Spiritual Tag

Spiritual Tag

Our spiritual walk is in many ways like a game of tag. There are three key components to any game of tag: 1) You chase or pursue 2) You flee or run away 3) People get tagged. Spiritually, because of our disobedience to God we are tagged as sinners. And like those in the game we are stuck in our current position and unable to break ourselves free. Only when Jesus frees us are we able to be truly free. Unfortunately, sin often touches our lives again and we find ourselves back in the same condition. Because of this the Bible gives us a number of things we should flee. But at the same time it gives us things we should chase after, things we must pursue. So are you ready for a game of tag?

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Games of Tag

  • Amoeba Tag – Begin with two youth who hold hands and chase the rest of the participants. Any person they catch joins the chain by linking hands to form a bigger circle. When another person is caught the whole group can stay together as one or split into two circles with 2 youth in each circle. Amoeba’s can only split on on even numbers and can link together back together any time. Play the game until no one is left or award the last person as the greatest survivor!
  • Back to Back Tag – Two youth hold join one set of hands and then try to tag any other player using only their free hands. When they tag someone, that person joins onto them by holding hands. You’ll eventually have a long line of youth holding hands with a person on each end with a free hand. Remember, they can only tag someone with the free hands on each end. Players can make themselves safe from being tagged by finding another youth and standing back to back with them. The maximum time they can stand back to back is 10 seconds and then they can be tagged again. The game continues until everyone is tagged.
  • Bandage Tag – When tagged you must cover your “wound” with one of your hands. When you get tagged a second time, you must cover your “wound with your remaining hand. The third time you are tagged, you are out. In another variation, whatever limb is tagged becomes numb and you cannot use it and must keep it straight. If you ran out of forearms, shoulders, and legs, you have to lie there, until someone tags you and then you are completely out of the game. Variation: Two other people come over to a person who is injured and “operate.” The two other people need to tag the frozen person at the same time and count to five and the other person is fully healed.
  • Bump Tag – Have each youth buddy up with a partner and spread out in pairs. One person is it and another is the runner. While being chased, the runner can go up to another pair of buddies, and “bump” one person by grabbing an arm on either side of the pair who is holding hands. The other buddy then is released from that pair, and becomes the new person being chased. If the person who is IT tags the RUNNER, they immediately switch roles, and the original runner now tries to catch the original “it.”
  • Bumper Tag – You can play any variation of tag, but instead of tagging other youth with your hands, you must tag with your hips. Only a small bump is allowed to avoid injuries.
  • Cooperation Tag – In this variation of tag, whoever is it, chases people and tries to tag them. But a person is safe from being tagged if they are holding a special object (one or more rubber chickens or some other unusual object works great!) if anyone is tagged and is not holding the special object they become it and the game continues.
  • Cyclops tag – Everyone has to play tag with one hand covering an eye.
  • Dead Ant – When someone is tagged, that youth must lay down with both hands and feet sticking straight up, like a dead ant. But the youth can bring a dead ant back to life by have four people each taggin one of the outstretched limbs. Once someone has been a dead ant 3 times they become “it”. It is possible to have multiple people become “it” which adds another dimension to the game because it becomes confusing who you need to run from.
  • Dragons Tail – Split the youth into teams of six to eight persons who will form a dragon by hanging on to the waist of the person in front of them. The object of the game is for the head on one dragon who has his.her hands free to tag the tail of another dragon. The rest of the people in the team try to protect the tail without letting go of the person’s waist in front of them. If a dragon breaks they are out. if a tail is tagged that team is out.
  • Everybody’s it – Proclaim, “everybody’s it!” in an open space and the participants begin trying to tag others, while avoiding getting tagged. If someone is tagged they must sit down where they are. Once sitting down, they can extend their arms and try to tag those left running around. If they manage to do so they can join back in the game. If two person’s tag another person at the same time, they both must sit down.
  • Freeze Tag – This common game of tag, forces a person to freeze in place, when tagged. Other people who are not frozen can unfreeze a person by tagging them.
  • Giants, Wizards and Elves – Split the youth group up into 2 teams. You will also need a safe area for each team with a no man’s zone in the middle. Each team huddles up and picks what they want to be as a team, a giant, a wizard or an elf. Giants put their hands up over their heads making them taller, wizards put their hands our straight in front of them wiggling their fingers, and elves make pointy ears on their head with their pointer fingers. One a team has decided, they line up face to face with the other team in the middle area, then on a count of 3, everyone does whatever action their team picked. Giants beat elves, elves beat wizards and wizards beat giants. The winning team chases the other and tries to tag as many members on the other team as possible before they reach the safety zone. Anyone who is tagged becomes a part of the other team until everyone is on one team.
  • Heads and Tails – Make a Giant coin from a frisbee, paper plane or garbage can lid. mark it so that it is clear which side is heads and which side is tails. This is played like Giants Wizards and Elves but one team is heads and the other is tails. Whoever wins the toss chases the other team to tag them.
  • Hug Tag – This is your classic tag game with one exception, people are only safe if they are hugging someone else. You can only remain in a hugged position for 5 seconds.
  • Loose Caboose – Split the class into teams of 3 or 4 youth. Select 1-3 players to each be a “Loose Caboose.” (these players will be playing as individuals and do not have a team at the start of the game). The teams of four form a train by placing their hands on the hips of the player in front of them. On the signal, each “Loose Caboose” will attempt to run and latch on the back of another train (the trains are trying to keep this from happening). If a “Loose Caboose” is successful in latching on to a train, the engine (front person) must leave the train and become the new “Loose Caboose” and attempt to join onto a new train. You can play this game for a given time period and not worry about winners.
  • Meltdown Tag – Whenever a youth is tagged, they must begin to “melt down” by slowly lowering themselves to the ground over the time period of ten seconds. If they are touched by another player before they reach the ground they are free. If they melt all the way to the ground then they become another “it”. Play continues until only one person is left.
  • Secret Tag – Call three youth to the front and whisper a position in the ear of each person. One person is “It”, another is “normal”, and another person is “the doctor” who can rescue those who are tagged to put them back into the game.
  • Slow Motion Tag – Ask each player in the group to find their own personal space within the boundary area. Make sure there is enough room so no one is able to take one step towards someone and tag them. Every time you call out “step” every player moves ONE of their feet in any direction they want. The objective here is to tag other players any where below the neck. When tagged, you must sit down right where you are to become an “ankle biter.” Ankle biters can only tag others below the knee. Play down to the last two players.
  • Toilet Tag – When someone is tagged, they must squat down to form the “toilet” and hold one hand out to the side, like the “handle”. To get back into the game, someone must “flush” the frozen person and make a loud “Woooooosh” sound.
  • Triangle Tag – Begin with groups of four to five people in small groups and one person alone who is “it.” Within each group one person is chosen to be in the center and the others hold hands and form a circle around the chosen one. When play begins, the person who is “it” will try to identify and tag the person inside a circle. The other players will twist and turn to try to protect the person in the middle from being tagged. The circle must always remain intact. If the protected person gets tagged, everyone changes groups and the tagged person becomes it.
  • Tunnel Tag – Whenever someone gets tagged, they become frozen until someone, who has not been tagged, crawls through their legs.
  • Watch-Your-Back – The object of the game is to tag as many people as you can without getting tagged yourself. When tagged drop one knee and freeze. But if the youth who tagged you gets tagged you can get up and start tagging again.

TAKE IT TO THE NEXT LEVEL

There are three key components to any game of tag:

  1. You chase or pursue
  2. You flee or run away
  3. People get tagged

MAKE IT SPIRITUAL

In life, we may sometimes be pursued or chased and at other times we may be doing the pursuing.

  • What are some things that we pursue in life?
  • What are some things we flee?
  • What are some things that we get tagged with?

Verses

  • In 2 Timothy 2:22 we read “Flee the evil desires of youth, and pursue righteousness, faith, love and peace, along with those who call on the Lord out of a pure heart.”
  • 1 Timothy 6:9-11 – “Those who want to get rich fall into temptation and a trap and into many foolish and harmful desires that plunge people into ruin and destruction. For the love of money is a root of all kinds of evil. Some people, eager for money, have wandered from the faith and pierced themselves with many griefs. But you, man of God, flee from all this, and pursue righteousness, godliness, faith, love, endurance and gentleness.”

Tagged – In many tag games, once you are tagged you are either out of the game or stuck until someone frees you. As God’s creation we’ve also been tagged – not by a person, but by our actions. Because of our disobedience to God we are tagged as sinners. And like those in the game we are stuck in our current position and unable to break ourselves free from the oppressions in our lives. Only when Jesus frees us are we able to be truly free. Unfortunately, sin often touches our lives again and we find ourselves back in the same condition. Jesus says, “So if the Son sets you free, you will be free indeed.” (John 8:31-36) True freedom comes from being set free by Jesus Christ. True freedom is freedom to be myself as God made me and meant me to be. This freedom comes only when we completely surrender ourselves to Jesus and invite Him to be our Lord and Master of our life.

  • I John 5:8 – “We know that no one who is born of God sins; but He who was born of God keeps him, and the evil one does not touch him.”

Flee – In tag games, you must flee. In these games we flee from someone who is “it”. James 4:7 says “Submit yourselves, then, to God. Resist the devil, and he will flee from you.” So when we pursue God and resist the devil we need not flee. In fact he will flee from us. But the scriptures are also full of things we should flee from so we are not touched again by sin.

Here are some of the things the Bible says we should flee

  • Fornication (1 Corinthians 6:18)
  • Idolatry (1 Corinthians 10:14)
  • Love of money (Mammon) (1 Timothy 6:11)
  • Youthful lusts (2 Timothy 2:22)
  • All appearances of evil (I Thessalonians 5:22 TLB)

Pursue – Another aspect of tag, is that when you are chosen to be it, you must chase after others. Scripture also gives us some things we should pursue.

Here are some of the things the Bible says we should pursue.

  • Love – 1 Corinthians 14:1
  • Peace – 1 Peter 3:11; Psalms 34:14
  • Righteousness, piety, faith, love, endurance, meekness – 1 Timothy 6:11
  • Righteousness, faith, love, and peace – 2 Timothy 2:22
  • Peace, Holiness – Hebrews 12:14
  • Prize – Philippians 3:12-14
  • Righteousness – Proverbs 15:9; Romans 9:30-32; Isaiah 51:1
  • Peace, Things that build others up – Romans 14:19
  • To Know God – Hosea 6:3

MAKE IT PRACTICAL

  • Which of those things we are told to pursue do people find difficult? Why?
  • What stops people from pursuing these things of God?
  • When you think about your relationship with God – faith, endurance, righteousness, piety and holiness, how do you think you measure up?

MAKE IT PERSONAL

  • What are you currently pursuing?
  • How can you direct that pursuit in a way that is honoring to God?
  • In what areas does your life – thoughts, attitudes, actions – need improvement?

