Category Archives: Object Lessons

Object Lessons: Ken’s favorite word pictures to teach Biblical principles and stir the imagination of your youth. They also make great Children’s sermons. Christ often used them in his teaching, using common objects like a mustard seed, a fig tree, a grain of wheat, a drink of water, stony soil, and more.

Ping Pong Christians

This lesson uses ping pong balls to remind us that as Christians we can be easily tossed around, unstable, blown off course if we lack faith. But through prayer and belief we can be strong enough to face and stand strong in any difficulties and circumstances we might face as Christians.

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Games using Ping Pong Balls

  • Balance – Who can balance a ping pong ball on a book (through an obstacle course?) without the ball falling off?
  • Bounce off – From a designated distance, bounce a ping pong ball at another ping pong ball to knock it off an open soda bottle. First to do so wins.
  • Bridge Run – Be the first to roll three ping pong balls into three different glasses set at varying distances, using a tape measure as a bridge. When the game begins, grab the tape measure and extend it towards the nearest glass. Pick up a ping pong ball and try to roll it across the tape measure and into the glass. Once you’ve found success with the first glass, move on to the next one. In order to win this game, all three glasses must contain ping ping balls and the tape measure must be retracted. The trick is getting the right angle – if the angle is too steep the ball will roll too quickly and right across the glass.
  • Double shot – Using 1 hand, toss 2 Ping balls at the same time so that they land in 2 separate glasses.
  • Fan Propulsion – Using a paper plate, be the first to fan a ping pong ball across a goal line.
  • Ping Pong Ball Catch – Holding a cup on top of your head, you try to be the first to catch a ping pong ball in the cup on top of your head as the ball is bounced off the floor and into the air. Harder than it seems.
  • Ping Pong in a cup – players stand at 10 – 20 feet apart in a room with a tile or concrete floor. One player bounces the ball toward the other who must catch the ball in a cup before it stops bouncing. The ball can only be touched with the cup.
  • Ping Pong Knock Out – everyone holds a plastic spoon in their mouth with a ping pong ball balanced on it. Using only blasts of air, each youth must blow the ping pong balls off the spoons of other youth. Last one with left with his or her ping pong ball on the spoon is the winner. (The difficult is sudden movements can drop the ball as quickly as a gust of air. And those gusts of air just might blow your own ping pong ball off the spoon) No physical contact is allowed.
  • Ping-Pong Ball Flick – Place a ping pong ball on top of an open soda bottle. Youth must quickly walk past with their arm straight out and try to flick the ball off without touching the bottle. Its more difficult than it seems.
  • Ropeway – Two team members hold a long loop of string taught with their hands and try to be the first to roll a ping pong ball to one end and back without dropping it.
  • Shake a box – Place 6 to 10 ping pong balls in an empty tissue box. (If needed, enlarge the hole in the top of the tissue box so it is big enough but not too big for a ping pong ball to fit through. Fill the box with 6 to 10 ping pong balls and attach it to the back of a youth using a piece of string or duct tape so that the bottom of the box is against the person’s waist / backside. Youth must dance around to shake the balls out of the box. First to do so wins.
  • Spoon & Ping Pong Ball Relay – A youth holds a spoon in his mouth and carries the ball through an obstacle course. Fast team to do so wins. (Variation – do it blindfolded with verbal instructions from your team)
  • Spoon Transport – A ping pong ball is passed player to player on a spoon. If the ball falls, the team must start over again at the beginning. (Variation – spoons are held in the mouth)
  • Straw Propulsion – Use a straw to blow a ping pong ball through an obstacle course on a table or the floor to a goal.
  • String Transport – Be the first to transport a ping pong ball sitting on top of an open soda bottle to another soda bottle that is several feet away using only a loop of string. (Use 36 inches / 1 meter of string with the ends tied together to create a loop. With your fingers inside of each end of the loop of string you can stretch it out to a long oval that can hold the ping pong ball in balance.) You cannot touch it with your hands. You drop it then you must start over.
  • Table Tennis Ball Goal Shoot – Set up goal markers on opposite sides of a table with team members alternating around it. Using only gusts of air, which team can shoot the ping pong ball into the most goals in a designated time limit.
  • Tic Tac Toe – Arrange 9 paper cups in a 3×3 grid for each team. The first team to bounce ping pong balls into the cups to get 3 in a row wins.
  • Wasted – Who can be the first to toss a ping pong ball against the wall so that it then bounces into a waste paper basket?
  • William Tell – From a designated distance, use a rubber band to shoot the ping pong ball off of an open soda bottle. First to do so wins.

TAKE IT TO THE NEXT LEVEL

MAKE IT SPIRITUAL

  • What were some of the difficulties that you faced in these games?
  • What were some of the strategies used to overcome the difficulties?
  • What are some of the characteristics of a ping pong ball that had an effect on these games?

The difficulty with Ping Pong Balls is that they bounce back and forth easily – Ping – Pong – Ping – Pong and they are easily blown off course.

The Bible describes a man who has these same qualities in James 1:5-8

“If any of you lacks wisdom, you should ask God, who gives generously to all without finding fault, and it will be given to you. But when you ask, you must believe and not doubt, because the one who doubts is like a wave of the sea, blown and tossed by the wind. That person should not expect to receive anything from the Lord. Such a person is double-minded and unstable in all they do.”

When you don’t have faith in God, you’ll be double minded. That means, like a ping-pong ball, you’ll bounce back and forth. You won’t be strong in your faith. You’ll be tossed about by doubts and difficulties.

MAKE IT PRACTICAL

  • What are some of the difficulties we face as Christians? In school? In our homes? In life? In general?
  • What are some ways we can overcome the various difficulties?
  • How is faith and prayer an answer to facing life’s difficulties?
  • What are some of the doubts we face concerning God and prayer?
  • How do doubts affect a person’s prayer life? Our actions?
  • Are you easily influenced by circumstances and thing around you? Why or why not?
  • Are you able to stand strong in life’s difficulties? Why or why Not?
  • What solutions does this scripture give us?

MAKE IT PERSONAL

  • In what areas do you need God’s wisdom this week?
  • In what areas do you need to be more consistent, more stable?
  • How can faith and prayer help you in these things?

SCRIPTURE VERSES on Doubts / Lack of Faith

  • Matthew 14:31 – Peter walks on water and doubts
  • Mark 4:40 – Jesus calms the storm

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MORE IDEAS? See “Creative Object Lessons”

200 page e-book that explains everything you need to know when planning your very own object lessons. It contains 90 fully developed object lesson ideas and another 200 object lesson starter ideas based on Biblical idioms and Names / Descriptions of God.

Learn More…

Easter – The Empty Tomb and Empty Eggs

This object lesson for youth uses eggs to make the Easter message of the empty tomb memorable and fun while re-creating, the emotions felt by Christ’s disciples upon finding the empty tomb on Easter morning.

