Category Archives: Icebreakers

Activities intended to help a group to begin the process of forming themselves into a team. Youth icebreakers are commonly presented as a game to warm up the group by helping the members to get to know each other.

Valentine Card Puzzler

valentine.jpgGame Materials
Valentine Cards

Game Objective
Youth match their pieces to the card design to find their groups in this Valentine’s Day crowdbreaker.

Game Preparation
1. Select the front panels of several Valentine’s Cards with different pictures. Use 2 identical cards for each group. Each group must have different card.
2. Cut one card of the 2 cards into pieces. The other card remains intact. The number of pieces is determined by the number of people you want to have on each team.
3. Write a question on the back of each piece. Questions should be along the lines of:
* What is your idea of “True Love”?
* What is one characteristics of your ideal mate?
* What was the most romantic date you ever had?
* What was the most special gift you ever gave to someone you love?
* What is the most romantic movie you have seen?
ETC..
4. Place the remaining uncut card on the wall or at each table.
5. One good idea is the keep the peices separate until needed. Once everyone has arrived, place the necessary number of peices in a bag and mix them up.
6. When each person enters the room they are given a piece of the cards that have been cut into jigsaw puzzles, with the question at the back of each.
7. Participants must ask people the question found on the puzzle piece and find the rest of the people whose pieces combine to form 1 card. 8. You may only reveal your puzzle peice after you have answered the question of each other.
9. Only once the puzzle is solved, are participants allowed to find out their respective table or location to group together by matching the picture of the puzzle with the uncut version.

 


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Everything in Common

Materials
Paper and something to write with for each team.

Game Objective
In this icebreaker, teams race to create lists of things that all the team members have in common.

Game Play
1. Form equal-sized teams of at least 3 persons.
2. Give each team a sheet of paper and something to write with.
3. Tell teams to list everything they can think of that all team members have in common. (e.g. like the same band, play the same sports, etc)
4. Let teams have three to five minutes to create their lists.
5. When time is up, ask the team with the longest list to read the similarities they listed.
6. Ask teams who had similarities not already shared to mention them.

Application
* Why is it important to understand the ways we are alike?
* How can the ways we are alike be a bond between us?
* How can similarities benefit the body of Christ?

Variation
Instead of listing similarities, have groups list their differences.
* How can our differences sometimes cause division?
* How are the differences beneficial?
* Why didn’t God create us all the same?

Game extension
Have the entire group list the similarities/ differences they have.

Get Icebreakers ebookIcebreakers Ahead: Take It To the Next Level

This 170 page resource not only provides 52 of the world’s most popular group icebreaker activities and games, but also includes lesson ideas and discussion questions to smoothly transition into conversations about the issues common to most groups.

Click here to find out how to get your hands on this incredible resource!

squirt

watergun.jpgMaterials
1. One water gun. Vary the type of water gun depending on the occasion, whether it is indoor or outdoor, if people are in a mood to get wet or not.
2. Source of water for refills

Game Objective
Participants must name items that fit into a particular category without repeating or taking too long too long to think.

Game Play
1. Sit the group in a circle.
2. Designate one person as the “squirter” for the 1st round and give him/her the filled-water gun.
3. This student calls out a topic, such as “sports cars” and everyone in the game secretly thinks of one or more items in that category.
4. The youth leader calls out the name of a person in the circle to get started.
5. The person whose name has been called must yell out an item that fits the category and another name before the squirter can shoot him/her with the water gun.
6. If you get squirted before you can call out the item, you then become the “squirter” and must select a new category. If the item is a repeat of what someone else has already said, the Squirter can also squirt you and you become the squirter.
7. The previous squirter gets things rolling by calling out the next name!

Variations
1. Choose categories related to your event, a holiday, or a Bible Study Topic and write them on pieces of paper and place them in a bowl. Have the squirters randomly draw the category from among the slips of paper.
2. Add the rule that a person cannot call the person who just called them to make sure the game rotates around the circle.

Warning: Squirters have been known to turn this into an all out water fight against everyone in the circle!

Get Icebreakers ebookIcebreakers Ahead: Take It To the Next Level

This 170 page resource not only provides 52 of the world’s most popular group icebreaker activities and games, but also includes lesson ideas and discussion questions to smoothly transition into conversations about the issues common to most groups.

Click here to find out how to get your hands on this incredible resource!

Showing True Colors

paper.jpgMaterials
1. sticky tape
2. pieces of paper of different colors
Note: To make it easier, add small pieces of double sided tape to each piece of paper so that youth only need to peel off the covering strip to reveal the adhesive.