SCRIPTURE

  • “Pursue love, yet desire earnestly spiritual gifts, but especially that you may prophesy.” – 1 Corinthians 14:1 (NASB)
  • “They must turn from evil and do good; they must seek peace and pursue it.” – 1 Peter 3:11 (NIV)
  • “But you, man of God, flee from all this, and pursue righteousness, godliness, faith, love, endurance and gentleness.” – 1 Timothy 6:11 (NIV)
  • “Flee the evil desires of youth, and pursue righteousness, faith, love and peace, along with those who call on the Lord out of a pure heart.” – 2 Timothy 2:22
  • “Pursue peace with all men, and the sanctification without which no one will see the Lord.” – Hebrews 12:14 (NASB)
  • “Not that I have already obtained all this, or have already arrived at my goal, but I press on to take hold of that for which Christ Jesus took hold of me. Brothers and sisters, I do not consider myself yet to have taken hold of it. But one thing I do: Forgetting what is behind and straining toward what is ahead, I press on toward the goal to win the prize for which God has called me heavenward in Christ Jesus.” – Philippians 3:12-14 (NIV)
  • “What then shall we say? That the Gentiles, who did not pursue righteousness, have obtained it, a righteousness that is by faith; but the people of Israel, who pursued the law as the way of righteousness, have not attained their goal. Why not? Because they pursued it not by faith but as if it were by works. They stumbled over the stumbling stone.” – Romans 9:30-32 (NIV)
  • “So then we pursue the things which make for peace and the building up of one another.” – Romans 14:19 (NASB)
  • “Let us know, Let us pursue the knowledge of the Lord. His going forth is established as the morning; He will come to us like the rain, Like the latter and former rain to the earth.” – Hosea 6:3 (NKJV)

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Volleyball Christians

Volleyball Christians

A common summer game is beach volley. But you don’t have to be at the beach to enjoy the sport. You don’t even have to be outside. Besides the official rules, there are also an infinite number of variations and other games that use the volleyball net, ball and court. And after you have played a game, there’s a lesson on what it means to be filled with the things of God so he can use you for the purpose he created you for.

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Volleyball variations

NOTE: If you want to make these games a little less intimidating and a bit easier, use a beach ball to replace the volleyball.

  • All Hit Volleyball – This game follows the rules of volleyball, except; every group member must hit the ball before it goes back over the net to the other team.
  • Ball Over – Divide the playing area in half with a line in the sand, a piece of string, or with markers on the side of the field. Teams are placed on each side and are not allowed to cross over to the other team’s side. Blindfold one youth and provide him with a whistle. When the whistle is blown play begins. The blindfolded youth can blow the whistle whenever he pleases. The object of the game is to keep the ball in the opposing team’s territory. One point is counted against the side that has the ball whenever the whistle is blown. The lowest score wins. For variation, have four or five players touch the ball before it can be returned to the other side. Or create a ‘no-man’s land’ along the dividing line. Teams, in getting the ball over, must bounce it into ‘no-man’s land’.
  • Double Dipped Volleyball – Start with two teams each on a side. These teams begin hitting the ball back and forth over the net. when they are ready to begin, they yell “start”. from that point on, when a player from one side hits the ball to the other, she must dash under the net to the other side. Every time a player hits the volleyball over the net they must dash under the net to the other team.
  • Battle Ships – This is like the board Game ‘Battle ships’ where you have to try and sink all the opposing team’s boats. First, you need a divider of sorts, about the height or a volleyball net or higher, so that each side cannot see the other (eg. a rope tied at each side of the hall and a large sheet draped over it or big boards put up in between). Next, have each side find a spot where they are not allowed to move from. When the game starts, each side is given a volleyball and then proceeds to try and hit the other team with the ‘bomb shells'(balls). If someone is hit with the ball, catches it or moves from their spot, then they sit to the side until the game is over. Note: each side needs people (runners) to fetch the ball once it has bounced and give it back to the Ships.
  • Bounce Volleyball – This is played just like normal volleyball, but the ball is allowed to bounce on the ground once before it is returned to the other side.
  • Chair Pass Ball – Divide the youth into two teams. A firm chair is placed at either end of the room or a designated outdoor playing area as a goal for each team. A person from each team stands on a chair as goalkeeper. The volleyball may only be passed from hand to hand. To score a goal, it must be thrown to the team member on the chair and caught by him. No running with the ball is allowed. Players are also not allowed to snatch the ball from other players. Change the goalkeeper after each goal is scored.
  • Challenge Volleyball – Allow the team who is serving to call a name of a person on the other team who would be out if the serving team won a point. Upon winning the point on a serve the person called is out. The team continues to call names and knock out players until the serve is lost. The other team upon gaining the serve may call back the lost players or knock out some of the other teams. This brings great intensity to a game, and a team may get down to one player and come back to win. We still play to 15. The players picked on are the athletic players and the less athletic can become the heroes. To play a quick game don’t allow knocked out players to be called back in.
  • Crazy Volleyball – Play Volleyball with four hits per side and a bounce on the ground considered a hit (it cannot hit the ground two times in a row). This makes it so anyone can have a chance of doing well with the added one bounce.
  • Island Volleyball – The objective of this game is to keep the ball in the air and off the ground for as long as possible. All players must have at least one foot inside a hoop at all times. Once a player has put a foot inside a hoop, he/she cannot change hoops until the next round. Any player within a hoop may hit the ball, but two players from the same hoop may not hit the ball consecutively. If players from the same hoop make consecutive hits, the score returns to zero. If a player steps out of a hoop during play, the score returns to zero. You may not hit the ball back to the hoop from which it came. Penalty – Score returns to zero. Scoring: Total number of consecutive hits before the ball hits the ground. If you don’t have a hoop, you can use circles of rope.
  • Maximum Score Volleyball – Instead of scoring a single point as with normal volleyball, the score is determined by the number of times the ball goes across the net to the other team. The normal rules of volleyball still apply.
  • No Jump Volleyball – Play a normal game of volleyball, but no one is allowed to jump before hitting the ball.
  • One Sided Volleyball – In this volleyball variation, all the youth start on one side of the volleyball net and no one is on the other side. The objective is to get everyone to the other side. Someone on the team hits the ball up to another player and then crosses under the net to the the other side. Every time someone hits the ball, they move to the other side. The last person hits the ball over the next and then the game begins again on the other side. Each time the team entirely crosses over they get a point. Anytime the ball hits the ground, play must start over, with people who haven’t touched the ball yet going first.
  • Sitting Volleyball – Using the rules and set up for volleyball along with a net set up inside. Place chairs in volleyball layout on each side of net. Have people sit in the chairs and using belts or some rope tie each person into the chair (going under the chair and over the persons lap). Then play volleyball.
  • Switch Sides Volleyball – This game follows the same rules as volleyball except that players rotate to the other team rather than to their same team. People become much less concerned about the score and more concerned about having fun, which is the entire point anyway.
  • Walleyball – In this indoor version of volleyball, set up volleyball net or a rope across the room so the top of the net is about 5 feet above the floor. (Choose a room with nothing breakable. Teams should be 20-25 youth per team as they must sit on the floor with their legs crossed in front of them. Because they cant’t move, you need to fill the play area with as many people as possible. Don’t worry about how many hits per side. For safety you may wish to use a beach ball instead of a volleyball. Variation: Hang a sheet so they cannot see what is happening on the other side of the net.
  • Watch the Net – Don’t have a a volleyball net to play this version of volleyball. Instead of two teams, split your youth into 3 equal teams, at least 4 per team. Choose 2 of the teams to play against one another just as you would in normal volleyball. With one team left, you add the twist. Have the last team stand within arm length of each other representing the net. The “nets” can only take 1 step forward or backward. The “net” can hit the ball anywhere on the court. If the “net” hits the ball out of bounds, re-serve. Now, when it comes down to game point and the ball is in motion, watch the net!

TAKE IT TO THE NEXT LEVEL

Flat Volleyball – This should be the last game or the last round of one of the above games. Play the game with a volleyball that is flat – only partially inflated.

  • When this ball was created what was it’s purpose?
  • What was the ball expected to do?
  • What was it created to contain?
  • Why can’t can’t this ball fulfil that purpose at this time?
  • How could the ball get in such a situation?
  • What needs to happen for this ball to fulfil it’s purpose?
  • Could a volleyball be filled with water? Is water a bad thing? But would it then fulfil its purpose?

MAKE IT SPIRITUAL

  • As Christians we are also created with a purpose. For what purpose are we created?
  • What things do we fill the emptiness in our lives with?
  • When we were created, what did God intend for us?
  • What needs to be in our life for that purpose to be fulfilled?
  • What happens when we fill our lives with the wrong things (not necessarily bad things)?
  • Just like the volleyball, we may be empty, or we may fill our lives with other things, but this prevents us from being used to our full capacity for which we were created.

Blaise Pascal said that we have all been created with a God-shaped vacuum that only he can fill. We will only find true meaning and purpose when we let God fill our lives to accomplish his will here on earth.

MAKE IT PRACTICAL

  • What are some of the purposes that God has for Christians?
  • How can we be filled with the things of God?
  • How do we get God in our Lives?

MAKE IT PERSONAL

  • The easiest way to find that purpose, is to yield to God. What is an area of your life that God has been speaking to you about yielding to him?
  • Ask God to use you this week in a way that glorifies him and gives you a clearer understanding of his purpose for your life.

ADDITIONAL LESSONS

  • When we think of volleyball there are a few keys to scoring: set, dig, block, serve, and rotation. When you think of each of these terms, how do they apply to us spiritually?

When the ball is hit over the net, three shots are expected for a team to score a point. The first is called the dig. Digging is grunt work. It usually involves getting on your knees and absorbing a spike from the other team.

DIG – I compare digging to the unpleasant, often painful, formation of a person’s character. A good dig puts the ball in play and allows a team to go on the offensive. So it is with a godly character. The youth who is sincere, honest, loving, and faithful puts himself in a position to influence others for Christ.

SET – The second shot is called the set. Setting is a strategic move, requiring precision and finesse, and it sets the stage for the spike. Time spent in God’s word is like this strategic set. We must train and discipline ourselves in the way of godliness.

SPIKE – After the dig and set and only then are we ready for the spike. The spike is an aggressive, powerful play to score for your team. It drives home our purpose with unmistakable certainty. A score could be victory over a habit, the start of a new habit, winning someone for Christ, or simply being God’s salt and light in the world.

SCRIPTURE

PURPOSE

  • Ephesians 2:8-10 – “For it is by grace you have been saved, through faith, and this is not from yourselves, it is the gift of God – not by works, so that no one can boast. For we are God’s handiwork, created in Christ Jesus to do good works, which God prepared in advance for us to do.”
  • Romans 12:1-6 – “Therefore, I urge you, brothers and sisters, in view of God’s mercy, to offer your bodies as a living sacrifice, holy and pleasing to God•this is your true and proper worship. Do not conform to the pattern of this world, but be transformed by the renewing of your mind. Then you will be able to test and approve what God’s will is•his good, pleasing and perfect will.”
  • Philippians 4:13 – “I can do all this through him who gives me strength.”
  • Colossians 1:27 – “To them God has chosen to make known among the Gentiles the glorious riches of this mystery, which is Christ in you, the hope of glory.”
  • Philippians 2:13 – “for it is God who works in you to will and to act in order to fulfill his good purpose.”
  • 1 Peter 3:15 (NIV)- “But in your hearts set apart Christ as Lord. Always be prepared to give an answer to everyone who asks you to give the reason for the hope that you have. But do this with gentleness and respect,”

FILLED

  • Ephesians 3:16-20 – I pray that out of his glorious riches he may strengthen you with power through his Spirit in your inner being, so that Christ may dwell in your hearts through faith. And I pray that you, being rooted and established in love, may have power, together with all the Lord’s holy people, to grasp how wide and long and high and deep is the love of Christ, and to know this love that surpasses knowledge that you may be filled to the measure of all the fullness of God. Now to him who is able to do immeasurably more than all we ask or imagine, according to his power that is at work within us,”
  • Ephesians 5:18 “Do not get drunk on wine, which leads to debauchery. Instead, be filled with the Spirit,”
  • Philippians 1:11 “filled with the fruit of righteousness that comes through Jesus Christ to the glory and praise of God.”

SET

  • Galatians 5:1 – “For freedom Christ has SET us free; stand firm therefore, and do not submit again to a yoke of slavery.”
  • Colossians 3:1 “Since, then, you have been raised with Christ, SET your hearts on things above, where Christ is, seated at the right hand of God.”
  • 1 Peter 1:13 – “Therefore, with minds that are alert and fully sober, SET your hope on the grace to be brought to you when Jesus Christ is revealed at his coming.”
  • Galatians 5:1 – “It is for freedom that Christ has SET us free. Stand firm, then, and do not let yourselves be burdened again by a yoke of slavery.”