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Games using Easter Eggs

  • Armenian Egg Crush – Each youth must knock their hard boiled egg against another person’s hard boiled egg. The egg that doesn’t crack wins. Have the winners face off with other winners until only one person is left.
  • Broken Eggs – Raw Eggs are placed on the floor while all the youth look on. Ask them to carefully memorize the locations of the eggs. Then ask for a volunteer who will be blindfolded to walk through the eggs without stepping on any of them. Once blindfolded, the eggs are quickly swapped with peanuts or corn chips. The blindfolded person will think they are eggs when stepped upon. (Be sure to have a vacuum or broom to sweep up the mess)
  • Capture the Egg – Play a game of capture the flag with eggs. Divide into two teams and give each team 4 eggs. You’ll need a large open area with lots of obstacles and obstructions. Divide it into into three areas, one for each of the two teams separated by a neutral area. Each team must hide their 4 eggs somewhere in their area, making sure that nobody from the opposing team can see where it is. In order to win the game, you must capture the other team’s eggs and bring them back to your own territory. But if an enemy team member grabs you while you’re standing in their territory, they are allowed to take you straight to jail (which is a small area somewhere inside their territory). You can be freed from jail if one of your team members tags you, and join back in the game. When time is up whoever has captured the most eggs wins.
  • Don’t Drop The Egg – Two youth pair up and stand back to back. Place an egg between them. They objective is for the youth to lower the egg to the floor without breaking it. Best done with a hard boiled egg, but if you are feeling particularly playful you could use raw eggs.
  • Egg Blow – (Messy Game) Get a clear flexible tube from the hardware store, preferably of large enough diameter to hold a cracked egg inside. Youth compete against each other by placing their mouths on each side of the tube and blowing. The loser get’s a face full of egg. (Cautions: Let them place a garbage bag over clothes. You can also use an egg substitute (like Eggbeater’s) to avoid bacteria or chance of salmonella. Have moist washcloths and towels handy.)
  • Egg Drop – Give each team of youth 6ft of masking tape, 1 balloon, a handful of straws, and 1 raw egg. They have to build a protection “capsule” out of those materials that will protect the egg when dropped from various heights off a tall ladder until only one egg survives.
  • Egg Fan – Create a start and a finish line on a hard floor using masking tape. Each youth must use an empty medium sized 14″ pizza box to fan the egg to the finish line. They are not allowed to touch the egg and can only move the egg with gusts of air from waving their pizza box. This can be a team relay race or an individual race.
  • Egg Pass – Each youth has a spoon in his mouth. Teams must pass an egg to the end of the line as quickly as possible using only the spoons. First to finish wins. Do you dare use raw eggs?
  • Egg Roll – Create a start and a finish line on a hard floor using masking tape. Each youth must push the egg to the finish line using only his/her nose. This can be a team relay race or an individual race.
  • Egg Roulette – Choose 4-5 volunteers from among the youth. Place 4-5 eggs on a table. The volunteers are told that one of the eggs is raw, but the others are hardboiled. (In fact, all are hardboiled) Each player takes a turn, taking an egg from the table and tapping it on the other players foreheads until it breaks. The players are told whoever gets the raw egg is the bravest. Because all of the eggs are hardboiled, the last player gets the prize before an egg is tried on his forehead.
  • Egg Run – A youth is given a spoon to hold in his mouth while an egg is placed on the ground (hard boiled) in front of him. He must stoop down, get the egg onto his spoon without using his hands, stand up, travel to the other side of the arena, return to the starting place and return the egg to its starting position. This can be played as a relay or as individuals.
  • Egg Toss – Pairs form two lines facing off and toss an egg back and forth. Every time a catch is successful those who survived back up a little further and try again. The pair that catches the longest toss wins. Use hard boiled or raw eggs.
  • Egg Tower – Using 4 Easter eggs and 4 paper towel rolls be the first to build a tower using all the objects to create a single pillar. Be careful not to get the tower out of alignment or it will come crashing down! Play with raw or boiled eggs.
  • Hot Eggs – As music plays, youth must pass the “hot egg” around the circle from person to person. No one is skipped. The youth caught holding the egg when the music stops is out, and the game begins again.
  • Raw Egg Drop – (Messy Game) Choose 4-5 volunteers from among the youth. The volunteers lay down on their backs on the floor with a cup on their forehead. One teammate stands over them and cracks the egg with their hands attempting to drop the content of the egg into the cup as it spills out. Most of the egg will wind up on the participants face. It’s rather tricky. The team with the most egg in their cup wins. (Cautions: You might want to cover the floor with some newspaper or plastics bags first, and make sure the youth on the floor keeps eyes and mouth closed. Has some wet towels for cleanup)

An Object Lesson

A lot of the games using Easter Eggs have an element of surprise. The Eggs might not be as expected. They also tend to create a variety of other emotions as well – fear, excitement, hesitation, anger, disappointment, relief, doubt, disbelief. Many of the those same emotions are found in the resurrection accounts in the gospels. The following demonstration or object lesson helps to draw out more feelings as an empty egg reminds us of the empty tomb.

Preparation

  • Remove the contents of a raw egg. Some people create a hole in each end using a needle, then use a pipe cleaner or piece of wire to scramble the contents inside the egg. You can then carefully blow into the smaller hole so that the egg comes out a bigger hole on the other side. Some people use a syringe to suck the contents out. Once you have emptied the egg, and likely broken a couple trying, rinse it with a little water and then set it aside to dry. Later you can hold the egg with your thumb and finger to cover the holes on the top and bottom so they are not visible.
  • You also want to have a real raw egg. You can have a dozen raw eggs in a carton to add a little more credibility to the object lesson.

What to do

Holding up the real egg, ask youth what is inside an egg. After the games they should already have a good idea. Explain that unlike some of those used in the game, this one is a raw one. Inside you would find a raw yellow yolk and the clear runny white part of the egg. Break it into a glass so they can see.

Then ask for a brave volunteer to come in front of the group with you. Ask them to stand still and take out the emptied egg and proceed to crack it over the volunteer’s head. You’ll hear exclamations of surprise from both the volunteer and those watching then there will be sighs of relief or complaints from the more mischievous ones.

TAKE IT TO THE NEXT LEVEL

MAKE IT SPIRITUAL

  • Ask youth how they felt when they first broke an egg during one of the games or when you broke it during your demonstration? What feelings did they have?

Read the Resurrection story from the various accounts.

  • What were some of the reactions people had to the empty tomb in the Easter story? Mary? John? Peter? Roman Guards? High Priests? How do you think each person felt?

MAKE IT PRACTICAL

  • If you had been one of them at the empty tomb on that first easter morning, how do you think you might have reacted? What do you think you might have been feeling?
  • How did those who heard the story react? How do you typically react when you hear something unexpected?
  • Have you ever experienced anything in life that at first reaction shocked you, surprised you, or maybe even frightened you, but later turned out to be something good?
  • Was it a good thing or bad thing that the egg was empty? Was it a good thing or a bad thing that the tomb was empty? How do you think the people in the story might have answered this question?

MAKE IT PERSONAL

When Jesus’ followers found out the tomb was empty, they weren’t sure right away what to think, just like you didn’t know what to think about the empty egg. But the empty tomb was the best news of all: Jesus was alive! And because Jesus rose from the dead, we can be saved from sin and death and live with him forever in Heaven.

  • Who do you need to tell about the empty tomb of Christ this week? How do you think they might react? How does the easter story give you confidence to tell others about the Risen Saviour?
  • What personal lessons can you apply from the Easter story when you face unexpected surprises in life?

SCRIPTURE VERSES FOR THE EASTER STORY

  • Matthew 28:1-11
  • Mark 16:1-8
  • Luke 24:1-12
  • John 20:1-18

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All Wrapped up? – Sin Easily Entangles

This idea centers around toilet paper. All you need to do is show a few rolls to youth and the giggles will start. But sin is no laughing matter. While at first it seems innocent and not a threat, it quickly binds us and hinders us, preventing us from doing and being all that God has planned for us.

