be creative and have a great week!  And for those completely adverse to anything associated with Halloween, see the alternative variation under the “preparation” section.

Game Materials

  • Paper
  • Colored pens or pencils
  • Several different Pumpkin Faces (Drawings or actual pumpkins)
  • One blindfold for each team

Game Preparation

Create several different pumpkin jack-o-lantern faces either by drawing them or by cutting them into actual pumpkins. The more intricate and detailed the face, the more difficult it will be for participants.

Variation: If you are adverse to having anything even remotely associated with Halloween, you can use the shapes of natural fallen leaves from various trees or simple images from a Children’s Bible Story book.

Game Play

  1. Divide your church youth group into various teams or into couples.
  2. Have each youth team choose one “Picasso” who will draw the pumpkin face.
  3. Blindfold all the Picasso’s
  4. Reveal the carved pumpkin or the sketched pumpkin Jack-O-lantern face.
  5. Teams must instruct their blindfolded “Picasso” using words only how to draw the pumpkin face on a piece of paper. (No touching is allowed).
  6. You might want to give the teams 2 or 3 minutes to complete their masterpieces.
  7. Compare the final masterpieces drawn by the youth to the actual pumpkin or original drawing and the one that is closest to the original wins!
  8. Swap roles and have a new “Picasso” to play again!

Variation

  1. Allow team members to roam about the room and try to distract or give incorrect instructions to opposing teams. But beware, this can get very noisy! (In the debrief, you can discuss the distractions and false instructions we face in life.)
  2. Give the Picasso 10 seconds one round to see the jack-o-lantern face before blindfolding them. Did it help them to better understand the instructions?
  3. Instead of judging which pumpkin is closest to the original, create a list of items to award various points:
    • 20 points for drawing a circle so that the line crossed or connected with itself
    • 10 points for each eye that was drawn INSIDE the circle.
    • 20 points for a stem that was actually on top of the pumpkin
    • 5 points for getting the mouth inside the circle
    • 5 points if the mouth was BELOW both of the eyes
    • 5 points for each eye that was the correct shape
    • 5 points for each mouth that was the correct shape
    • 5 points for getting the nose inside the circle
    • 5 points for putting the nose between the mouth and the eyes
    • 5 points for any triangle that is drawn
    • 1 point for each place that lines cross each other.
    • ETC

Take it to the Next Level

  • If you were able to see the desired result before putting on the blindfold would it have made a difference? Explain.
  • What role does “vision” play in accomplishing goals?
  • Was it more important – to focus on the big picture or the small details?
  • Did the person giving instructions do so clearly, orderly, and in a way that helped you achieve the desired results? Could any of the instructions have been clearer? How could the person giving instructions be more effective?

Make it Spiritual

  • Has God given us a pattern for life? Do we know what the end result is supposed to look like?
  • Does God focus more on the big picture or on the small steps needed to create the end result?
  • Are God’s instructions clear? Explain.
  • What can youth do to hear God more clearly?
  • Are there things in the lives of youth that obstruct God’s directions?
  • What are some of our standards for comparison for the Christian walk?

Make it Practical

  • Are there things in your life that are out of place?
  • Do you know what you are supposed to create with your life or do you feel you are struggling in the dark?
  • What are some of the references that have played the biggest role in how you have formed your own Christian life?
  • How will God judge the end results of your life?

Make it Personal

  • What is something you can do this week so that God can use you for greater results with your life?

Scripture References

“but I gave them this command: Obey me, and I will be your God and you will be my people. Walk in obedience to all I command you, that it may go well with you.” – Jeremiah 7:23

“For I know the plans I have for you,” declares the Lord, “plans to prosper you and not to harm you, plans to give you hope and a future.” – Jeremiah 29:11

“My sheep listen to my voice; I know them, and they follow me. I give them eternal life, and they shall never perish; no one will snatch them out of my hand. My Father, who has given them to me, is greater than all; no one can snatch them out of my Father’s hand. I and the Father are one.” – John 10:27-30

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Games and Activities in Celebration of common Holidays.

Creative Holiday Ideas has over 300 pages of ideas to help you plan your next New Year’s Day, Valentine’s Day, Mother’s Day, Father’s Day, Halloween or Fall Festival, and Thanksgiving event. If you’ve ever wondered what you’re going to do for all these holidays and how you’re going to do it, this resource is for you.

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