SERVE

  • Matthew 20:25-28 – “Jesus called them together and said, “You know that the rulers of the Gentiles lord it over them, and their high officials exercise authority over them. Not so with you. Instead, whoever wants to become great among you must be your servant, and whoever wants to be first must be your slave – just as the Son of Man did not come to be served, but to serve, and to give his life as a ransom for many.”
  • Hebrews 6:10 – “God is not unjust; he will not forget your work and the love you have shown him as you have helped his people and continue to help them.”
  • 1 Peter 4:10-11 – “Each of you should use whatever gift you have received to serve others, as faithful stewards of God’s grace in its various forms. If anyone speaks, they should do so as one who speaks the very words of God. If anyone serves, they should do so with the strength God provides, so that in all things God may be praised through Jesus Christ. To him be the glory and the power for ever and ever. Amen.”

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Beach Ball Goals

Beach Ball Goals

Beach balls are great for the beach, but you don’t need to be at the beach to play these games. The final game explores both personal spiritual goals and goals for the church youth group.

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Games Using Beach Balls

  • Beach Ball Balloon Basketball – Use laundry baskets or large waste baskets as the “goal”. Divide into teams and play like regular basketball. Balloons must stay in the container for points to be scored.
  • Beach Ball Dodge ball – Use one or more beach balls to play a game of dodge ball. Whoever is hit is out. The Goal of this game is to be the last person standing.
  • Beach Ball Icebreaker – A beach ball with icebreaker questions written on the ball. In a large circle, someone tosses the ball to another person to catch. The person that catches the ball calls out the question closest to their right thumb. The youth then answers the question and throws the ball to another participant. Continue until everyone has had a chance to answer a question.
  • Beach Ball Relay – Create a relay course with start and finish lines indicated by tape or chalk. Players must remove their shoes and then stand at the starting line in teams. One member of each team must wear a pair of sunglasses and hold a beach ball between his/her knees. Team members race to the goal line and back without dropping the beach ball. The players then pass both items to the next team member, and the team to finish the relay first wins the game.
  • Dragon Dodgeball – Have the entire group make a circle. Pick four to five people for each team. The first team goes into the center of the circle and forms a line by attaching their hands to the waist of the person in front of them. The people who make up the circle throw the beach ball at the “dragon”, trying to hit the last person below the waist. Once hit, the last person returns to the outside circle and players continue to hit the new person at the end of the dragon until there in only one person left and they too are hit. A new team then goes into the middle. Time each team. The Goal is to see which team can last the longest.
  • Hunter Ball – A hunter tries to shoot other players by tossing a beach ball at them. The player who is shot is out if hit. If the player catches it or if the beach ball hits the ground first there is no kill. He may then throw the ball wherever he wishes. Goal is to be the last person standing.
  • Moonball – Teams compete with the goal to hit a beach ball up in the air as many times as possible before it hits the ground with the following rule: a player may not hit the ball twice in succession. Count 1 point for each hit. To make it more difficult you can add additional rules: 1) a group’s score does not count until everyone has hit the ball once 2) Players can only hit the ball with their hands or head and 3) players cannot “punch” the ball.
  • Rabbit and hunter – A player (rabbit) is in the middle of the circle. The hunter on the outside of the player must try to hit the rabbit with a ball. The time is recorded how long it takes before a rabbit is hit. The goal is to be the rabbit who held out the longest.
  • Scatterball – In this version of dodgeball no one ever really gets out. Throw the ball in the air, and someone grabs it. They have 5 seconds and can take 3 steps before throwing the ball. If you get hit, you sit down. If you are sitting down and a ball comes near you, you can pick it up and throw it at someone standing up. If they get hit, they sit down, and you are back in.
  • Speed Ball – Divide the group into 2 equal circles. Give each group 3 beach balls. The object is to pass the balls around the circle at the highest speed possible. Whenever someone drops a ball, they leave the circle. At the allotted time, the team with the most players left wins.
  • Steal the Bacon – Divide the youth in half and line them up on either side of the room. Have them number themselves off starting at one and going up. Each side will have one of each number. Put the beach ball in the middle. Call out a number, for instance, 3. The number three from team one and the number three from team 2 go toward the beach ball. Points are awarded in 3 ways. They can either pick up the beach ball and run it back to their team for one point. They can tag the other person as they try to run it back, one point. If they pick it up and drop the beach ball, one point goes to the other team.
  • Tunnel ball – The team makes a tunnel with their legs spread apart. A beach ball must be rolled through the tunnel. The last player collects the beach ball and runs to the front to roll the ball through the tunnel again. You can either have 3-4 rounds where the fastest team wins or the teams must complete a certain distance. The first group to reach the goal line has won.
  • Ultimate Ball – divide the youth group into two teams. Find something you can use on either side of your room for a goal. This can be basketball goals, chairs, a spot on the walls, or the walls themselves. The goal for each team is to pass the ball to their team mates and work the ball down the room until someone can throw it and hit the goal. Play just like ultimate frisbee. A player cannot dribble, or run with the ball, they must pass it to their team mates. If the ball hits the ground, the other team takes possession and try for their goal.

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If you are limited on time, just use this game…
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Life-Size Foosball – This game can be played in any open space and some indication or marking of a goal at each end. You can use stakes and string to mark any field. Indoors you can use masking tape to tape the string to the floor. If you are at the beach, just draw your lines in the sand!

Played like foosball (also known as table soccer) this game is a less strenuous form of soccer that almost anyone can play.

Preparation
If the field is not marked off into lines do so in such a way that there is one goalie for each team and the other players are evenly distributed across the field. Players must stay within their marked off boundary. The more narrow the field, the less they will have to run from side to side. If you have a small space, you can even play sitting down.

How to Play

  1. Divide the group into two teams.
  2. Allocate the area between lines on the field so that the players are evenly distributed across the field with 2 or three players inside each area. Alternate areas between teams.
  3. All of the members of one team face toward the opposing team’s goal. Rows can be very close or several feet apart, depending on the size of the chosen field area.
  4. Players may move freely to the right or to the left, but they may not move forward or backward at any time. Players must remain inside their designated area between the two lines.
  5. Play and score the game just like regular foosball. A point is scored for each time the beach ball goes over the opposing team’s goal-line or hits the opposite wall.
  6. If the beach ball is kicked out of bounds, it is tossed back into the game by any player.
  7. A coin toss decides the 1st serve.
  8. The goalie on the serving team tosses the ball into play with his hands.
  9. Other players try to kick the ball into the opponents goal.
  10. If a player steps out of his boundary box, the ball goes to the opposing team.
  11. If a goal is scored, the team last scored upon gets the serve.
  12. The opposing team also gets to serve after a ball is out of play, or after a neutral dead ball.
  13. You can decide whether the goalie can use hands or not to block goals. Use of hands makes it much easier to block.
  14. The first team to score 10 goals wins.

TAKE IT TO THE NEXT LEVEL

MAKE IT SPIRITUAL

What is our goal as a church (or youth group / cell group)

In our group, each of us has areas of responsibility. Sometimes these areas are shared. Our area of responsibility will be based on God’s calling, his gifts, and even our personal interests. Whenever something falls into our area, we are responsible for handling it.

What is the result of someone not handling their area in this game? How does it affect others on the team? How is this similar or different to the body of Christ?

In our own group, do we ever step into other people’s areas of responsibility? Why do we do so? What are some of the possible consequences of stepping into other people’s areas of responsibility?

(They don’t have the opportunities to develop their own gifts and skills for ministry, we may neglect our own area, we burn out, we lose focus)

MAKE IT PRACTICAL

What are some of the areas we need to cover in order to achieve our goal or goals as a group?

MAKE IT PERSONAL

What do you see as an area you can take responsibility for in our group? Why do you see yourself in this area? How will serving in this area help you to grow and develop your own gifts?

Action Point
Find your area and commit to covering that so that as a group we can achieve our goals!

SCRIPTURE

I Corinthians 12 – The Body of Christ

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Flying Disc-iples

Flying Disc-Iples

These games are all played with a flying disc which also goes by the brand name ‘Frisbee.” Supposedly the name was derived from the Frisbie Pie Company whose round metal pie tins were used as toys by Yale University students. Over time the metal edges would become sharp so plastic versions were created in the 1940’s. Fred Headrick is credited with creating the modern day frisbee in 1967.

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Games Using Flying Discs (Commonly known as Frisbees)

[NOTE: For some games, to avoid injury, you may wish to use a soft nerf style flying disc rather than a hard plastic one.]