What You Need

  • Lots of toilet paper

Games using Toilet Paper

  • Diaper Derby – Divide the youth into guys vs girls and give each group 1-2 rolls of toilet paper. Each group must then use all the toilet paper to create a mock diaper on someone on their team. First team to finish wins.
  • Marble Run – Using the left over toilet paper tubes, teams must connect them together and let a marble roll through the entire length without dropping it. (You can add rolls from wrapping paper, paper towels, etc to make it even longer.
  • Mummy Wrap – Create groups with three youth each in each group. Give each group two rolls of toilet paper. Two people wrap up (like a mummy) the third person in the group. The object of the game is to see who can wrap up their “mummy” the quickest with the entire rolls of toilet paper.
  • Over and Under – Relay teams must pass the end of a toilet roll between the first person’s legs and then over the next person’s shoulder. When they get to the end of the line they reverse direction to the opposite end of the line again until the toilet paper gets to the front. If the toilet paper breaks they must start over again from the beginning.
  • Roll drop – Be the first to hold an empty toilet paper tube six inches above a table and drop it so it lands upright and remains standing on one end. The secret: Hold the tube horizontally before you drop it.
  • Stuffed – Each team receives the same number of rolls of toilet paper. At your signal, the teams must completely unroll the toilet paper and stuff it into the shirt of someone on their team. First team to completely unroll and stuff the toilet paper wins.
  • Take What You Need – As youth arrive, offer a roll of toilet paper and ask each to take as much as they think they will need. If they ask, just say you are running a bit low on toilet paper and want to make sure everyone has what they need. Once everyone has arrive, sit everyone in a circle and ask them to share one fun fact about themselves for each sheet of toilet paper. Variation: Each youth must says one positive thing about themselves for each sheet of paper.
  • Toilet Paper Blow – Teams of youth compete to see how long they can keep one square of toilet paper in the air by blowing it.
  • Toilet Paper Dodge Ball – Take the core out of several rolls of toilet paper and then use them to play a game of dodgeball. If you get hit you must sit down and are out of the game. But if a roll of toilet paper happens to roll within reach, you can pick it up and join the game again.
  • Toilet Paper Fight – The objective of this game is to have the least toilet paper on your side at the end of the game. Give each team several rolls of toilet paper, count down, and then let the toilet paper fly for 30-60 seconds. Part Two: First team to have their side entirely cleaned up wins.
  • Toilet Paper Rollers – You need two broom sticks and 4-6 rolls of toilet paper. You will need 3-4 people to hold the poles. Pick two teams of 2-3 kids, usually boys against girls. Place rolls of toilet paper (ready to unroll) on broomsticks, (one per player) and on the command “go” they begin to unroll the toilet paper. First team to have all rolls completely empty wins.
  • Toilet Paper Tag – Each youth sticks a length of toilet paper in a back pocket or the waste of their pants. It should hang down at least to the person’s knee. On go, players try to yank the toilet paper from each other’s waste. Last person to lose the toilet paper wins.
  • Toilet Paper wrapper – Each team of youth (4-8 persons) is given two rolls of toilet paper and must stand in a circle next to each other and facing outwards (i.e. their backs are to each other). The person with the paper has to wrap the first roll around his or her waist a couple of times so that it stays in place. Then, without breaking the paper it must be passed to the next person on the right in the circle who does the same thing. If the toilet paper breaks, the youth must hold the broken ends against themselves and wrap the paper around his or her waste so that it covers this break and holds the wrapping in place, and then continue. There’s a good chance that at least one player will accidentally drop the roll of paper. It’s up to them how they decide to recover it, but they have to ensure that the wrapping of the whole team doesn’t break. The winning team is the first to hold up the two empty rolls with the paper wrapped around themselves.
  • Toilet Tissue Measurements – Measure various items in the youth room using sheets of toilet paper (i.e. 6 1/2 squares). Make a list of items along with their measurements. Later, give the youth a list of the measurements along with a roll of toilet paper. The youth must then, in a given time, identify as many objects as possible by their measurements in sheets of toilet paper.
  • Unrolled – Each player needs two assistants and a pole or broom. Place two rolls of toilet paper on each poll. Have the assistants hold each end of of the limbo pole. Using just their hands the players must unroll both rolls of toilet paper. The first player that is finished with both rolls wins!
  • Unroll and Re-roll Race – Teams compete to unroll a roll of toilet paper and then re-roll it again. They must not break the roll of paper. If a roll does break, they must use masking tape to reattach it. Variation: They must use their nose to unroll and roll the toilet paper.

TAKE IT TO THE NEXT LEVEL

Take a roll of toilet paper and roll it around a person’s two outstretched fingers of one hand. Use the whole roll of toilet paper. Then ask them to separate their fingers and break the toilet paper roll. For most youth, if you have wrapped them good and tight, they will not be able to do so.

MAKE IT SPIRITUAL

Explain that this is similar to what happens when we get tempted and sin. At first it seems very light and easy to break free from so we don’t think we’re in danger. But as we get wrapped up in it deeper over time it becomes increasingly more difficult to break free and becomes more and more of a hindrance. Other sins, like a piece of rope can bind us and hinder us almost immediately which prevents us from doing what God wants us to do. In either case, we are soon caught and can’t free ourselves.

Read Hebrews 12:1 – “Therefore, since we are surrounded by such a great cloud of witnesses, let us throw off everything that hinders and the sin that so easily entangles. And let us run with perseverance the race marked out for us”

MAKE IT PRACTICAL

  • What are some of the sins that easily entangle us?
  • How can we break free from the various sins and temptations mentioned?

1 Corinthians 10:13 – “No temptation has overtaken you except what is common to mankind. And God is faithful; he will not let you be tempted beyond what you can bear. But when you are tempted, he will also provide a way out so that you can endure it.”

Romans 10:9 – “If you confess with your mouth the Lord Jesus and believe in your heart that God has raised Him from the dead, you will be saved.””

1 Thessalonians 5:23 – “Now may the God of peace Himself sanctify you completely; and may your whole spirit, soul, and body be preserved blameless at the coming of our Lord Jesus Christ. He who calls you is faithful, who also will do it.”

MAKE IT PERSONAL

  • What are the temptations and sins that easily entangle you?
  • How can you break free from them?
  • How could God use you more effectively this week if you were less hindered by sin and temptation?

ADDITIONAL SCRIPTURE VERSES

James 1: 13-15 – “When tempted, no one should say, “God is tempting me.” For God cannot be tempted by evil, nor does he tempt anyone; but each person is tempted when they are dragged away by their own evil desire and enticed. Then, after desire has conceived, it gives birth to sin; and sin, when it is full-grown, gives birth to death.”

MORE IDEAS? See “Creative Object Lessons”

200 page e-book that explains everything you need to know when planning your very own object lessons. It contains 90 fully developed object lesson ideas and another 200 object lesson starter ideas based on Biblical idioms and Names / Descriptions of God.

Learn More…

Grasping at Straws or Doing the Impossible?

This week’s idea of the week centers around the drinking straw. The main lesson reminds youth that what sometimes what we see as impossible is not always as impossible as it seems.

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What You Need

  • Lots of soda straws for games
  • Depending on the games chosen, various games may require additional resources
  • Apples or potatoes for the final object lesson

Games using Straws

  • Candy Pass – This game can be played with drinking straws and any candy that has a hole in it that is big enough to slide onto a straw. (Lifesavers or Polo mints usually work fine.) Each team stand in a line and with straws in their mouths they must thread the candy onto the straw then successfully pass it from straw to straw until it reaches the end of the line. First team to do so wins. To make the game last longer, give them a whole roll of candies to pass. (You can also use washers, paperclips or rubber bands to pass) (Make it more interesting by blindfolding one person in the middle of each team) If the diameter of the straws is a problem, use coffee straws for this game.
  • Jello Slurp – Give each team a bowl of Jello and using straws, the first team to slurp up the jello wins
  • Peas and Straws – Give each team a cup containing twenty peas and an empty cup as well. Each team selects a champion to compete on their behalf. At a signal, all the players must compete to be the first to transfer the peas from one cup to the other using only the straw. They may not touch the cup or peas with anything except the straw. (Note: there is nothing in the rules to stop players from bending the straw in half and using it like a pair of tweezers.) (Note: You can also use skittles or M&Ms)
  • Pick up Sticks – Using straws, play a classic game of pickup sticks. Divide the youth into two teams. Hold a fist full of straws upright and then remove your hand and let them drop into one big messy pile. Players from each team will take turns to carefully pull a straw from the pile without moving any other straws. If he or she is successful, the player keeps the straw and can go again. However, if any of the other straws move in the process of removing one the turn ends for that team. The team with the most straws at the end wins. You can find detailed directions here: http://en.wikipedia.org/wiki/Pick-up_sticks
  • Pingpong ball Soccer – Clear a table (a ping pong table works great) and place pencils at either end as the goals. Give everyone a drinking straw and then divide the youth into two teams. Players must position themselves around the table so that no two teammates are standing next to each other. Place the ping pong ball in the center of the table and then the teams try to blow jets of air through the straws to move the ball so that it hits one of the pencil goals to score. If the ball flies off the table, simply replace it back on the table at the place where it went out. No shoving, pushing, or use of hands is allowed. First team to make it to a designated number of points wins.
  • Pipeline – Give all the youth straws and then divide them into teams of 8 to 20 persons. Each team designates a sipper at the far end. At signal they must join the straws together to create a pipeline and the sipper must drink all the coke from a cup. (It’s not as easy as it seems because air leaks from the connections between the straws)
  • Plastic straw Javelin – Youth stand behind a line and flip or throw the straw as far as possible. Farthest toss wins. (Note: Straws may not be torn, folded, bent or changes in anyway not can anything be placed inside the straw.)
  • Puzzler – Using a small jigsaw puzzle for each team (You can usually find some with less than 50 pieces), youth must put the puzzle together using only straws in their mouths. They may not touch the pieces with their hands. First to complete the puzzle wins. (Alternatively you can cut a photograph, postcard, or greeting card into pieces)
  • Q-Tip War – Divide the room in half for two teams or if you want four teams divide it into quarters. A piece of strong or masking tape on the floor can be a simple divider. Give everyone a straw and each team a package of q-tips. Youth will use the straw to wildly shoot the q-tips like poisoned darts across the room until time is up. When the time is up, the team who has the least number of q-tips in their area wins. Q-tips may not be thrown and players cannot leave their area.
  • Straw & Paper – Divide the youth into teams, with team members lines up single file, one behind the other, and give everyone on the team a plastic straw. The first player must place the straw in his or her mouth and use the straw to carry a piece of tissue to a finish line and then back to his or her team. No hands are allowed. If the tissue drops, they must get it back on the straw, by sucking in through the straw, before moving on. The first team to have everyone on the team complete the relay wins.
  • Straw Chomp – Each team chooses a champion to represent them who will be given a straw. The first person to get the entire straw in his or her mouth without using hands wins. It’s harder than you think.
  • Straws and Rubberband mixer – All the youth are given straws to hold in their mouth and half of them are given rubber bands to hang on the straws. The youth go around the room challenging each other to pass the rubber band using the straws. But if the rubber band is dropped, the straw has 1 cm (1/2 inch) cut off the end of the person who was supposed to pass the rubberband. The last person with the longest straw wins.
  • Swapping ends – Each youth puts one end of a straw in their mouth then using only their tongue and lips (no hands) they must turn it around so that the opposite end of the straw is in their mouth. First person to do it wins. (Have a camera ready for this as there will be a lot of funny faces)
  • Tallest Tower – Teams must create the tallest tower in a set time period using only the materials provided. You’ll want to have a lot of straws. For connectors use marshmallows.
  • Two straws, one cup – Each team chooses a champion to drink from a cup through a straw. The first one to finish the drink wins, but there is a catch. They each receive two straws, one which is in the cup and one which is not. Both straws must be in their mouth when drinking.
  • William Tell – Each team chooses one player to be the ‘King’ who will wear a paper cup on his head as a crown. Using the q-tips as poison darts, on your signal, other teams must shoot the crown off the opponent King’s head to win. (The king needs to keep still or he may just lose the crown himself.) Players cannot cross the divider lines, nor can they use their hands to protect the crown.