Game Objective
Youth walk around the room introducing themselves to each other and taping colored paper pieces to people who remind them of that color in some way.

Game Play
1. Give youth several different-color pieces of construction paper and tape.
2. Have kids each walk around the room and introduce themselves to each other. They must share their name and something unique about themselves.
3. As youth are mingling, they must tape each of their construction paper pieces to people who remind them of that color. As they do so, they must tell the recipient why they chose that color for the person. For example, someone may pick Pink for a girl who’s always cheerful, blue for a guy who’s caring and warm, or brown from someone who is “down to earth.”. Comments must be positive in nature.

Note: Leaders should participate and be proactive to ensure all kids are receiving positive comments. If one or more of the youths seems to be getting little attention, personally provide a positive comment for them.

Application
A rainbow is made of many colors. Its the play of various colors that give it its beauty. A rainbow is also the symbol of promise, or hope. God created us all special and we each hold great promise to bring our gifts and talents to brighten up the lives of others and make life more colorful!

 

Get Icebreakers ebookIcebreakers Ahead: Take It To the Next Level

This 170 page resource not only provides 52 of the world’s most popular group icebreaker activities and games, but also includes lesson ideas and discussion questions to smoothly transition into conversations about the issues common to most groups.

Click here to find out how to get your hands on this incredible resource!

Alter Ego

Game Materials
None

Game Objective
Kids are to introduce themselves and tell the group who they would most like to be other than themselves. They may name fictional characters or actual people, either living or dead. For example, kids could name Jean-Luc Picard from Star Trek: The Next Generation, Meryl Streep, Michael Jordan, or Joan of Arc. Kids should not explain their choices. Allow kids to enjoy the mystery of the “why” behind each other’s choices.

Variation
Have kids introduce themselves as the characters or persons they’d like to be and tell their real names later in the meeting or event.

 

Get Icebreakers ebookIcebreakers Ahead: Take It To the Next Level

This 170 page resource not only provides 52 of the world’s most popular group icebreaker activities and games, but also includes lesson ideas and discussion questions to smoothly transition into conversations about the issues common to most groups.

Click here to find out how to get your hands on this incredible resource!

Action Bingo

Game Materials
Print the list of items on a sheet of paper for each person.

Game Objective
Each person must perform the action in front of someone and then those who participated or observed must sign beside the item. Items can be arranged in a normal bingo grid or simply as a list for simplicity. Whoever gets all the items signed first, wins! Wacky and silly fun for everyone. Have a digital camera ready for some really crazy snapshots!

Some possible items are:
* Tell a Joke
* Pretend you are taking a bath or shower in the middle of the room!
* Select someone else to sing a song with you.
* Recite a nursery rhyme.
* Imitate a comic strip character until someone guesses it’s identity.
* Behave like a duck for 10 seconds
* Say something nice about three different people in the room.
* Shake hands with three other people in the room.
* Pantomime a two year old child taking a bone away from a german shepherd dog.
* Walk from one end of the room to the other with an object between you knees.
* Act like an egg being cracked and fried.
* Do an impression of a well known celebrity. Identify the person first.
* Confer with another person and make a short poem about one of the leaders
* Select a few people to aid you in selecting a scene from a popular Bible story and act it out.
* Draw a picture of yourself and give it to someone in the room.
* Find something in your pocket or purse to give to the person on your left.
* Retell the story of Goldilocks and the three bears using the name of four other people in the room as the bears and Goldilocks.
ETC. ADD Your Own Crazy Actions!

 

Get Icebreakers ebookIcebreakers Ahead: Take It To the Next Level

This 170 page resource not only provides 52 of the world’s most popular group icebreaker activities and games, but also includes lesson ideas and discussion questions to smoothly transition into conversations about the issues common to most groups.

Click here to find out how to get your hands on this incredible resource!

Acrostic

An acrostic is an arrangement of words in which certain letters in each line, when taken in order, spell out a word or motto. Ask group members to introduce themselves to each other by using words or phrases that describe them to create acrostics of their own names (or nicknames).

For example:
DIANE: Dynamic, Independent, Able, No-nonsense, Enthusiastic.
TODD: Tried and true, Oh boy, a boy!, Diamond in the rough, Destined for glory.

Variation
Have kids mix up the order of the letters in their names. Then have the rest of the group attempt to figure out each name.