  • Bocce Frisbee – The object is to get the Frisbee as close to a designated object as possible without touching it. Make it more difficult by increasing the throwing distance.
  • Bottles – Two teams of six face each other in a line, with each player having an empty soda bottle in front of them. Each player starts with three lives and each time a players bottle is knocked over they lose a life. Each team gets three discs. Discs must be thrown from behind the bottle, and players may only throw a disc when their bottle is upright. When a player loses all three lives, they are out of the game and must sit down. Any player may retrieve a disc from the area between the teams, but cannot go behind enemy lines. You cannot block a disc and cannot touch a moving disc until it passes beyond the the line of bottles.
  • Call it – Any group size forms a circle. One person throws the disc straight into the air, ideally flat and with spin. The goal is to catch the disc using one-hand. If the disc is caught everyone who made any move to try and catch the disc must leave the circle. Whoever caught the disc is now the server, they are not allowed to catch their own serve. The game continues until only on person remains. In the event that it becomes a duel between two people a outside person will become the server. In the event that one player simply refuses to make an attempt at catching the disc a rule can be invoked such that the player will forfeit if they do not make no attempt X times in a row.
  • Disc Dodge Circle – Make a circle of players with one player in the middle. Circle is wide enough so there is at least 10feet to the person in the center. Person in the middle tries to dodge the throws coming at them. People in the circle can either throw at the center or toss to someone else in an attempt to flank them. If you hit the person in the middle you are in the middle. Play goes on as long as your willing to get hit with a disc. Use a soft nerf disc to avoid injuries.
  • Disc Dodge – There is one thrower and the rest of the team is in a box of cones, size of the box depending on the size of the group. When the disc is in the air each person must decide if they can catch it. If you move for the disc than you HAVE to catch it. Each catch is a point and you need 3 points to become the thrower. If you move or if the disc hits you and do not catch it then you are out. Once you are out you go to the Mac line. From here you can go for a disc after someone in the game moves or you can hit the disc into the box to hit other players. If you mac the disc into someone then you are in and they are out. We also allowed Bidding for discs to get back in, but not everyone does.
  • Disc Dodge Ball – Same basic game play as dodge ball, but with frisbees. Of course, head shots put the tosser out on the sidelines.
  • Disc Golf – Disc golf is played much like traditional golf but instead of a ball and clubs, players use a flying disc or “Frisbee”. In disc golf targets or holes can be almost anything – a tree, a rubbish bin, a lamp post, a bucket, a flower pot, a net, or even a patch of the sidewalk. Each shot must be made from behind where the disc lands. Like golf you want to get to the target using the least possible number of throws. You include special conditions like requiring the disc to go around a tree or through a fork in a tree before hitting the target. If a tree is designated as the hole, the target is typically assigned as hitting the tree trunk below the first tree branch so that leaves and low branches do not count. You can have a marked out course or after each hole someone new can choose the next target and the conditions.
  • Discathalon – A trail is marked out through a park or open area, around natural obstacles and to a finish line. All the youth, each with a disc, begin behind the start line and race to the finish line, following the designated course. Each successive throw must be taken from behind where the disc last stopped. The winner is the player whose disc first crosses the finish line.
  • Five Hundred – Groups are separated by a distance of about 20m. One group throws a high disc above the other group. If someone catches it, that person scores 100 points. That group then throws another high, throw back and the other team gets to try to score points. The winner is the first person to score 500 points. The game is non-contact; no pushing or holding is allowed.
  • Frisbee bowling – For this game you need a plastic bottle. Turn it upside down and push the neck into the sand. See if you can knock it over with your frisbee! Challenge yourself by putting more bottles in the sand and seeing how many you can knock over.
  • Frisbee Relay – This relay type race is best for 8-12 people, divided into two teams. Two Frisbees are needed, one for each team. Each team should spread out in a line about 50 ft. (or more) apart from each other. On “GO!” the first person in the line of each team throws the Frisbee to the second person. That person allows the Frisbee to land, goes to where it landed, then throws it to the next person in their line, and so on. The object of the frisbee game is to see which team can throw the Frisbee the furthest in the fastest time (to the last person in their line).
  • Gritz – Gritz is played on a regular volleyball court and scores similar to volleyball (score on serve, 3 touches max, rotation) Players cannot touch the ground and the disc and the same time. The disc must not be travelling downwards at the point of release. No serves are allowed where the disk is thrown overhand and perpendicular to the ground.
  • Monkeys in the Middle – Form a 20m square with the 4 cones. The aim of the game is to retain possession of the disc by passing to teammates for as long as possible. As in ultimate, players may not run with the disc and cannot hold it for more than 10 seconds.
  • Passing Relay – Divide the youth into teams. Each team lines up in a straight line, at least arms length apart. Place a disc halfway down the line and about 5 meters to the side of the line. On “go” the last player in the line runs out to the disc and tosses it the to the 1st player in the line, who passes it back. Then he tosses it to the 2nd player and so on until the end of the line is reached. When the last player catches the disc, they run out the front to become the person tossing the frisbee and the previous captain runs to the front to become the first receiver. If a player has to retrieve a disc, they must return to their place before throwing the return pass. Continue until the original captain runs out the front again and the whole team sits down to finish.
  • Rounders (Disc Baseball) – Set up a diamond, similar to baseball. The rules are similar to baseball and the position are also the same except there is no pitcher. All players must be at least 5 meters from the batter. In each play, the batter tosses the disc from home base keeping it in bounds. It must travel at least 5 meteres or it is considered a foul. The batter is out on the third foul or if their toss is caught. Runners are out if the disc reaches the base they are running towards before they do. Only one runner can be on a base at a time. Only the basemen may run with the disc and everyone else must throw the disc to other players. The batting team earns a run each time a runner runs around the bases and reaches home base. When the batting team gets 3 outs the teams switch positions.
  • Sidewalk Seven – This is frisbee game that is played on a sidewalk, usually on the way to somewhere. It is best with two to three players. Each player throws a frisbee, trying to land it inside a sidewalk square and as far away as possible. For each square away from the player that it is thrown, the player earns one point. The frisbee is considered in the square if it is more than 50% in. If it lands off of the sidewalk, the player earns zero points for that round and the next round begins. If the frisbee lands seven squares away, the player earns zero points for that round.
  • Statue Frisbee – Pair up in teams of two. See how many times you can consecutively catch the Frisbee without moving your feet. Advanced rules: Set a time clock and go for points. Each valid catch equals one point. Catches under a leg or on the tip of a finger earn two points. When the buzzer rings, the team with the most points wins. Variation: If the partner catches it without moving, then they both take a step back. If a person drops the Frisbee or has to move their feet, they are out of the game. After each successful round, each team must take a step back. Whoever lasts the longest in the game, wins.
  • Throwing Race – Split the youth up into pairs. All pairs are competing against all other pairs. Pairs line up across from their partners so that all the youth are in two rows. During a set amount of time, the youth in a pair must complete as many passes as possile. If a disc is missed and must be retrieved, the pairs must get back into their original positions before they can toss the disc again. If you want to increase the difficulty, then add a rule that the receiver may not move their feet to catch the disc.
  • Touch it – Line of players with a thrower/receiver at each end, a few metres off. Disc is thrown down the line, players need to touch it without catching it, then the receiver has to catch it one-handed. If you successfully touch it and then it’s caught, you get through the round; if you knock it enough that the receiver can’t catch it, you’re knocked out. Repeat rounds knocking out the last X people each time. You can also just do it by points.

MOST OF THE LESSONS ARE APPLIED TO THIS GAME

Ultimate – The Field is rectangular shape with endzones at each end. A regulation field is 64m by 37m, with endzones 18m deep. Each point begins with teams lined up in the front of their own end zone. The defence then throws the disc to the offense. A point is scored each time the offense completes a pass in the defences’ endzone. The disc can be passed to a teammate in any direction who must catch it. Players may not run with the disc. The person with the disc has ten seconds to throw the disc. The defender guarding the thrower counts out the 10 seconds. When a pass in not completed (e.g. goes out of bounds, touches the ground, is blocked, or intercepted), the defence immediately takes possession of the disc and becomes the offense at that location on the field. No physical contact of any kind is allowed between players, regardless of whether you have the disc or not. When anyone makes physical contact a foul occurs and if it results in a turnover to the other team, the team gets the disc back. Players call their own fouls.

TAKE IT TO THE NEXT LEVEL

* What comparisons can you make between this game and and living as a Christian?

When we look at Ultimate, here are some of the things that are similar to spiritual truths:

(Running, Standing Firm, a Goal, winning and losing, Struggle, Opposition, Spectators, teamwork, passing it along, fouls and rules.)

  • We pass it along – When we pass along faith or the gospel, we must deliver it in a way that it can be easily received, and the person must be ready to receive it.
  • Field – Our field is the world (Mat. 13:38), and our goal is to win it for Jesus Christ. Everyone is called onto the field to play and we have to do it together. You must rely on your team mates to move things forward on the field together with you in order to reach the goal.
  • Rules – The rules keep us focused and set the standards for how we act on the field. There are also boundaries. When we break the rules or step out of bounds, there are penalties. Yet when we compete according to the rules, and are victorious in our efforts, we will receive a prize (1 Corinthians 9:24-27).
  • Time – In most games of ultimate, like life, we don’t know how much time we have on the field. This makes it even more important for us to make the most of it. The Bible commands us to redeem the time, to make the most of every opportunity (Ephesians 5:16) rather than waste it.
  • Goal – It is not enough to simply be in the game. It is not enough to simply overcome the opposition. Our goal is to score one for the team. And another one. And another one. “Press on toward the Goal.” – Philippians 3:14.
  • Team – We don’t play alone, but play as part of a TEAM. In Ultimate, once you receive the disc, you have to stand firm with it and pass it on to someone else. You can’t do it alone. Every believer has a part to play as we pursue the goal (1 Cor 12:4-6; 12-20)
  • Offense and Defence – Sometimes in the game we must be on the offence and at other times we must defend.
  • Our actions affect others – When you drop the disc during a game, the possession turns over to the other team and you and your teammates suffer the consequences alongside you. They must now run the length of the field again, this time on defense.
  • Getting fouled – Sometimes in the game, bad things happen to you of no fault of your own. It is your responsibility to call the truth of what happened but the game still continues.
  • Taking risks – Sometimes you have to take risks to reach the goal. Push yourself a little harder, stretch for the goal, pass the task to someone else on your team completely out of your control. The same is true of our walk and also of evangelism. It is said that it usually takes 20 interactions before a person accepts Christ. And while some skills may be clumsy and awkward at first, with practice we can be much more effective.

Make it Practical

  • What are some of the difficulties in faced in this game that remind of us of difficulties in the Christian’s life? In evangelism?
  • How is the teamwork in this game similar to the body of Christ?
  • Read 1 Corinthians 3:4-9. How does this relate to the game?

Make it Personal

Are you in the game?
No one in the crowd ever makes progress on the field. No one in the crowd ever adds a single point to the score. The game is played and won by the players on the field, and not by anyone else. Are you in the game or a spectator? Just being a Christian isn’t enough. You are called to be on the playing field, not in the stands or on the sidelines. Are you on the field playing the game and gaining ground for Jesus Christ or are you merely watching the game? The clock is ticking away, and time is running out. Get in the game before you lose your chance forever!

SCRIPTURE

  • 1 Corinthians 9:24-27 – “Do you not know that in a race all the runners run, but only one gets the prize? Run in such a way as to get the prize. Everyone who competes in the games goes into strict training. They do it to get a crown that will not last, but we do it to get a crown that will last forever. Therefore I do not run like someone running aimlessly; I do not fight like a boxer beating the air. No, I strike a blow to my body and make it my slave so that after I have preached to others, I myself will not be disqualified for the prize.”
  • Hebrews 12:1-2 – “Therefore, since we are surrounded by such a great cloud of witnesses, let us throw off everything that hinders and the sin that so easily entangles. And let us run with perseverance the race marked out for us, fixing our eyes on Jesus, the pioneer and perfecter of faith. For the joy set before him he endured the cross, scorning its shame, and sat down at the right hand of the throne of God.”
  • Philippians 3:12-14 “Not that I have already obtained all this, or have already arrived at my goal, but I press on to take hold of that for which Christ Jesus took hold of me. Brothers and sisters, I do not consider myself yet to have taken hold of it. But one thing I do: Forgetting what is behind and straining toward what is ahead, I press on toward the goal to win the prize for which God has called me heavenward in Christ Jesus.”
  • 2 Timothy 2:5 “Similarly, if anyone competes as an athlete, he does not receive the victor’s crown unless he competes according to the rules.”
  • 2 Timothy 4:7-8 – “I have fought the good fight, I have finished the race, I have kept the faith. Now there is in store for me the crown of righteousness, which the Lord, the righteous Judge, will award to me on that day, and not only to me, but also to all who have longed for his appearing.”
  • 1 Corinthians 3:4-9 (NIV) – ‘For when one says, “I follow Paul,” and another, “I follow Apollos,” are you not mere human beings? What, after all, is Apollos? And what is Paul? Only servants, through whom you came to believe as the Lord has assigned to each his task. I planted the seed, Apollos watered it, but God has been making it grow. So neither the one who plants nor the one who waters is anything, but only God, who makes things grow. The one who plants and the one who waters have one purpose, and they will each be rewarded according to their own labor. For we are co-workers in God’s service; you are God’s field, God’s building.”
  • 1 Corinthians 12:12-20 (NIV) – “Just as a body, though one, has many parts, but all its many parts form one body, so it is with Christ. For we were all baptized by one Spirit so as to form one body, whether Jews or Gentiles, slave or free, and we were all given the one Spirit to drink. 14 Even so the body is not made up of one part but of many. Now if the foot should say, “Because I am not a hand, I do not belong to the body,” it would not for that reason stop being part of the body. And if the ear should say, “Because I am not an eye, I do not belong to the body,” it would not for that reason stop being part of the body. If the whole body were an eye, where would the sense of hearing be? If the whole body were an ear, where would the sense of smell be? But in fact God has placed the parts in the body, every one of them, just as he wanted them to be. If they were all one part, where would the body be? As it is, there are many parts, but one body.”
  • 2 Timothy 2:2 (NIV) – “And the things you have heard me say in the presence of many witnesses entrust to reliable people who will also be qualified to teach others.”
  • Philippians 4:9 (NIV) – “Whatever you have learned or received or heard from me, or seen in me—put it into practice. And the God of peace will be with you.”

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Broken Water Balloons

Broken Water Balloons

You can’t have summer without at least one water balloon fight. Water Balloons have a purpose – to be filled with water. As God’s creation each of us also has a purpose. Pascal said that all men were created with a God shaped vacuum – an emptiness in our lives only GOD can fill. When we try to fill that emptiness with things other than the Living Water, we will always feel empty. We will always be thirsty.