Final Challenge and Object Lesson

You’ll need a ripe potato or (ripe apple) for each team. You’ll want to try this yourself on a sample to make sure it is ok with the straws you have. If they are too flimsy it may not work. Also you don’t want one of the straws that bends. You want a straight plastic straw. Note: When you place your thumb over the end, the trapped air inside causes the straw to be more rigid.

Each group chooses a champion to represent them. Give each a straw and a potato. On your signal they must put the straw through the potato.

Let them try for a minute or two then ask the teams if they think this is an impossible challenge?

Then tell the teams how it can be done.

  1. Hold the potato in one hand at waist level so that your hands are on the sides of the potato and not the top or bottom.
  2. Hold the straw in your other hand so that your thumb is over the top end of the straw so and no air can escape.
  3. Looking directly at the potato (not your hand), jab the straw into it and it will go completely through.

“We just made the ‘impossible’ possible.” A weak straw suddenly became strong enough to do something powerful.

TAKE IT TO THE NEXT LEVEL

MAKE IT SPIRITUAL

The same thing happens when we place our lives in God’s hands. Like the straw we may be weak, but when we are in God’s hands, he can use us to do impossible things.

Quote Philippians 4:13 – I can do all things through Christ who strengthens me.

This does really mean all things. I can’t swim across the Atlantic Ocean or swallow a car. Those are absurd. What it means is that God can use me to do anything he wants me to do. I can do all things that God wants me to do. If God wants me to do it, He will give me strength to do it.

MAKE IT PRACTICAL

  • What are some of the things God wants us to do?
  • What are some of the things that prevent us from doing what God wants?
  • How can we overcome our doubts and fears when God wants us to do something that is difficult or even seems impossible?

MAKE IT PERSONAL

You might want to allow each youth to put the straw through the potato as a demonstration and reminder that God can do impossible things through everyone.

  • What is something that God wants you to do? Something he has laid on his your heart?

Whenever you are having a hard time with something God has asked you to do, I want you to remember putting a straw through a potato, and I want you to think about Philippians 4:13. ‘You can do all things through Christ who strengthens you.

SCRIPTURE VERSES

  • Matthew 19:26 – But Jesus beheld [them], and said unto them, With men this is impossible; but with God all things are possible.
  • Mark 9:23 – Jesus said unto him, If thou canst believe, all things [are] possible to him that believeth.
  • Mark 10:27 – And Jesus looking upon them saith, With men [it is] impossible, but not with God: for with God all things are possible.
  • Luke 1:37 – For with God nothing shall be impossible.
  • Luke 18:27 – And he said, The things which are impossible with men are possible with God.
  • Matthew 17:20 – And Jesus said unto them, Because of your unbelief: for verily I say unto you, If ye have faith as a grain of mustard seed, ye shall say unto this mountain, Remove hence to yonder place; and it shall remove; and nothing shall be impossible unto you.
  • Philippians 4:13 – I can do all things through him who strengthens me.
  • Romans 8:31 – What then shall we say to these things? If God is for us, who can be against us?
  • Job 42:2 – I know that you can do all things, and that no purpose of yours can be thwarted.
  • Jeremiah 32:17 – Ah, Lord God! It is you who have made the heavens and the earth by your great power and by your outstretched arm! Nothing is too hard for you.

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Marble Madness

Marbles have been around since ancient times. Whether made from glass, stone, or even clay, they have been used in games and as tokens. While not specifically mentioned in the Bible, our modern games of marbles most likely came from the ancient Romans. The oldest known marbles date back to about 3000 B.C. They can be found in many cultures around the world. Many of the games involve taking risks in order to win. In this idea of the week, we use glass marbles not only for games, but also as an object lesson on how we can see differently as Christians and to learn to take risks for God.

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What You Need

* Lots of marbles

A Few Games Using Marbles

  • Barefoot Marble Race – The youth must remove their socks and shoes. Divide them into teams and place two marbles on the starting line in front of each team. On your signal, the first player must pick up a a marble with the toes of each foot and walk to a finish line. They the player can pick up the marbles and race back to the next player in line you repeats the process. First team to finish wins.
  • Chopsticks and Marbles – Using a pair of chopsticks and a couple shallow bowls or saucers, each youth is given one minute to move marbles from bowl to the other using only the chopsticks. Only one hand can be used to hold the chopsticks. The youth to transfer the most marbles wins.
  • Drop the Marble – Line two teams up facing each other. Each youth is given 5 marbles. One youth stands with his or her heels together and toes spread apart in a V shape while the other player stands about 5 feet away and tries to toss a marble so it stays between the feet of the other player. If he fails he loses the marble. If he is successful, the play with his feet in a V shape drops one of his marbles from waist height and tries to hit the marble between his feet. If he hits it, he takes the marble, but if not he loses the marble. They swap for the next round. Continue for a set period of time and then each team adds up their marbles. Team with the most marbles wins.
  • Marble and Straws Relay – Divide the youth into teams and give every person on a team a plastic straw and a paper cup. Place a marble in the first team member’s cup. The youth must create a vacuum in the straw to pick up the marble and place it into the next persons cup. First team to get the marble into the last person’s cup wins. If the marble is dropped on the floor, the team must start completely over at the beginning.
  • Marble Roll – Draw a circle using chalk (about 1 metre in diameter) at one end of the room and a line several meters away for everyone to stand behind. Indoors you can some masking tape. Give each team an equal number of marbles. Each team can play in turn, or if they all play at the same time you will need different coloured marbles for each team. Within a given time teams compete to see who can gets the most marbles in the circle. One person one each team is allowed to return any marbles that miss or get knocked out of the circle back to his or her team.
  • Marble Search – Put some marbles and lots of ice into a roasting pan, tub or wading pool. Divide the youth into teams and have one person from each team must fish out a marble with their toes before the next person on the team can go. The first team to all fish out a marble wins. If it is cold outside, instead of ice, use warm oatmeal, warm pudding or even warm spaghetti noodles. Provide plenty towels for cleanup. Add a few golf balls just for fun. Variation: Team to fish out the most marbles with their toes in a given time limit wins. Variation: Assign each team a given colour of marbles and only those marbles of their given colour count.
  • Marbles and Spoons – Divide into teams, have each team to line up single file, and have a cup with one or more marbles for each team. Give each player a spoon. The first player on each team picks up a marble with the spoon, spins around in place 3 times, then passes the marble to the next person on the team. Marbles can only be touched with the spoon. If a marble is dropped the team must start over again from the beginning. First team to get all the marbles down the line wins.
  • No Know’s – Give everyone a set number of marbles and ask the group to mingle and talk to each other. Choose one or more icebreaker questions that they must ask each other. Whenever a youth says “no” or “know” that youth must give one of his marbles to the person he is talk to. The person who collects the most marbles during a given time period wins.
  • Odds or Evens? – Every youth starts out with the same number of marbles. They pair off with someone then one player hides at least one marble in his hand. The other youth must guess if the number of marbles is odd or even. If he guesses correctly he can add the marbles to his collection. The role of the hider and guesser is then switched. After each youth in a pair guesses, those without any marbles remaining must sit down and the remaining youth pair up with someone new. Continue until one player has all the marbles or a set time limit is reached and then the person with the most marbles wins.
  • Trade off – Using marbles of various colours, give each youth a marble of each colour. Ask the youth to mingle around the room ask each other to makes trades of one colour for another in order to get all their marbles to a single color. They can trade only one marble with each person in the room. First to finish wins.