 

Get Icebreakers ebookIcebreakers Ahead: Take It To the Next Level

This 170 page resource not only provides 52 of the world’s most popular group icebreaker activities and games, but also includes lesson ideas and discussion questions to smoothly transition into conversations about the issues common to most groups.

Click here to find out how to get your hands on this incredible resource!

A Little About Yourself

Choose one of the following questions or statements, then have kids introduce themselves by stating their names and responses to the question or statement.

* What is the loudest noise you’ve ever heard?
* What is your earliest memory?
* What is one thing you hope will happen in this group?
* Name all of the places you have lived.
* What is the funniest movie scene you’ve seen?
* Tell about a nickname you had as a child.
* Describe the most extreme weather condition you’ve been in.
* Name one good thing that has happened in another group you have been in.
* Where is your favorite place in nature?
* What is your middle name, or what do you think it should have been?
* Describe the best meal you’ve ever eaten.
* What’s your favorite song? (To add some risk, ask kids to sing a few bars.)
* Describe the most unusual thing that’s happened to you.
* What’s the best thing a friend ever told you?
* What’s the worse chore you’ve ever had?

Select a new question or statement each time you meet with kids.

Get Icebreakers ebookIcebreakers Ahead: Take It To the Next Level

This 170 page resource not only provides 52 of the world’s most popular group icebreaker activities and games, but also includes lesson ideas and discussion questions to smoothly transition into conversations about the issues common to most groups.

Click here to find out how to get your hands on this incredible resource!

Card Sharks

cards2.jpgMaterials
Deck of normal playing cards. Additional decks can be added for larger groups.

Icebreaker Activity
Ask students to pick cards from the deck that represent something about themselves. These repesentations can be as shallow or deep as the students’ imaginations. Have youth mingle and share with one another their names and the cards they have chosen and why. One might choose a two because they have “2 parents” or “two feet” etc. Another student might choose an ace because they strive to “be an ‘ace’ at everything they do… The opportunities are limitless.

Variation
Force specific combinations of youth by telling them to group themselves in groups in which the face value their cards add up to a count of “20.” Choose another sum to rearrange the youth. (Count facecards as 10 or as the corresponding numerical value up to 13) You may also designate groups of 5 and specific poker hands to form…. (e.g. flush, straight, 2 pair-with one extra person to make 5 cards, 3 of a kind, four of a kind, etc.)

Variation
Get the youth to randomly split into two teams and play “go fish” using the remaining cards. The largest team at the end wins. You can also play your favorite game of cards with a little creativity.

Variation
Before the activity, write a question on each card to be shared when the youth are mixing together. (e.g. what is your favorite icecream, most embarassing moment, favorite musicial, favorite scripture, etc.)

Variation
Use the mixer as a game of elimination. When you call out specific groupings of cards, if groups do not meet the specified criteria or are the last group to form meeting the criteria, they are eliminated from the game. Last remaining group is the winner.

Variation
Remove 10s and all facecards. Have students choose a partner who card added to theirs will result in a sum of 10… the combinations are numerous (1-9, 2-8, 3-7, 4-6, 5-5)

Variation
Ask the youth to split into two teams and build the highest house of cards.

Variation
Play a variation of “stratego” between two teams. Remove cards from the deck so that there is 1-ace, 2-two, 3 three’s, etc. Designate jokers as bombs. Leave only one king. The king can be captured by any card. Use the jack with the sword to his head as the spy. Play the game just as you would “stratego”, but have teams send representatives to a person on the opposing team to do battle. Do not reveal the card numbers to teams, but merely who is the victor of the battle. Those who lose battle cannot reveal the victors total to their teams and are removed to a graveyard area. First team to kill the king wins.

Get Icebreakers ebookIcebreakers Ahead: Take It To the Next Level

This 170 page resource not only provides 52 of the world’s most popular group icebreaker activities and games, but also includes lesson ideas and discussion questions to smoothly transition into conversations about the issues common to most groups.

Click here to find out how to get your hands on this incredible resource!

Christmas Forward and Backward

christmas_candy2.jpgMaterials
List of actions, Chairs in a circle, one chair per person.

Game Play
1. Sit everyone in a chair and then give instructions for participants to follow. Instructions should be related to Christmas.

For example,
“If you have on green, move forward one chair”
“If you are wearing red move back three chairs”
“If you haven’t finished Christmas shopping, move back one chair.”
ADD your own…

2. If someone is in the chair you move to, just sit on his or her lap. You can stack people three or four high.

3. The first person to make it all the way around the circle wins.

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