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Games Using Water Balloons

  • Back to Back – Split the youth up into partners however many as necessary. Then put them next to a bucket of water balloons. This is a relay race so have another bucket abouy 15 feet away. The players have to put the water balloon between both of their backs and walk to the other bucket. If your balloon breaks you must go back and get another balloon. Set a time limit and when the times run out see which team has the most water balloons in their bucket.
  • Beach Towel Toss – Divide into teams of two, each person holding a towel at the corners. Standing six feet apart, each team must use the towel to toss a balloon back and forth with another team. After a successful toss, have the teams move farther apart. Continue playing until the balloon breaks.
  • Blanket Water Balloon Toss – All youth stand around a blanket holding an edge. When you toss individual water balloons high into the air, the youth must try to catch each water balloon in the blanket.
  • Hot Potato, Water Balloon Style – Played just like Hot Potato, youth must pass a water balloon around the circle when the music starts. When it stops whoever is holding it has the bust the water balloon on their own head.
  • Soaker – one person throws a water balloon high in the air and calls out another player’s name or number. The player so called must catch the balloon. If the player succeeds at catching it unbroken, she gets a free shot at the thrower who called her name and gets her turn at throwing a water balloon up and calling another’s name.
  • Water Balloon Pinata – Fill regular sized round balloons up with water, and tie them to a rope that is hung between two trees. You are blindfolded, given a plastic baseball bat, and get three swings to break a balloon.
  • Water Balloon Shot Put – see who can toss a water balloon the farthest. For added incentive, have a leader stand just out of reach of the players for a target.
  • Water Balloon Squat – Relay. Run to the line. Sit on a water balloon. Return to the team.
  • Water Balloon Stuff – Get two sets of those long johns and a bunch of water balloons. Get two volunteers and assign them a team whose job is to stuff water balloons in the long johns. When the designated time is up you count the balloons and the one with the most balloons wins. The winner and his stuffers get to throw all the balloons at the loser.
  • Water Balloon Toss – Form two lines of paired players, facing each other. Have each pair toss a water balloon back and forth, taking a step backwards after every two tosses. The further back you step, the further the toss and the more likely the water balloon will burst. The last pair to have their water balloon intact wins.
  • Water Balloon Toss Relay – Form 2 or more even teams. As in any relay race, have a starting line and a finishing line. Spread each member of the team about 3-5 feet apart. Each member must toss the water balloon to the next team member. If the water balloon breaks or falls onto the floor they have to start from the very beginning. The object of the game is to send 3 water balloon successfully down the line and into their team bucket.
  • Water balloon volleyball – Set up a volleyball net or string a rope between two posts, and then split the youth into groups of two. Give each group a towel or sheet and instruct the teams to hold it between them to create a landing mat for water balloons. With one team on each side of the net, the players use their towel or sheet to toss the balloon over the net to the other side. Every time a team drops a balloon, the balloon breaks or the balloon doesn’t cross over the net, the opposite team earns a point. Play to eight points before switching out teams.
  • WATER BALLOON FIGHT – have a classic water Balloon war between two teams.

TAKE IT TO THE NEXT LEVEL

At the end of your water balloon games, take a hose and squirt a leader or volunteer down.

  • Compare a water balloon and a hose? In what what ways are they similar? Different?
  • Describe a time when you were really thirsty?

MAKE IT SPIRITUAL

During the time of Jeremiah much of Israel had turned away from God. They had turned away from the Fountain of living water and were looking to other things (broken cisterns) to satisfy their spiritual thirst. A cistern was basically just a hole in the ground with some kind of lining meant to hold stagnant rainwater. They were broken from the very day they were built. Only God Himself can quench our spiritual thirst. (See Isaiah 55:1-2, John 4:10-14, John 6:35 and John 7:37-38.) Imagine yourself as a very thirsty person in a parched land, turning away from a bubbling spring of cool water to shovel out a cistern in the dirt, under the parched sun, in the hopes of collecting some rain water! Many people today are also busy digging cisterns. We are not so different from the people of Jeremiah’s day. The one thing that is different is that we have more things available to us with which we try to satisfy the deep longings and thirsts of our lives.

  • Discuss as a group how cisterns were constructed and the constant effort it took to maintain them vs. get refreshed from a natural spring of water.
  • Digging cisterns is like going our own way in life. How do our own plans take constant effort to maintain?
  • What are some of the things people seek for pleasure, happiness, to fill the emptiness of our days?
  • Why do people insist on building broken cisterns rather than drinking from the spring of living water that will never run dry?
  • Why do people look for other sources? Why aren’t people happy with the Living Water?
  • Why do we run from one thing to another, never finding satisfaction, but never running to God?

MAKE IT PRACTICAL

  • How do we know if we are seeking the things of God or broken cisterns?
  • What is it in us that makes us prefer to do things our way rather than accept God’s way?
  • Is it possible for us to be so busy doing things that don’t really matter that you never became involved in the things of God? Can we do good things and yet still neglect God? Spiritual things?

MAKE IT PERSONAL

  • Describe a time when you sought God to fill a void in your life that seemed impossible to face?
  • What do I not have in my life that, if I only had, I believe would make me happy?
  • What do I now have, that, if taken away, would leave me unhappy or devastated?
  • What do I have now that I spend a lot of time maintaining and would struggle to keep?
  • What is it that I now have in my life that I can’t live without?
  • Are you so busy repairing and refilling your broken cistern that you never took advantage of the fountain of life God offers?
  • God is asking you to see what you have been doing with your life. How are you spending your time, your money, your abilities, your resources?
  • Are you wasting your life and ignoring the many opportunities to be used by God?
  • Where are you going to drink today, this week this month, the rest of your life—for all of eternity? The spring of living waters or the cisterns of this world?
  • Ask God to show you the broken cisterns you have in your life. Surrender them and ask Him to satisfy your soul with Himself alone.
  • What are you consuming that masks your inner thirst? What deeper needs do you sense in yourself? Ask God would to show you how He can meet that need.

SCRIPTURE

  • Jeremiah 2:13 – “My people have committed two sins: They have forsaken me, the spring of living water, and have dug their own cisterns, broken cisterns that cannot hold water.”
  • John 7:37 – “If anyone is thirsty, let him come to me and drink”
  • John 10:10 – He said, “I have come that they may have life, and have it to the full”

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Frozen Chosen?

Youth Ideas - Frozen

Beat the hot days of summer with a frozen T-shirt contest for your youth. The objective is simple – Unfold a frozen t-shirt and wear it. But it’s not quite as easy as it sounds. It can be played as a team effort or you can have one frozen tee for each youth. Add a few additional ice games to get things moving before you have the final T-shirt thaw.

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Games Using Ice

  • Back to Back Ice Relay – Split the youth into two teams. Freeze a water balloon for each team and just before the game starts, remove the balloon so you are left with a ball of ice. The first two people in line on each team have to put the ball of ice between both of their backs and walk to a designated finish line and then back to the team. If they drop it, they must go back to the beginning and start over again. First team to complete the relay wins.
  • Build with Ice – Freeze and pop out a bunch of ice cubes. Use hot water to make clearer ice. Shake a little salt on the ice to act as glue as the salt melts the ice a little to help the cold cubes stick to one another. Construct creations by salting and adding cubes to create ice people, igloos, and other shapes.
  • Cold Head – Place one ice cube on your head and the other on a competitors head. No hands allowed. First youth to drop the ice cube is eliminated. Continue until you have one champion. Variation – place the ice cube on the back of their necks.
  • Ice Cube Melt – In this game, the objective is for the youth to fill a glass with water to the top using only the dropping water from melted ice. They may only use their hands to melt the ice. Only one ice cube can be melted at a time.
  • Ice Cube Melt Relay – One Large ice cube per team (the ice cubes should be the same size). Divide the youth into two equal teams. Give each team an ice cube. The first player on each team holds and rubs the ice cube until their hands get too cold. Then they pass it to the next person on their team, and so on, until the ice cube is completely melted. The first team to completely melt their ice cube wins the game.
  • Ice Cube Melting Race – Give each child an ice cube and see who can get it to melt the fastest in their hands. Working in pairs or teams is best, so when a child’s hands get too cold, they can pass the ice cube off to a teammate.
  • Ice Cube Melting Race – Give each youth an ice cube and see who can get it to melt the fastest in their hands. Working in pairs or teams is best, so when someone’s hands get too cold, they can pass the ice cube off to a teammate.
  • Ice Cube Transfers – Fill a bucket with water and lots of ice cubes. Teams try to remove ice cubes from the bucket using only their feet. Make it more challenging by putting on a blind fold.
  • Ice Puzzles – Get some small lego sets with the instructions to create the object. Freeze all the pieces individually in ice cubes (It’s ok if longer pieces stick out of the ice cube). First team to thaw the pieces and follow the instruction to create the lego set wins.
  • Marbles in Ice – Place a marble into each one of your ice cube trays’ sections. Fill with water as usual and freeze. Repeat this process until you have anywhere between 30 and 100 marbles. The more marbles you have, the longer the game will last and the more fun it will be. Give each youth an equal-sized cup and tell them that whomever fills their cup full of marbles first wins the game. Alternately, you can deem the youth with the highest number of marbles the winner. Then, let the youth decide how to melt the ice cubes and retrieve the frozen marble.
  • Musical Ice Pass – This is a variation of musical chairs, with players passing an ice cube to music. When the music stops whoever is holding the ice cube is eliminated. Make it more fun by freezing a giant water balloon to replace the ice cubes. As a variation, give those eliminated a small ice cube. If any youth who was eliminated can use their hands to get the ice to melt before the game finishes they can join back into the game.
  • Pick up ice cubes – Fill a paddling pool up with water and add ice cubes. Each person has to try and remove the ice cubes using their feet. Count out how many ice cubes each team/person is able to remove.
  • Thaw it – Freeze a coin or any other small item in a block of ice. First team to unthaw the item without putting it in their mouth or hitting it with another object is the winner.
  • Thread the Spoon – The day before the game, cut some yarn or string into long segments, allowing about 4 feet of yarn per team member. If in doubt, always make your yarn longer than necessary. Tie one end of one piece of yarn to the end of one spoon. Do this for each team. Put the spoons (with the yarn attached) in the FREEZER to freeze. For even more fun, run the string through one or more ice cube trays so that there are ice cubes froozen along the string as well. You may want to dip the spoons in water a few times to add a little ice build-up. When you’re ready to play, divide the youth into equal size teams. Hand the spoon to the first player and instruct them to put the spoon down their shirt, through pants legs (or skirts) and out by their feet. The fact that the spoons are cold will be apparent very quickly. The first person should also be instructed to hold the end of the yarn while the rest of the team repeats the threading process. NOTE: the spoon does not, and should not, go in undergarments; only inside of shirts, slacks, etc. The object of the game is to see which team can “thread the spoon” from the first person to the last. When done, the entire team will be stitched together!

Main Teaching Game – Frozen T-shirts

RESOURCES

  • Gallon Freezer Bags
  • You’ll need one t-shirt for each team or participant. Larger shirts are best and if possible you want them all to be the same size. Sometimes t-Shirts can be torn or stretched in the process.
  • Water
  • Freezer

PREPARATION

  • Soak each t-shirt in about 2 cups of water then wring it out. If there is too much water it will take too long to thaw.
  • Once the shirt has been wrung out, nicely fold each one into a square that will fit inside the freezer bag. Once you have folded it flat, press it down again to try to remove even more water.
  • Seal each bag, and place each t-shirt in the freezer so that each lies flat.
  • Let them freeze for a couple of days for best results.
  • If you need to transport the shirts to another venue, place them in a cooler filled with ice so they stay frozen.