TAKE IT TO THE NEXT LEVEL

DEBRIEF

  • What were some of the strategies used in these games?
  • In some of the games, you lost or gained marbles. How did you feel when you lost all your marbles? When you gained marbles?
  • Were your decisions in these games based upon logic or by how you were feeling?
  • How could you have gotten better results?
  • Do you prefer to take risks or play it safe?
  • Would your strategy change if you were using 1 dollar tokens? 5$? 10$
  • What risks are you willing to take in regards to your future? your career? Your family? in relationships? in other areas of life?
  • How do you balance the risks with the opportunities in life?
  • Choose an area of your spiritual life where, to see any results, you are going to have to take a risk? What can you do to moderate the risks? What will the payoff be if you do this? How important is this result for you? Is it worth the risk? If so, are you willing to take the risks in order to see the potential results?

MAKE IT SPIRITUAL

  • Do you prefer to play it safe or take risks in your spiritual walk?
  • Name some Bible characters that were risk takers? Why do you consider them risk takers?
  • Do you think Peter was a risk taker or played it safe? Explain. (See Peter Walking on Water – Matthew 14:22-33; Mark 6:47-52, John 6:16-21)
  • Did the disciples take a risk in following Christ? (See Matthew 4)

Sometimes what might at first look risky, when see through God’s perspective is really no risk at all. We have everything to gain. Give a clear marble to each student and ask them to look through it. The image of whatever they are looking at will be upside down. Our faith can cause us to turn the things of the world upside-down and the world can turn our faith upside-down too.

  • What are some ways that Christ turns our world upside down?
  • What are some events that cause people’s faith to be turned upside down?
  • Describe a time when your faith was turned upside down?
  • Many of Christ’s teachings were opposite of what people expected. What were some things that Christ taught that turned the world upside down for the early believers?
  • How is looking through the marble similar to looking at things through spiritual eyes?
  • What things affect the way we view life? Has your view on anything changed since you became a Christian? What things have changed?
  • How does seeing things through God’s perspective change things so that what seemed like risks, no longer seem to be risky?

MAKE IT PRACTICAL

  • What risks are worth the reward of knowing Jesus as Lord and living for him?
  • “Some want to live within the sound of church or chapel bell; I want to run a rescue shop within a yard of hell.” – C. T. Studd
  • Missionary William Carey said, “Expect great things of God, and attempt great things for God.”
  • Jim Eliot said “He is no fool who gives up what he cannot keep to gain that which he cannot lose.”
  • Is Christianity a risk? Why or why not?
  • How does seeing things through Christ’s eyes change the risks?

MAKE IT PERSONAL

  • Has God called you to do something out of the ordinary?
  • To what has God called you?
  • Choose an area of your spiritual life where, to see any results, you are going to have to take a risk? What will the payoff be if you do this? How important is this result for you? Is it worth the risk? If so, are you willing to take the risks in order to see the potential results in your relationship with God and others?

CLOSING

  • Challenge the young people to carry a marble in their pockets or purses to remind them of one area of their spiritual lives where they need to learn to trust God and take risks to see Him work through them.

KEY SCRIPTURE VERSE

Romans 12:2 – “Do not be conformed to this world, but be transformed by the renewing of your mind.”

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Balloon Faith for Youth

Balloons are enjoyed not only by children and youth, but by people of all ages. We see them at birthdays and celebrations throughout the year. And like many things we enjoy in the world around us, they can be metaphors for spiritual lessons as well.

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What You Need

  • Lots of balloons
  • The Object lesson at the end requires Additional Resources

Some of my favourite Balloon Games for Youth

  • Air Race – Be the first to get a balloon to the other side of the room by blowing it up and letting it go. Where ever the balloon lands, the youth can pick it up and repeat the process.
  • Balloon Bump – Divide youth into two teams and give each team a different colored balloon. The team must hit its balloon in the air and not allow it to touch the ground. If a team’s balloon touches the ground the other team gets a point. To add to the excitement, add more balloons. Vary the game by choosing the body part that they must use to bump the balloon – elbows, knees, head, etc.
  • Balloon Capture the Flag – Give each team a color. Randomly hide balloons of the various team colors throughout the building. Teams start from a central BASE and must explore the building rescuing balloons of their own color by bringing them back to the BASE. All balloons inside the base are safe. Teams can also pop opposing team member’s balloons by sitting on them. At the end of a designated time period the team which rescued the most balloons of their team color wins.
  • Balloon Caterpillar – Split the youth into teams of 3 to 6 and have them line up with their hands on the hips of the person in front of them. Attach a balloon to the backside of the last person in the line’s belt. If they don’t have a belt you can use a length of string around his or her waste. Teams must move around, keeping their hands on the waist of the person in front of them and try to pop the balloons at the end of the other teams. The only person that use his or her hands is the person at the fron of the caterpillar.
  • Balloon Duels – Split the youth into two teams. Line up each team from shortest to tallest. Then Ask them to count off so that each youth on a team has a number. Tie an inflated balloon with an arms length of string to the ankle of each youth. To play, call out a number. The two players with that number come to the center of the room and try to stomp each other’s balloons. If you pop your opponent’s balloon first, your team gets a point. Repeat this process until all have played. The team with the greatest number of points wins.
  • Balloon hacky sack – See how many taps or how long a team can keep a balloon in the air without it touching the ground.
  • Balloon Identity – Everyone must write one piece of information about themselves on a small strip of paper and place it in a balloon. They then blow up the balloon and throw the balloon in the center of the circle of youth. One by one, participants select a balloon, pop it, and try to guess which youth matches the piece of information.
  • Balloon Juggling – Inflate an equal number of balloons for each team and place them in a plastic trash bag. The team must keep all the balloons in the air. Start with one balloon and every few seconds add another balloon until one of them touches the floor. The team that is able to keep the most balloons in the air wins.
  • Balloon Shaving – Divide into teams and give each team a fully inflated balloon to be held in one team member’s mouth. Cover it with whip cream or shaving cream and give each team a disposable razor. First team to remove the shaving cream wins.
  • Balloon Smashdown – Each youth is given a balloon with her or her name on it and must keep it in the air by tapping it from below. But at the same time others can tap it from above and try to get it to touch the ground. Everyone begins standing up, but if a balloon touches the ground the own must then get on their knees. If it touches the floor again they must sit, then lie on the floor, then they are out.
  • Balloon Stomp – Using an arm’s length of string or a rubber band, tie a balloon to the ankle of each youth so that it drags on the floor a few inches behind their feet. Then they must run around the room and try to pop each other’s balloons by stepping on them while also trying to prevent their own balloon from being popped. Last person to have their balloon unpopped wins. Best played with shoes removed. You can even make it more fun by adding a freeze portion. When the music stops, everyone must stop.
  • Balloon to Chair Relay – In teams, each person on the team must inflate a balloon, tie ot off, then race to a chair at the opposite end of the room and pop it by sitting on it. This can be very funny as some balloons refuse to pop easily and the youth are hopping up and down on them to pop them. First team to complete the relay wins.
  • Balloon Volleyball – Set up a divider across the room and play a game of volleyball with balloons.
  • Hot Air Race – Have a competition to see who can be the first to blow up a balloon until it pops.
  • Human Foosball – Seat the youth in rows, either on chairs or on the floor so that every other row turns around and faces the opposite direction. Use a balloon to bat around like a volleyball. A point is scored when a team taps the balloon past all of the opposing team and hits the wall (indoors) or beyond a boundary (outdoors). Highest number of points wins.
  • Sumo Wrestling – Teams choose the smallest person to be a “Sumo Wrestler” who will put on an oversized sweatshirt and pants. Each team is given an equal number of balloons to blow up, tie them in a knot, and “stuff” them in the pants and shirt of the Sumo Wrestler. The first team to blow up all balloons and make a Sumo Wrestler wins. For a part 2, the first Sumo wrestler to pop all his or her balloons first wins.
  • Twins – Youth are divided into pairs and placed back to back with a balloon in between them. The first pair to pop the balloon using only their backs wins.
  • Two Man Balloon Run – A two man team must run through an obstacle course using only their stomachs or head to hold the balloon between them. Anyone holds the balloon in their hands or lets the balloon touch the ground must stop and go back to the start to begin again.

TAKE IT TO THE NEXT LEVEL

An Object Lesson using Balloons

What You Need

  • Two balloons – Add a little water into one before you inflate it and tie it off. The other should just have air.
  • A candle and something to light it with.
  • NOTE: Practice this yourself first before trying it with the youth.

What to do

  1. Begin by lighting the candle.
  2. Explain that the balloon (the one without water in it) represents a person’s life.
  3. Explain that there are some things we face in life that are painful or even destructive.
  4. Hold the stem of the balloon and touch it to the flame and it will pop.
  5. Some people’s lives are destroyed by the difficulties they face.

MAKE IT SPIRITUAL
Read James 1:2-4

  • What are some of the things youth experience in life that are painful?
  • Ask the youth to share some of the trials a typical youth may face?
  • What are some trials that Christians may face?
  1.  Take out the balloon with a bit of water in it without drawing attention to the water inside.
  2. Move the balloon with water in it toward the flame.
  3. while holding the stem of the balloon, move it in a very small circle on top of the flame so that it is directly over the flame, but so that the flame is not concentrated on one spot for two long. You can do this for quite a long time – at least 10 seconds without the balloon popping. This is because the little bit of the water in the balloon draws the heat away from the balloon and disperses it.
  4. Explain that the balloon has a bit of water inside it and this allows it to withstand the fiery trial.

MAKE IT PRACTICAL

  • In John 7:37-38 Jesus promises us that if we come to Him, he will give us living water.
  • Romans 8:28 tells us that when Christ is in our lives, all things work for good.
  • If we have Jesus, the living water, in our lives, we will be victorious over the circumstances of life and the fiery trials.
  • What are some of the circumstances, trials, or difficult situations you face in which you can you let Christ take the heat for you?
  • What difference does Christ make in a person’s life?

MAKE IT PERSONAL

  • What difference has Christ made in your life?
  • How can Christ help you to face the your own circumstances trials or difficult situations?
  • What can you do differently this week to trust Christ in the situations you will face?

KEY SCRIPTURE VERSE

James 1:2-4

“Consider it pure joy, my brothers and sisters, whenever you face trials of many kinds, because you know that the testing of your faith produces perseverance. Let perseverance finish its work so that you may be mature and complete, not lacking anything.”

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Clinging to God – Object Lessons from a Clothespin

A clothespin is used to attach clothes to a clothesline. It can also serve as a reminder that we need to cling to our lifeline – we need to cling to God (Deuteronomy 13:4). And clothes aren’t the only thing that needs washing. We need to be washed clean as well. And God washes us white as snow. (Isaiah 1:18) The scriptures lists a variety of things we should cling to, things we should hold on to, but in reality most of those other things listed have the same purpose – to help us to cling to God.

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What You Need

  • Lots of clothespins. You can easily buy them by the hundreds. You want the spring loaded ones.

Games using Clothespins

  • Blind Clothespin Pick-up – Clothespins are strewn throughout the room. While blindfolded, youths must pick up as many clothespins as possible within 60 seconds. The youth with the most clothespins wins.
  • Clothespin Grab – Each youth pins 5 clothespins to his or her clothing. The objective is to grab a clothespin from another youth’s clothing while protecting your own, all the while staying within a designated play area. If you lose all of your clothespins you are out of the game, but as long as you still have at least one you can continue to play. Any clothespins you grab must be attached to your won clothing before you can grab another one. At the end of a designated time, the youth with the most clothespins wins.
  • Clothespin Jiggle – Attach several clothespins to everyone’s sleeves, pant legs, and shirts. Youth must jiggle jiggle themselves around and try to get rid of the clothespins. They may not touch them to remove them. The person who has been able to get rid of the most clothespins after a given time has passed wins.
  • Clothespin Knockoff – Pin a clothespin to the clothing in the center of each youth’s back. Youth must knock off the clothespins from other youth, without getting theirs kocked off. Players cannot pick up clothespins that have been knocked off and they cannot touch the clothespins on their own backs. They also cannot GRAB the clothespins but can only swipe at them.
  • Clothespin Puller – Pin 50 clothespins each all over the clothes of a team representatives. The youth must then pull off all 50 clothes pins. First to do so, wins.
  • Clothespin Relay – The first person in line for each team must pin the clothespin to the next person in line. Only then can that person unpin it and pin it to the next person in line. Continue to the end of the line. The first team to get to the end wins. Make it more difficult by forcing them to hold hands in a chain and by not allowing them to use their hands to pass the clothespins. Add more clothespins for more fun.
  • Clothespin Sorting – Place words to a scripture verse on sheets of paper and attache them to a clothesline. First team to place them in order wins. Variation: Instead of words from a scripture verse, place key events in a Bible narrative on the pieces of paper. First team to put them in the right order wins.
  • Clothespin Tag – This wild game is the opposite of clothespin Grab. Give every person 5 clothespins as they enter. When everyone has their clothespins, tell them you’re giving them two minutes to get rid of their clothespins. The only way to get rid of them is to pin them to someone else. Chaos results as everyone tries to get rid of their clothespins!! At the end of the designated time, the person with the least clothespins wins. Turn this into a “get to know you” icebreaker by requiring each person must state one “Fun Fact” about themselves for each clothespin they are wearing.
  • Clothespins Face-off – In this game, students pin as many clothespins to the face of someone on their team as possible. They cannot pin them to hair, but only to the face. The team with the most clothespins attached to the chosen team members face at the end of the designated time is the winner.
  • Clothespins Pick-up – Using one or two clothes pins, the youth must pic up various objects using only the clothespins and place them in a box or container. The clothespins are the only thing that can touch the objects to move them.
  • Hair Clips – The objective is to be the team with the most clothespins pinned to the hair of one of the team members. One at a time, team members run to a box, grab one clothespin, and run back to their team and pin it to the hair of the chosen team member. The game is over when time runs out or there are no more clothespins.
  • Hanging the Clothes – Give each team of youth a sack of clothes with the same type and number of items in each sack. Hang a clothesline across the room or use a real one outdoors. The first team member must run to the clothesline and pin all the clothes on the line then run back to the team. The next person in line rins to the clothesline and puts on all the clothes and returns to the team where he or she removes them and places them back in the sack. Repeat the process until all team members have gone. The first team to finish wins.
  • Lizard’s Tail – Youth pair up and one person behind the other with his or her hands on the hips of the person in front of them. The person at the rear has a clothespin attached to the middle back of his or her shirt. Players try to eliminate other teams by pulling off the tail of other teams. Only the person in the front can use hands to pull off the clothespins. The person in the back must keep his or her hands on the hips of the person in front at all times. If their hands lose contact, the pair is eliminated. If you lose your tail you are eliminated. Last team remaining wins.
  • Pinned Together – Youth pair off and each pair uses 5 to 10 clothespins to attach themselves together. They must them complete a series of actions without losing the connections between them. The pair with the most clothespins still in place wins. Actions could include racing to an object, climbing over or under obstacles, doing a dance move, etc.

TAKE IT TO THE NEXT LEVEL

MAKE IT SPIRITUAL

  • What is the purpose of a clothespin?
  • What are some of the ways we use clothespins?
  • What are the characteristics of a good clothespin?

The Main purpose of a clothespin is to hold on to the line so that the clothes do not get blown away. Their main purpose is to attach the clothes to the line. When the spring in a clothespin loses its strength, they become weak and re easily detached.

Looking at the verses below, what are some things we need to hold on to?