WHAT TO DO

  • Tell the youth you are going to have a real icebreaker game.
  • If you play by teams, don’t tell the youth what you are going to do and instead ask for a volunteer from each team. (You don’t want more than 4 or 5 on a team or it gets too crowded and some youth end up sitting on the sideline and watching.)
  • Give each youth (or team) a frozen tee.
  • The objective is to use whatever means possible to thaw the t-shirt enough so that it they can put it on. (They’ll sit on them like hatching an egg, throw them on the ground, rub them with hands, roll them, stick them on bare arms and legs to use their body heat to warm them up enough to unfold them and put them on.) They’ll be worn out trying to get them unfolded enough to wear.
  • The first person to get the t-shirt on wins! Heads and arms must be completely in the t-shirt for normal wear to be declared the winner.

RULES OF THE GAME

  • You might want to set some rules such as:
  • You cannot place the t-shirt in water or any other liquids
  • You cannot microwave it or use any appliance or machinery to heat it up.
  • You cannot leave the game area
  • You are not allowed to use any sharp object on the t-shirt

TAKE IT TO THE NEXT LEVEL

Like many things in life, this game takes a lot of effort. It’s the same with building relationships. If you want to have relationships that aren’t so cold and are more warm and friendly, it takes work. “Cold hearted” and “Hard – hearted” are terms we commonly use to describe how youth relate to others. We also often talk about the warmth of friendship.

  • What happened during the game?
  • What were the difficulties encountered?
  • What made these tasks difficult?
  • How difficult was it to melt the ice?
  • What did you try that didn’t work so well?
  • Did you get frustrated? Why or why not?
  • What was the most effective strategy?
  • What could you do differently to be more successful if you played again?
  • Did you ever feel like giving up? What are some things that you have tried to do that ended up being so difficult that you gave up?
  • What is something that was difficult but you kept at it until you got it done?
  • What happened as a result?
  • What lesson did you learn?

MAKE IT SPIRITUAL

  • How is following God like playing this game?
  • When we become Christians, are we able to put on holiness right away?
  • Do you ever get frustrated thinking God isn’t working fast enough for you?
  • How do you respond to God when He isn’t working fast enough?
  • Have you ever gotten so frustrated with God, and impatient that you tried to rush things in your own way? What happened?

In the Bible, Cold and Hot are used to describe the relationship of a person with God. But God’s greatest criticism is not to a person is either hot or cold, but to someone that is lukewarm. In Revelation, God refers to the church of Laodicia in the same terms.
“I know your works; you are neither cold nor hot”. “Would that you were cold or hot! So, because you are lukewarm, neither cold nor hot, I will spew you out of my mouth” (Revelation 3:15-16).

MAKE IT PRACTICAL

Laodicia had no water supply of its own, so an aqueduct was built to bring water to the city from hot springs. By the time the water reached Laodicia is was neither therapeutically hot nor refreshingly cold. And because of it, one of the strongest words in Revelation is used, emesai, meaning to vomit.

  • What actions of a Christian might be described as Hot? Cold? Lukewarm?
  • How does a lukewarm Christian behave?
  • Why is lukewarm worse than being either hot or cold?
  • What is an area of your devotion to God that could be described as Lukewarm?
  • If we are cold or lukewarm, how can we become “On Fire” in our devotion for God?

MAKE IT PERSONAL

  • What can you do this week to become more fired up about your relationship with God?
  • What can you do this week to share the warmth of Christ with someone?

SCRIPTURE

  • Revelation 3:15-16 – “I know your works; you are neither cold nor hot”. “Would that you were cold or hot! So, because you are lukewarm, neither cold nor hot, I will spew you out of my mouth”
  • 2 Peter 3:9 (NIV) – “The Lord is not slow in keeping his promise, as some understand slowness. Instead he is patient with you, not wanting anyone to perish, but everyone to come to repentance.”

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An Overflowing Cup

overflowing_cup

“My cup runs over.” A cup is used quite often in the Bible to represent a person’s fate, a person’s destiny. The cup could be one of blessing or of judgement. Is your cup empty? Half full? Overflowing? In a place where water was scarce an overflowing cup implied abundance. This weeks lesson is great for summer in that the youth will get a little wet while learning about what is means to be filled to overflowing with the blessings of God.

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Games Using Water and Cups

  • Filler Up – Divide the youth into pairs. Partners stand six feet apart. One person gets a cup with a ping-pong ball in it and the other a water gun. At you signal, those with the water pistol must race to squirt enough water into the cup to make the pin-pong ball float. Keep a bucket of water nearby for easy refills.
  • Bottle Fill Relay – Each team appoints one member to lie face up with head toward the starting line, holding an empty pop bottle on his or her head. One member from each team fills a cup (made of nonbendable material) with water, runs to the bottle, and pours in water until it is gone. He or she then runs back, and the next contestant runs out with a cup of water as soon as the first player crosses the starting line.
  • Water Cup Derby – Divide into teams. Each team member will fill a cup with water from a shared water bucket, put it over their head and run to a team soda bottle (or bucket) and poor it in. The team that finishes first gets 5 points, but the team that has the most water in the bucket gets 10.
  • Leaky Cup Relay – Give each team a plastic cup or sturdy paper cup with holes punched in it. The first person on a team fills it up and passes the leaking cup over his or her head. The person who receives it must pass it under his or her legs to the next person – Over, under, over, under and it reaches the end of the line. At the end of the line, the last youth must run and dump any water that is left in the cup into a 5 gallon bucket and then run to the front of the line. After a given time, whomever has the most water in their 5 gallon bucket wins.
  • Jumping Water Splash – Give each youth a plastic or paper cup full of water. While two players twirl a large jump rope, jumpers one by one are to attempt three consecutive jumps. They are to do this while holding onto their cup of water and trying to do let any water spill. The youth that has the most water left is the winner. You can keep playing until only one person has water left in their cup.
  • Gargling Charades – This is kind of like charades, but each youth is given a cup of water and must use the water to gargle a given Christian Song while their teammates try to guess the title of the song.

TAKE IT TO THE NEXT LEVEL

MAKE IT SPIRITUAL

  • What is the purpose of a cup?
  • When the Bible talks bout filling our Cup, what does the cup represent?
  • With what does God fill our cup?
  • Did you trust your team mates to try to aim only for the cup, or were you worried they’d “accidentally” miss? What role does trust play when we come to God asking our cup to be filled?
  • Was there a trade-off between trying to be quick vs trying to be accurate? How might this apply spiritually?
  • What happened when your cup was emptied?
  • What is the meaning of the phrase “My cup runs over”?
  • Why is a clean cup important?

MAKE IT PRACTICAL

  • What are some things youth try to fill the emptiness in their lives with?
  • What are some things that youth try to quench their thirsts with in life?
  • Are there some things dirty a person’s cup?
  • What is the solution for a leaky cup?
  • Why does God fill our cup to overflowing?

MAKE IT PERSONAL

  • What is it that fills your cup?
  • What things are most important to you?
  • How do you spend all your time?
  • What activities fill your day?
  • Are you a clean vessel waiting to be filled?
  • What changes do you need to make so that your life overflows with the blessings of God?

SCRIPTURE

  • Romans 15:13 – “May the God of hope fill you with all joy and peace as you trust in Him, so that you may overflow with hope by the power of the Holy Spirit.”
  • Acts 14:17 – “Yet he has not left himself without testimony: He has shown kindness by giving you rain from heaven and crops in their seasons; he provides you with plenty of food and fills your hearts with joy.”
  • Ephesians 5:18 – “Do not get drunk on wine, which leads to debauchery. Instead, be filled with the Spirit”
  • Psalm 42:1-2 – “As the deer pants for the water brooks, So my soul pants for Thee, O God. 2 My soul thirsts for God, for the living God; When shall I come and appear before God?”
  • Matthew 5:6 – “Blessed are those who hunger and thirst for righteousness, for they shall be satisfied.”
  • John 4:13-14 – “Jesus answered and said to her, ‘Everyone who drinks of this water shall thirst again; 14 but whoever drinks of the water that I shall give him shall never thirst; but the water that I shall give him shall become in him a well of water springing up to eternal life.'”
  • Revelation 7:16-17 – “They shall hunger no more, neither thirst anymore; neither shall the sun beat down on them, nor any heat; 17 for the Lamb in the center of the throne shall be their shepherd, and shall guide them to springs of the water of life; and God shall wipe every tear from their eyes.”
  • Psalm 63:1 – “O God, you are my God, earnestly I seek you; my soul thirsts for you, my body longs for you, in a dry and weary land where there is no water.
  • Psalm 116:13 – “I will lift up the cup of salvation and call on the name of the Lord.”
  • Luke 1:53 – “He has filled the hungry with good things but has sent the rich away empty.”
  • Psalm 23 – “The Lord is my shepherd, I lack nothing. He makes me lie down in green pastures, he leads me beside quiet waters, he refreshes my soul. He guides me along the right paths for his name’s sake. Even though I walk through the darkest valley, I will fear no evil, for you are with me; your rod and your staff, they comfort me. You prepare a table before me in the presence of my enemies. You anoint my head with oil; my cup overflows. Surely your goodness and love will follow me all the days of my life, and I will dwell in the house of the Lord forever.”

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Spiritual Sponges

Spiritual Sponges

The main purpose of a sponge is to soak things up. When you squeeze a sponge, whatever is inside comes out. Both of these characteristics of a sponge provide metaphors for our hearts. Some of us have hard hearts and unlike a sponge, things just stay on the surface and never affect us while other have receptive hearts to God. When we are under pressure, we truly get to see what is in a person’s heart. These games are great for a little wet time during the hot summer and provide a nice illustration for the condition of our hearts.

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Games Using Sponges

  • Back to Back Sponge Relay – Fill two new large large trash cans or clean buckets with water and place sponges in each. Pairs run to a trash can, grab a soaked sponge, place it between their backs, and run back to the team. If the sponge is dropped they must go back and get another one. First team to have all members complete the relay wins.
  • Bottle Fill Relay – Each team appoints one youth to lie face up on the ground with his or her head toward the starting line and hold an empty plastic soda bottle on his or her forehead. A team member from each team soaks a sponge with water, runs to the bottle, and with arms stretched straight out in front of them tries to squeeze the water into the bottle. He or she then runs back to the team and the next person goes. First team to fill the bottle wins.
  • Shaving Cream Sponge Off – Each team of youth must have one large bucket of water and one team member willing to get wet. Make a beard of shaving cream on one person from each team. Each member of the team will get one toss of a wet sponge to try and remove all the shaving cream. You will rotate the team line until all the shaving cream is removed. The first team to remove the cream is the winner.
  • Sponge Dodge Ball – Get 4-6 water buckets and arrange them in a square or circle. Get a sponge for each bucket – Car wash sponges work great and can be cut into smaller pieces. They youth leader stands outside the circle, soaks a sponge and tosses it a someone inside the circle. Anyone who gets hit joins the youth leader outside the circle. A sponge that lands inside the circle can be retrieved by anyone, but must be dipped in the water again before it can be tossed at someone. Last person inside the circle wins.
  • Sponge Shot Put – See who can toss a wet sponge the farthest. For added incentive, have a leader stand just out of reach of the players for a target.
  • Sponge Standoff – Arrange the youth in a circle and have them number themselves off. Place a sponge in a bucket of water in the center of the circle. When the leader calls out two numbers, those two youth must jump up, run around the circle back to their own place, then run through the gap where they were sitting to get the sponge. Whoever gets the sponge gets to throw it as the other person.
  • Toss up – A youth is given a wet sponge and tosses it high into the air while calling out a person’s name. Whoever is called must catch the sponge. If success he or she gets a free toss at the person who tossed the sponge.
  • Wet Sponge Hot Potato – Everyone sits in a circle. Play music or sing a song. Pass the wet sponge around the circle. When the music has ended (just play a short segment) or the song is over, the person left with the wet sponge can squeeze it over their head. They can also choose to squeeze it over another child•s head. Refill the wet sponge and play again.
  • Wet Sponge Over and Under Relay – Place a bucket in front of the first player on each team and a jar or soda bottle behind the last player. The first player fills the sponge and with two hands lifts it over his/her head to the next player. The next player takes the sponge and hands it back under their legs. Continue to hand it back over and under until you reach the last player, who squeezes it in the jar or soda bottle. Then he/she runs towards the front of the line to fill the sponge again and pass it. The first team to fill the jar or soda bottle to overflowing wins.