  • Deuteronomy 10:20 – “You shall fear the LORD your God; you shall serve Him and cling to Him, and you shall swear by His name.”
  • Deuteronomy 11:22 “For if you carefully keep all these commandments which I command you to do; to love the LORD your God, to walk in all His ways, and to hold fast to Him;
  • Deuteronomy 13:4 – “You shall walk after the Lord your God and fear Him, and keep His commandments and obey His voice; you shall serve Him and hold fast to Him.”
  • Joshua 22:5 “But take diligent heed to do the commandment and the law which Moses the servant of the LORD commanded you, to love the LORD your God, to walk in all His ways, to keep His commandments, to hold fast to Him, and to serve Him with all your heart and with all your soul.”
  • Job 27:6 “My righteousness I hold fast, and will not let it go; my heart shall not reproach me as long as I live.”
  • Psalm 63:8 – “I cling to you; your right hand upholds me.”
  • Proverbs 4:4 – “Then he taught me, and he said to me, “Take hold of my words with all your heart; keep my commands, and you will live.”
  • Proverbs 4:13 – “Take firm hold of instruction, do not let go; keep her, for she is your life.”
  • Hebrews 4:14 – “Seeing then that we have a great High Priest who has passed through the heavens, Jesus the Son of God, let us hold fast our confession.”
  • Hebrews 10:23 – “Let us hold unswervingly to the hope we profess, for he who promised is faithful.”
  • Romans 12:9 – “Love must be sincere. Hate what is evil; cling to what is good.”
  • Philippians 3:12 – “Not that I have already obtained all this, or have already arrived at my goal, but I press on to take hold of that for which Christ Jesus took hold of me.”
  • 1 Thessalonians 5:21 – “Test all things; hold fast what is good.”
  • 1 Timothy 6:12 – “Fight the good fight of the faith. Take hold of the eternal life to which you were called when you made your good confession in the presence of many witnesses.”
  • Timothy 1:13 – “Hold fast the pattern of sound words which you have heard from me, in faith and love which are in Christ Jesus. that word which I preached to you; unless you believed in vain.”
  • Titus 1:9 “holding fast the faithful word as he has been taught, that he may be able, by sound doctrine, both to exhort and convict those who contradict.”
  • Revelation 2:13 “I know your works, and where you dwell, where Satan’s throne is. And you hold fast to My name, and did not deny My faith even in the days in which Antipas was My faithful martyr, who was killed among you, where Satan dwells.”
  • Revelation 3:11 – “I am coming soon. Hold on to what you have, so that no one will take your crown.”

MAKE IT PRACTICAL

  • How do we hold fast to God?
  • What thoughts come to mind when you consider CLINGING to God?
  • How do you feel when you are close to God? How does it affect how you live and how you treat others?
  • When have you felt separated from God? How do we restore the closeness?
  • How do we hold fast to God when our grip weakens?
  • Of the various things mentioned in scripture, what do you find it most difficult to hold on to in your spiritual walk?

MAKE IT PERSONAL

  • From scripture, what is missing in your life right now of those things you are told to hold on to, to cling to?
  • To take hold of God you must let go of the world. What things are you holding on to instead of God? What do you need to let go of?
  • What can you do to draw closer and cling more tightly to God this week?

KEY SCRIPTURE VERSE

Deuteronomy 13:4 – “You shall walk after the Lord your God and fear Him, and keep His commandments and obey His voice; you shall serve Him and hold fast to Him.”

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MORE IDEAS? See “Creative Object Lessons”

200 page e-book that explains everything you need to know when planning your very own object lessons. It contains 90 fully developed object lesson ideas and another 200 object lesson starter ideas based on Biblical idioms and Names / Descriptions of God.

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The Key to Heaven

A key is almost a universal symbol around the world. Keys promise access, freedom, transport, protection, and safety. A key is used to represent access to something of value just as a physical key opens up a door or something that was previously inaccessible. The key is also used in the Bible, both literally and symbolically.

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What You Need

  • A variety of old keys include a House Key. You’ll also need at least one key for each youth. Most people have a variety of old keys lying somewhere around the house. You can also visit a locksmith to get old keys that did not work or blank keys.

Games using Keys

  • Key Toss – Line up the youth a set distance from a wall with no obstructions between the youth and the wall. Youth take turns tossing their key toward the wall in an attempt to get as close to the wall as possible. The key closest to the wall or even leaning up against the wall is the winner. To add a little more difficulty, require the keys to hit the wall to be a valid toss.
  • Drown the Key – Fill a bowl or wide mouth glass, or glass jar with water until the water level is about 1 inch from the top. Cover the bowl or wide mouth glass jar with a paper napkin, being careful to not get it damp. Secure the napkin to the top of the jar with a rubber band and then lie the key across the top. Using a sharp pencil, each youth takes a turn poking a hole in the napkin. The game over when the key drops into the water. The objective is to not be the person who caused the key to fall. If you want the game to go faster, require that the pencil touch the water when it is poked through the napkin. This creates bigger holes and moves the game along faster.
  • Key Taps – Everyone sits around a table with a metal key in their hand. The rules are simple. One tap of the key on the table moves the game play to the next person on the right. Two taps of the key moves the plat to the person on the left. Choose someone to start. The first person taps the key on the table either once or twice. If it is tapped once, the person on the right gets to tap next. If it is tapped twice the person on the left gets to tap next. If someone taps out of turn or face to tap, they are eliminated from the game or given a forfeit.
  • Which key? – Have a variety of keys lined up on a table. Youth are to try to make a list what each key fits. The youth to get the most correct wins.

TAKE IT TO THE NEXT LEVEL

DISCUSSION

  • Have the youth take out any keys they have with them.
  • How many keys do you have?
  • Who has the most keys?
  • How old were you when you were given your first key? How did it mke you feel?
  • * What does each key open or give you access to? A house key, a car key, a bike key, an office key, a key to your church, a luggage key, a locker key?
  • What is the purpose of a key?
  • Why are keys important?
  • How does it feel to lose a key?
  • What are some things we know about keys?
  • If your keys could tell a story, what would they tell?
  • What do your keys say about you?

Keys are unique. There are wooden keys, iron keys, large keys, and small keys. They each have a purpose. Without the right key for the right lock, we are totally locked out. We cannot get in, to access what is beyond the lock. We have house keys, car keys, a mailbox key, an office key, a desk key, a key to a diary, a drawer, a locker, the garage. There are keys you have been given, keys you found, keys you no longer need, keys from relatives. Our keys could tell wonderful stories. There are keys who have lost their purpose. Keys to forgotten places. Keys to places that no longer exist. Keys to the past. Keys that open a magical place. Keys to treasures. Many people evaluate life by the keys they own – they key to a nice house, an expensive car. But we also use the same word when we talk about the keys to to success, or the keys to happiness. Keys may be small, but they can open up great things. The Bible also mentions keys.

MAKE IT SPIRITUAL

What do the following scriptures say about keys?

  • Deuteronomy 30:20 – “You can make this choice by loving the Lord your God, obeying Him, and committing yourself firmly to Him. This is the key to your life.”
  • Proverbs 4:13 – “Take hold of My instructions; don’t let them go. Guard them, for they are the key to life.”
  • Isaiah 22:22 – Eliakim was someone who had the power to control entry into the kingdom. As the king’s steward, he decided who could or could not have access to the king.
  • Revelation 3:7-10 – “To the angel of the church in Philadelphia write: These are the words of him who is holy and true, who holds the key of David. What he opens no one can shut, and what he shuts no one can open. I know your deeds. See, I have placed before you an open door that no one can shut. I know that you have little strength, yet you have kept my word and have not denied my name. I will make those who are of the synagogue of Satan, who claim to be Jews though they are not, but are liarsI will make them come and fall down at your feet and acknowledge that I have loved you. Since you have kept my command to endure patiently, I will also keep you from the hour of trial that is going to come on the whole world to test the inhabitants of the earth.”
  • Matthew 16:13-20 – Peter’s confession opened the way to heaven.
  • John 14:5-14 – Jesus is the only way that gives you access to God. He not only opens the door, but he is the door. (John 10:7,9)

MAKE IT PRACTICAL

  • How does a person access God?
  • How do we move into the presence of God?
  • How do we gain access to the blessings of God?
  • What benefits does access to God give us as believers?

MAKE IT PERSONAL

  • Are you struggling with the key to life?
  • Are you feeling locked out and left alone?
  • Do you feel separated from God? Or from his blessings?

Let Jesus meet you at the door of your heart! He will let you in for Christ is your Key! He wants to open your way to God and all that God promises. He is the way to heaven, the access to forgiveness, the truth that will set you free from the bondage of sin, the key to life everlasting. Today is the day to open your heart. Eternity is a long time to be locked out.

KEY SCRIPTURE VERSE

John 14:6 – “Jesus told him, “I am the way, the truth, and the life. No one can come to the Father except through Me.”

 

MORE IDEAS? See “Creative Object Lessons”

200 page e-book that explains everything you need to know when planning your very own object lessons. It contains 90 fully developed object lesson ideas and another 200 object lesson starter ideas based on Biblical idioms and Names / Descriptions of God.

Learn More…

Marshmallow Olympics

Marshmallow Olympics
Use marshmallows as an object lesson and tie it in to a well known Harvard study on delayed gratification and success. Waiting on God is a Biblical concept and something all youth need to learn. Patience in relationships, in sexuality, in simply growing up.

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Make Marshmallow shooters

What You Need

  • 9 oz plastic cups
  • 12 inch balloons
  • LOTS OF marshmallows
  • scissors
  • Duct Tape

Preparation

  1. Place two plastic cups together, one inside of the other, and then use a piece of duct tape around the top opening to secure them together and fold over the edge. Cut off the bottom one third so that both ends are now open. You might want to use the tape to also fold over the bottom end and secure the cups together. (You can also use empty yogurt containers instead of plastic cups)
  2. Tie off one uninflated balloon and cut off a strip from the opposite end.
  3. Stretch the balloon over the bigger end of the cup.
  4. Place a marshmallow inside the cup on the knotted center, pull back on the outer knot, and the marshmallow flies out of the end in the direction you aim it.

Caution – Do this outdoors or in an uncluttered room where it is easy to locate all the marshmallows otherwise they can attract unwanted crawly critters.

What to do

With the marshmallow launcher you can:

  • See who can launch a marshmallow the farthest
  • Try to launch them into the mouth of a teammate across the room
  • Play target practice with a stack of marshmallows
  • Launch a marshmallow up in the air while a teammate runs around and tries to catch it in a bucket
  • launch marshmallows into a trash can or bonfire.
  • Play a game of dodgeball with marshmallow launchers

Other marshmallow games

  • Long-Distance Marshmallow Toss – Youth face a partner and then toss a marshmallow to the partner. With every successful catch they both take a step backwards and try again. If dropped the pair is removed. Continue until one pair survives the toss for the longest distance.
  • MarshmallowShotput – Who can toss a marshmallow the longest distance.
  • Marshmallow Juggle – See which youth can successfully juggle the most marshmallows
  • Marshmallow Lick – Each youth on a team licks a marshmallow, sticks it to their forehead, and run to the finish line and back, to tag the next person until everyone on the team has done it. If the marshmallow falls they must stop, lick it and stick it back on, before continuing.
  • Marshmallow Mind Meld – Put a marshmallow between two people’s foreheads and race to the finish line.
  • Marshmallow Porcupines – Each youth holds a toothpick in their teeth and they must stab a marshmallow with the toothpick and pass it down the row of youth leaving the toothpicks stuck in the marshmallow as it moves to the end of the line. First team to pass the marshmallow to the end wins. No hands allowed. Alternatively the marshmallow with the most toothpicks in it at the end wins.
  • Marshmallow Pyramid – Build the highest pyramid of marshmallows. Make it tougher by having them build it on a teen’s forehead. Who can balance the most marshmallows on nose?
  • Marshmallow Vacuum – Using straws teams of youth must suck up the most marshmallows and place them in cups. No hands allowed.
  • Marshmallow Walk – Youth balance a marshmallow on top of their head, tongue or nose, as they walk to a finish line and back. (If tongue have some replacements available in case they drop)
  • Tallest Marshmallow Tower – Marshmallows must be stacked one on top of the other – straight up without it falling over. Each marshmallow may rest on only one marshmallow below it.

TAKE IT TO THE NEXT LEVEL

 

More than fifty years ago, researchers at Stanford University conducted a study on preschoolers commonly known as the “Marshmallow test.” They were taken into a room and given a marshmallow and told that if they could wait 15 minutes, they would get a second marshmallow. If they ate the marshmallow, they would not get the second one. They then left the child alone in the room with a marshmallow and a hidden camera and waited. Only about 1/3 were willing to wait. In the following years they checked up on the kids as the became adults and progressed in life. Those that were able to wait, that were able to “delay gratification” were on a whole also able to be much more successful in life.

There are quite a few repeats of the experiment on youtube. Here is one of them:
Continue reading Marshmallow Olympics

Setting Priorities for the New Year

The beginning of the year is often the time when people set new goals and priorities for the year ahead. This lesson is adapted from an object lesson on priorities in our Creative Object Lessons ebook.

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You can find this as an illustration here.

An Object Lesson

What You Need

  • Marker than can write on plastic
  • Transparent plastic or glass jar
  • Ping pong balls (or golf balls)
  • Bag of rice
  • Two small plastic bags – You can use more but I prefer two.
  • Large sheet of paper, newspaper classified ads, or whiteboard

Advance Preparation

  1. Place as many ping pong balls in the jar as will fit
  2. Add as much rise as possible to fill the rest of the space
  3. Empty the jar and place the rice into the plastic bags
  4. Discard the ping balls that were not in the jar so that you only have those that fit.

What to Do

  1. Ask the youth to list goals people might have for this new year?
  2. List them on the newsprint or whiteboard so that all can see.
  3. Pass out the ping pong balls and ask the students to write one of the goals for the new year on each Ping Pong Ball
  4. Ask the students to choose three other things to write on the bags of rice.
  5. Pour the bags of rice into the jar, reading each goals as you pour its contents into the jar.
  6. Then do the same with each of the ping pong balls. These will not all fit.
  7. Explain that if you do the small things first, you won’t have time for the important things.
  8. Ask youth to decide which things on the ping pong balls are the most important and place them in the jar first. You might need to replace the labels on some of them or replace them with the leftover ping pong balls.
  9. Then when you put the items for the rice in they will all fall into place and everything will fit.

TAKE IT TO THE NEXT LEVEL

MAKE IT SPIRITUAL

When it comes to setting goals, I sometimes hear two different opinions. I’ve heard people say we should not plan but should be led by the spirit in everything we do. I’ve heard others say that God gave us brains and wisdom to plan in advance and we must make concrete plans. The truth lies somewhere in the middle. We must make plans and be wise with our time, but at the same time our plans must not be so fixed that there is no room for God to add, change, or interrupt those plans for his will to be done.

1. Men of God make plans based upon the wisdom they have

  • Proverbs 6 affirms wise planning and working toward those plans.
  • Proverbs 13:16 “A wise man thinks ahead; a fool doesn’t and even brags about it!”
  • Proverbs 15:22 “Plans go wrong with too few counselors; many counselors bring success.”
  • Proverbs 21:5 “The plans of the diligent lead to profit as surely as haste leads to poverty.”
  • Paul made plans (see Acts 15:36; Rom 1:13)
  • The disciples made plans (Acts 6:1-3)
  • Jesus made plans (Matt 10:5-15; 16:21; 26:17-19)
  • Jesus used plans as an illustration in his teachings (Luke 14:28-31)

2. God’s Word must be a guide for our plans (Psalm 119:9-16; Matthew 4:4; 2 Timothy 3:15-17; Matthew 6:33-34)

3. Our plans must be sensitive and allow room for God to change those plans. (See Acts 16:6-7) James 4:13-14 reminds us that our plans are secondary to God’s. “Instead, you ought to to say, ‘If the Lord wills, we shall live and also do this or that'” (v. 15). Proverbs 16:9, “In his heart a man plans his course, but the LORD determines his steps.”

MAKE IT PRACTICAL

Ultimately, God has one primary goal for each of our lives – to become more like Christ – Romans 8:29; 2 Corinthians 3:18; Galatians 4:19; Ephesians 4:13; 22-24

  • What are some of the goals we should have as Christians in this regard.
  • What goals can we set that will help us to become more and more Christlike?

MAKE IT PERSONAL

  • What are some of your personal goals?
  • If you accomplish each goal, how will Jesus Christ be glorified?
  • How does each goal help you and/or others become more like Jesus Christ?

ADDITIONAL SCRIPTURES

Matthew 6:33

“But seek first the kingdom of God and his righteousness, and all these things will be added to you.”

MORE IDEAS? See “Creative Object Lessons”

200 page e-book that explains everything you need to know when planning your very own object lessons. It contains 90 fully developed object lesson ideas and another 200 object lesson starter ideas based on Biblical idioms and Names / Descriptions of God.

Learn More…