TAKE IT TO THE NEXT LEVEL

MAKE IT SPIRITUAL

  • What is the purpose of a sponge?
  • What are some things sponges are used for?
  • What comes out of a sponge when it’s squeezed?
  • How is a sponge different from a rock?

MAKE IT PRACTICAL

  • Do we ever get “squeezed” in life? If so, how?
  • In what ways are our minds and hearts like a sponge?
  • What are some negative things / positive things we may be soaking up?
  • When you get “squeezed”, what comes out?
  • How can we soak up what is good and so that we are full good things and less likely to soak up what’s bad?
  • In what ways can our minds and hearts be like a rock, what the Bible calls a hardened heart?
  • If we have a hardened heart, how can we become more receptive to God?

MAKE IT PERSONAL

  • What comes out of me when the “squeeze” is on – clean, pure thoughts & actions that please God or something not so clean & pure?
  • How can I soften my heart toward God this week?
  • How can I fill my heart with the things of God this week so when the pressure comes, I spill good things over into the lives of others?

Finish the lesson by giving each youth a sponge to take with them and to place somewhere they will see it so that it will remind them of the need to not have a hardened heart, but to allow God’s Word to fill them.

SCRIPTURE

  • Romans 5:1-5 (NIV) – “Therefore, since we have been justified through faith, we have peace with God through our Lord Jesus Christ, through whom we have gained access by faith into this grace in which we now stand. And we boast in the hope of the glory of God. Not only so, but we also glory in our sufferings, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not put us to shame, because God’s love has been poured out into our hearts through the Holy Spirit, who has been given to us.”
  • Psalm 119:11 – “I have hidden your word in my heart that I might not sin against you.”
  • Philippians 1:9-11 – “And this is my prayer: that your love may abound more and more in knowledge and depth of insight, so that you may be able to discern what is best and may be pure and blameless until the day of Christ, filled with the fruit of righteousness that comes through Jesus Christ–to the glory and praise of God.”

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Watermelon Seed Christians

Watermelon Seed Christians

Watermelons are almost synonymous with summer – cool, refreshing, and great on a hot summer day. Watermelons can also be used for a variety of fun, and sometimes messy games, though the cost could be a bit prohibitive for some youth groups. Here are a variety of games using watermelons as well as some ideas for spiritual lessons using this popular summer treat.

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Games Using Watermelons

  • Greased Watermelon – Grease two watermelons down with butter and jelly, then divide the youth into two teams and have them line up across from each other. Ask players to wear disposable gloves to make the game more challenging. The youth must pass the watermelon to each other in the lineup without dropping it. If dropped, it must begin again at the beginning. The team that passes the watermelon all the way to the end of the line first wins.
  • Seed Teams – To split into team, set aside an equal number of watermelon seeds and pumpkin seeds and pass them out, 1 seed per person. Everyone with a pumpkin seed forms team one. Everyone with a watermelon seed forms another team. Add more types of seeds for more teams.
  • Steal the Watermelon – (like Steal the Bacon) Grease a watermelon an place it in the center of a tarp. Each team lines up facing each other while you number them off on each team. When you call a number and that person has to grab the watermelon and get it back to their side of the tarp.
  • Ultimate Watermelon – This is just like Ultimate Frisbee . . . but with a small watermelon. Each team tries to get to the opposite end zone. Instead of a kick-off, just have one team start on their side of the field. When a player catches the Watermelon, they can take only 3 steps. Then they must throw/toss it. Each team works their way down the field, passing to each other until a team scores. If the team’s melon hits the ground, it’s the other teams turn. If one team busts the watermelon, the other team automatically scores. (Have extra watermelons available or seal the watermelon in a heavy duty plastic bag first.) The watermelon goes to the opposite team of the last person to touch it before it hits the ground. Defensive players must give any person already holding a watermelon at least 3 feet clearance.
  • Watermelon Artists – Cut watermelons into slices and give each youth a slice. Slices can be small or large, depending upon the object you plan to carve. If you want many objects carved, you may want to make them all small, such as turtles, suns or birds. Write down the object each youth will carve on separate slips of paper and give each player their slip to read silently. Instruct each youth to begin carving, but not to reveal the object. Non-carvers can guess what each object is to earn prizes for themselves and the carver.
  • Watermelon Carving Contest – Carve funny faces in the watermelons as you would a pumpkin and award prizes for the funniest face, best carving, most creative, met unusual, etc. You might want to have some plastic utensils rather than knives or assign an adult to handle the knives under the directions of the youth.
  • Watermelon Eating Contest – Ask the youth from each team to hold their hands behind their backs, using only their mouths to eat a large piece of watermelon. First to do so wins points for their team.
  • Watermelon Head – Youth must roll a watermelon down a plastic tarp with their heads. First team that has each member complete the task wins. To make it more fun coat it in shaving cream or whipped cream.
  • Watermelon Horseshoes Contest – For this contest you need watermelon rind cut across the width of the watermelon to form rings. These rinds can be made from wounded watermelons, injured in earlier games. All you need are rind rings, not the fruit. The object of the game is to toss watermelon rind rings onto a stationary post. Score the game as you would score horseshoes.
  • Watermelon Jigsaw Puzzle – Cut several watermelons into slices and pieces and mix them up in a bowl. Have one watermelon for each team. The objective of this game is for youth to eat the watermelon (red part), then using toothpicks, be the first team to correctly piece the watermelon back together again into a whole watermelon. To put it back correctly, youth will need to pay attention to the pattern on the outside. Variation: Instead of toothpicks, you can also use duct tape.
  • Watermelon Pass – The first youth in line takes the watermelon and passes it between their legs to the person behind them. The next youth then takes the melon and lifts it backwards, over their head to the next person. It is really a game of over/under, over/under. This is repeated until the watermelon reaches the end. At this point, the watermelon is then passed back up to the front in like fashion (with everyone continuing to face forward). The first team to return the melon to the front with their team sitting down in single file fashion is the winner!
  • Watermelon Race – Set a Start Line and a half way point where each team must roll their watermelon, circle and then turn around and roll the watermelon back to the starting point. Once the youth rolling the watermelon returns to the starting Line, they tag the next youth in line and they take their turn roll the watermelon. The first team to have all players rolls their watermelons around the course is the Winner.
  • Watermelon Rolling Contest – Players must roll small watermelons toward specific soft objects. Once the object is touched by a watermelon, players can roll watermelons toward the next soft object, until the last goal is reached. First one to the end with a watermelon that still rolls, wins. Some youth would rather take out another player, than hit the soft object next in line.
  • Watermelon Seed Flinging Contest – The youth must snap the seeds off the finger, using only one hand. This is done much like you were playing marbles. The nail of the thumb flips the seed off the back of a curled index finger.
  • Watermelon Seed Spitting Contest – In this contest, you draw your line and give game players their slice of watermelon. They will eat their way to the seeds they spit. Spitting needs to happen over an area where you will be able to see where the seeds fall. The player who spits the farthest seed within certain amount of time is the winner.
  • Watermelon Seed Spitting Target Competition – Players focus on hitting a target rather than going for distance. Use a cup, bucket or create a bullseye target, then as the youth find seeds in their watermelon they can step to the start line, aim and try to spit the watermelon seed into or onto the target. They receive 1 point for each time they land on or in the target. Add up the scores and the youth with the most points is the winner. If there is a tie, do a sudden death round until someone hits the target and can be declared the winner.
  • Watermelon Smash (Suikawari) – This is a party game often played on beaches in Japan where someone is blindfolded, given a large stick, spun around to disorient them and then directed to smash/crack a watermelon. While the aim is for the blindfolded participant to find and crack the watermelon on their own, spectators may shout advice or distractions.
  • Watermelon Water Polo – This is played in a swimming pool which is not too deep, but a watermelon is used instead of a ball. It can also be coated in Vaseline to make it more difficult.

WaterMelon Games with a Message

  • Watermelon Puzzle Relay – Cut off the end of some watermelons and remove the seeds and flesh so that they have been cleaned out. (Be sure to set it aside for eating later.) Cut a different face in each watermelon, but save the pieces that you remove and set them aside. Collect all the pieces you removed from the watermelons and mix them up and place them on a trap or trash bag on the ground at one end of a field. At the other end of the field place the watermelon for each team. Youth from each team must run across the field grab one piece that looks like it might fit the holes in that team’s watermelon and return to his team with the piece. If the piece fits in the watermelon, the next person can run to get a new piece. If the piece doesn’t fit, the next person on the team must return it to the table at the end of the room and collect another piece to try. First team to complete it’s watermelon wins the relay! Variation: Play the game with the relay runners blind-folded and the team shouting directions.

Teaching Point: Talk about how we all have holes in our our lives (an emptiness) we are trying to fill. Some people may try to fill it with money, with relationships, with various types of pleasures, etc. But the only thing that can fill the emptiness we have in our lives is a relationship with God. Blaise Pascal says we were all created with a God-shaped vacuum that only he can fill. Just as you had to align the pieces with the various holes in the watermelon, we have to align the various areas of our lives with the will of God. Only those things of God which are aligned with his plan for our individual lives, will fit correctly and make us whole.

  • Watermelon Seed Targets – Cut different size holes in the top of a watermelon and place it on the ground at some distance from the youth. Youth must toss watermelon seeds into the holes in the top of the watermelon for points depending on the hole they get it in. You’ll want to cut the holes deep enough to catch a seed, but not deep enough to expose the inner red flesh of the watermelon so that you can cut it open and eat it later.
    • Why did you choose your target?
    • Some people chose the smaller holes because they were worth more. Others chose the larger holes because they were an easier target.
    • When it comes down to real life, do you choose your targets based on value or upon which is easier?
    • What are your targets in the Christian life? Are they easy? Why do you value these targets?

TAKE IT TO THE NEXT LEVEL

MAKE IT SPIRITUAL

The Bible says in Galatians 6:7-9 that we will reap what we sow. So if we plant good things then that is what we will reap. But if we plant bad things then that is what we will reap. What things are you planting in your life? Those are the things that you will reap. I hope that you all reap many good things in your life because you choose to plant the right things. Inside a single watermelon are hundreds of seeds, each with the potential to grow a watermelon plant which can produce several more watermelons each containing hundreds of seeds.

MAKE IT PRACTICAL

Read Matthew 13:3-23

  • What are the four types of soil mentioned and the results of seeds sown?
  • Again list the four types of soil, but this time explain what each represents.
  • Why do some people choose not to listen?
  • Why do some people not want to see?
  • What is the main problem with the rocky soil?
  • What happens when trouble or persecution comes? What are some of the troubles and persecutions that youth may face?
  • Of the troubles and persecutions you listed, which ones do you have the most difficult time dealing with?
  • In what ways can a person sink roots deeper in order to be better able to withstand trouble and persecutions?
  • What are some of the worries of life?
  • How can worries and the pursuit of wealth and materialism choke out the spiritual life?
  • Of the worries listed, which ones cause you to lose focus in your relationship with God?
  • What are the priorities in your life at the moment?
  • Are you prepared to hear what God wants to teach you? What are some things he might want you to hear during these studies?
  • Are you really trying to understand what God’s Word is saying and how it affects your daily life? What are some things God might want you to understand this week?
  • Are you willing to act, to make changes, to live a life of obedience to God’s Word that will be fruitful? In what areas of your life might God be calling you to obedience? In what areas are you not living as a Christian should?
  • What can be done to make the first three soils good soil?

MAKE IT PERSONAL

  • What soil are you and what do you need to do to become good soil?
  • What heart changes do you need to make to allow God to plant his Word in your life?
  • Are there some areas of your life that have become hardened like the path soil? Ask God to help you break through that hardness and to soften your heart.
  • Are your spiritual roots too shallow to withstand the persecutions and troubles? Make a commitment to sink your roots deeper by spending time with God.
  • Are the worries and daily activities of your life taking away from God as your first priority? Ask God to give you the faith and commitment to keep him first.
  • Ask God to make you good soil. If you’ve never accepted Christ, ask him into your heart. He wants you to have a life that is vibrant and fruitful. If God is already in your heart, ask him to make you more fruitful. Pray for a specific area of your life where you would like to be more fruitful, more obedient.

SCRIPTURE

  • Matthew 13:3-8 – “Then he told them many things in parables, saying: “A farmer went out to sow his seed. As he was scattering the seed, some fell along the path, and the birds came and ate it up. Some fell on rocky places, where it did not have much soil. It sprang up quickly, because the soil was shallow. But when the sun came up, the plants were scorched, and they withered because they had no root. Other seed fell among thorns, which grew up and choked the plants. Still other seed fell on good soil, where it produced a crop•a hundred, sixty or thirty times what was sown.”
  • Matthew 3:18-23 – “Listen then to what the parable of the sower means: When anyone hears the message about the kingdom and does not understand it, the evil one comes and snatches away what was sown in their heart. This is the seed sown along the path. The seed falling on rocky ground refers to someone who hears the word and at once receives it with joy. But since they have no root, they last only a short time. When trouble or persecution comes because of the word, they quickly fall away. The seed falling among the thorns refers to someone who hears the word, but the worries of this life and the deceitfulness of wealth choke the word, making it unfruitful. But the seed falling on good soil refers to someone who hears the word and understands it. This is the one who produces a crop, yielding a hundred, sixty or thirty times what was sown.”
  • Matthew 9:36-37 – “When he saw the crowds, he had compassion on them, because they were harassed and helpless, like sheep without a shepherd. Then he said to his disciples, ‘The harvest is plentiful but the workers are few.’ “

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Shoe Shuffle – Walking with Christ

We often talk about a person’s walk with Christ. That’s because the feet tell us two very important facts about someone: where one is standing and which way someone is going. A firm stand and a consistent walk are both traits we admire in other Christians. This Object Lesson uses shoes as a reminder of the need for youth to walk daily with Christ.

Shoe Shuffle - Walking with Christ
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Games Using Shoes

  • Big Foot – Organise all the youth into a straight line and blindfold everyone or simply ask them to close their eyes and keep them shut. The youth must then re-organize themselves according to shoe size without stating their shoe size to each other.
  • Do You Like Your Neighbors? – Youth must stand in a circle with one person in the center. Everyone in the circle takes off their shoes and places them behind where they are standing to mark their spot. Someone standing around the circle asks, “Do you like your neighbors?” The participant in the middle of the circle must reply, “No I don’t, but I like people who ______” and fills in the blank with a characteristic. (e.g have a pet, skipped breakfast, etc) All the youth that fit the description must quickly find a new spot in the circle (not next to the one they left, at least five people away) to stand. Last person without a spot stands in the middle. Those who don’t fit the description stay in their spot while others run for a new spot.
  • Horseshoe Toss – Play a classic game of horseshoes but use shoes instead. Each team of youth tries to toss one each of their shoes closest to the wall from across the room. Closest shoe gets 5 points. Any shoe leaning against the wall gets 10 points. Team with highest score wins.
  • Minefield – Divide into two teams and mark of an area to be the minefield. Everyone removes their shoes and randomly tosses them into the minefield area. Teams line up on opposite sides of the minefield and using words only must guide a blindfolded member of their team from one side of the mine field to the opposite side faster than the opposing team. One the person makes the trip, the blindfold is removed and another team member can wear the blindfold and cross the minefield. First team to get everyone successfully across wins. Only one blindfolded person is allowed in the field at any time. If the blindfolded player touches a land mine, a 10-second penalty is assessed to that team.
  • Musical Shoes – Sit the youth in a circle and ask everyone to take off hos/her left shoe. As the music plays, the youth must pass the shoe to the right while taking the shoe being passed from the left. When the music stops, each youth must find the owner of the show he or she is holding and return the shoe to them. For an icebreaker, ask them to learn the persons name and one other fun fact about them or answer to specific icebreaker question you have chosen.
  • Shoe Bucket – Divide kids into teams of four. The kids lie on their backs in a circle with their feet raised in the middle in order to balance a bucket of water or ice. Each team member must remove one of his shoes without spilling the bucket of water. The first team to complete this wins.
  • Shoe Detectives – Divide the youth into two teams. Have each team line up on opposite sides of the room and remove their shoes. Take all the shoes outside room and put them in one large pile outside room. The first person on each team is the “detective.” The second person on each team describes his or her shoes to the detective, who runs to find them in the shoe pile and bring them back. If the detective brings back the wrong shoes, he or she gathers more clues and searches again. If the detective brings back the right shoes, the owner puts them on and becomes the detective. Repeat the process until one team finds all its shoes.
  • Shoe Identity – Everyone takes off their shoes, ties them together and places them in the center of the circle. Someone comes forward, chooses a pair of shoes and makes a statement about the shoes’ owner based on the condition and/or characteristics of the shoes. (For example, “This person loves fashion.”) The owner of the shoes then introduces him/herself and picks out the next pair. Variation: Have each youth retrieve a pair of shoes that represent him or her and once everyone has a pair, youth explain what they have in common with the shoes they have chosen.
  • Shoe Match – Each youth takes off one shoe and tosses it into a pile. On your signal, each youth then grabs a shoe from the pile and find the owner who is wearing the other shoe. They must learn the name (if they don’t already know each other) and three things about the other person they didn’t already know. One everyone has found a match, sit in a circle where each youth shares what they learned about the person they matched.
  • Shoe Prints – As each person enters the room, have them create a dirty footprint on a white sheet of paper. Mix up the footprints and then pass them out. Each person must find the shoe that matches the footprints. (This works best when people are coming into the room from outside. Once they have walked across a carpet or clean floor, the dust is often left behind and it is difficult to get footprints.) Variation: Take a digital photo of part of the bottom of each person’s shoe and print and use these instead of the footprints.
  • Shoe Shucking – Everyone takes their shoe half off and flings it into the air. See who can get their shoe the furthest.
  • Shoe Snake – All youth place their shoes behind one another to create a long snake. The group with the largest snake shoes wins.
  • Shoe Towers – Teams of Youth must build the tallest tower in a given time using only their shoes.
  • Shoe Twister – Each youth takes off one shoe and puts it in the centre of the circle. Everyone joins hands. On your signal everyone gets a shoe from centre of the circle and finds the person who owns it, and puts it back on that person without letting go of hands of people beside them.

TAKE IT TO THE NEXT LEVEL

MAKE IT SPIRITUAL

Pile everyone’s shoes in the middle of a circle of youth.

  • Ask the youth to share as many features as possible that the shoes in the middle of the circle have in common.
  • Ask the youth to share as many features as possible make each pair of shoes unique.
  • What are some of the things that we have in common as part of the body of Christ?
  • What are some of the things that make us unique?
  • What do our shoes tell us about ourselves? To what extent is there a relationship between our personality and the way we walk?
  • How is describing your shoes to a friend similar to sharing the gospel? What might happen if we don’t present the gospel clearly? How can we become more effective at sharing Christ with others this week?
  • When it comes to running the race of life, what lessons can we learn from the games we played with shoes?

In I Cor. 9:24-27, Paul compares the Christian life to a race. Any runner will tell you that the most important piece of equipment for the runner is his shoes. Shoes are very personal things. You can’t run the race in someone else’s shoes. In the same way, in the body of Christ we each must run the race. Everyone needs his own set of running shoes. And while we all need shoes, our shoes will be different as we run the race ahead.

MAKE IT PRACTICAL

We often talk about a person’s walk with Christ. That’s because the feet tell us two very important facts about someone: where one’s standing and which way someone is going. A firm stand and a consistent walk are both traits we admire in others. When we talk about our journey in life we often talk about those times we slip and stumble as well as those times when we took a step in the right direction.

  • What is something that you have taken a stand for in your life? What are some things that you need to take a stronger stand on?
  • What are some steps that you have taken in the right direction with your life? The wrong direction?
  • What are some areas in which you have stumbled along the way in your journey?
  • What are some ways that we can make our walk sure? How can you get back on your feet and take a new step in the right direction with your life? In what areas do you need to watch your step?
  • Taking a stand and finding your footing in life isn’t always easy – especially when you might need to step on a few toes to do so.
  • How can you find the balance between taking a stand on things that are important to you without stepping on too many toes? Should you worry about stepping on toes? Why or why not?

MAKE IT PERSONAL

  • As a footnote to this lesson, identify at least one area of your life where you need to get back on your feet!
  • How can you take a new step in the right direction with your life beginning today?
  • In what areas do you need to watch your step in the journey ahead?

SCRIPTURE

  • Colossians 2:6-7 (NKJV) – “As you therefore have received Christ Jesus the Lord, so walk in Him, rooted and built up in Him and established in the faith, as you have been taught, abounding in it[a] with thanksgiving.”
  • Ephesians 2:10 – “For we are His workmanship, created in Christ Jesus for good works, which God prepared beforehand that we should walk in them.”
  • 1 John 1:7 – “But if we walk in the light as He is in the light, we have fellowship with one another, and the blood of Jesus Christ His Son cleanses us from all sin.”
  • 1 John 2:6 (NKJV) – “He who says he abides in Him ought himself also to walk just as He walked.”
  • Romans 8:4 (NKJV) – “that the righteous requirement of the law might be fulfilled in us who do not walk according to the flesh but according to the Spirit.”
  • 1 Corinthians 9:24-27 (NIV) – “Do you not know that in a race all the runners run, but only one gets the prize? Run in such a way as to get the prize. Everyone who competes in the games goes into strict training. They do it to get a crown that will not last, but we do it to get a crown that will last forever. Therefore I do not run like someone running aimlessly; I do not fight like a boxer beating the air. No, I strike a blow to my body and make it my slave so that after I have preached to others, I myself will not be disqualified for the prize.”
  • Ephesians 4:1-6 (NKJV) – “I, therefore, the prisoner of the Lord, beseech you to walk worthy of the calling with which you were called, with all lowliness and gentleness, with long-suffering, bearing with one another in love, endeavoring to keep the unity of the Spirit in the bond of peace. There is one body and one Spirit, just as you were called in one hope of your calling; one Lord, one faith, one baptism; one God and Father of all, who is above all, and through all, and in you all.”
  • Ephesians 5:1-2 (NIV) – “Follow God’s example, therefore, as dearly loved children 2 and walk in the way of love, just as Christ loved us and gave himself up for us as a fragrant offering and sacrifice to God.”
  • Deuteronomy 8:6 – “Observe the commands of the Lord your God, walking in obedience to him and revering him.”
  • Deuteronomy 10:12 – “And now, Israel, what does the Lord your God ask of you but to fear the Lord your God, to walk in obedience to him, to love him, to serve the Lord your God with all your heart and with all your soul,”

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