Category Archives: Game Ideas

Adventure Recreation, Crowdbreakers, Group Builders. High-Energy, Holiday Fun, Icebreakers, Messy Games, Puzzles, Relay Races, Scavenger Hunts, Sports Variations, Wide Games, and Simulations.

Card Sharks – Playing the hand you are dealt in life

Decks of cards are easy to find. And everyone knows a card game or two. With this icebreaker, cards are used to sort people into different groups as well as discover a little about each other! They can also be used to explore integrity, doubts, honesty, and personal character.

Card Sharks

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What You Need

Deck of normal playing cards. Add additional decks for larger groups. I have found boxes of enormously sized cards at novelty shops that add even more fun to the games. I’ve even found them as large as an 8-1/2 x 11 sheet of paper.

Using Playing cards to Breaking into Groups

Shuffle cards and let each youth choose one. (You can reduce the size of a deck to your group side by removing some of the numbers of each suit. Once youth have chosen cards, you can force specific combinations of youth by telling them to group themselves in the following ways:

* Red vs Black – Two Teams according to the color of the cards
* Odds & Evens – Two teams according to the value of cards (Face cards have the values Jack-11, Queen – 12, and King – 13)
* Suits – Four teams (Spades, Hearts, Diamonds, Clubs)
* Call out any number and they must form groups that add up to that number.
* BlackJack – Add up to 21
* Poker Hands – Groups of 5 cards (Which group has the highest hand?)
– Four of a Kind – All four cards of each number (groups of four)
– Straight Flush – 5 Cards Grouped by Colors and lined up according to number.
– Full House – 3 of one card and two of another
– 3 of a kind – 3 cards of same number, 2 additional cards
– 4 of a kind – 4 cards of same number, 1 additional card
– Straight – 5 cards in order
– Flush – 5 cards of the same color
– Two Pairs – 2 sets of two plus another card

Games using Playing Cards

  • Build a Tower – Give groups of youth a deck or two of playing cards, inside a box, and ask them to build the tallest tower in a given period of time. Do not say it is a competition between groups. Just that in X minutes the tallest tower wins. The tallest tower could actually be built when they put all their resources together. What lessons can we learn from this?
  • Card elimination – When you call out specific groupings of cards (or poker hands), The youth must scramble to form them. If groups do not meet the specified criteria or are the last group to form, they are eliminated from the game. The last remaining group is the winner.
  • Card Identity – Ask students to pick cards from the deck that represent something about themselves. These representations can be as shallow or deep as the students’ imaginations. Have youth mingle and share with one another their names and the cards they have chosen and why. One might choose a two because they have “2 parents” or “two feet” etc. Another student might choose an ace because they strive to “be an ‘ace’ at everything they do… The opportunities are limitless.
  • Card Mixer – Before the activity, write a question on each card to be shared when the youth are mixing together. (e.g. what is your favorite ice cream, most embarrassing moment, favorite musician, favorite scripture, etc.) Match these questions to a future discussion!
  • Go Fish! – 5 cards are dealt to each player. In turn, players ask another player for his/her cards of a specific rank. (Example: “Ken, do you have threes?”) A player may only ask for a card of which he already holds at least 1 card.The person asked must hand over all cards of that rank. If the call was successful, the player has another turn. But if the player asked has no cards of that rank, he says “Go fish”, and the asking player draws the top card from the deck and it’s the next player’s turn. When a player has all 4 cards of a rank they are placed face up on the table. The game ends when all sets are formed, and the player with the most cards wins.
  • Playing Card LIne-up – Instruct the youth to not peek at their cards, then pass out one playing card to each member of the group (you may need a few decks …). On your signal, each youth places the card on their forehead so that others can see the card. Without talking, all youth then group by suit, and then in numerical order (Is Ace high or low? ) Instead of placing them on their forehead where they can fall off, you can also punch a hole in each card and hand them on a strong around the youth’s necks so that it hangs in the back where they cannot see it but others can. What worked or didn’t? Who were the leaders? What are some lessons?
  • Stratego – Play a variation of “stratego” between two teams. Remove cards from the deck so that there is 1-ace, 2-two’s, 3 three’s, etc. Designate jokers as bombs. Leave only one king. The king can be captured by any card. Use the jack with the sword to his head as the spy. Play the game just as you would “stratego”, but have teams send representatives to a person on the opposing team to do battle. Do not reveal the card numbers to teams, but merely who is the victor of the battle. Those who lose battle cannot reveal the victors total to their teams and are removed to a graveyard area. First team to kill the king wins.
  • Team Sit – Give each team a suit of cards, shuffled and one chair. On your signal, players look at their cards and without talking the ace takes the chair. 2 sits on their knees. 3 sits on the next person’s knees. First team to sit in a line wins.
  • Ten – Remove 10s and all face cards. Have students choose a partner whose card added to theirs will result in a sum of 10… the combinations are numerous (1-9, 2-8, 3-7, 4-6, 5-5) Last cuple to pair up is eliminated. Blindly exchange cards with at least 3 people then have then go again , repeating until you have a winner.

A Card Game and a Lesson

Play a game of “I Doubt It” it with the cards.

  1. Divide into 2 to 4 teams.
  2. In this game the objective is to be the first team to discard all of their cards. The team who goes first must discard their aces face down, the second two’s, third, three’s… through King’s. Each time play comes back to the team, a new player must place the cards down, rotating through team members.
  3. As the team places the cards down they must announce the quantity of cards being played (i.e. 2 aces, 1 two, 3 threes, 1 jack, 4 queens, etc.) If a team doesn’t have a card of the value they are supposed to play, then they must bluff.
  4. A team may also bluff at any time by including additional cards of another value in with the cards of the correct value they are playing. For example a person may only have two aces, but includes a six and calls out “three aces.”
  5. At any time another team may shout “I doubt it.” The team that just played cards must turn them over and reveal them. If the revealed cards were a bluff and not 100% what they were claimed to be, the team picks up the entire discard pile. If they were telling the truth, then the team who yelled “I doubt it” must pick up the entire discard pile.
  6. The game continues until one team runs out of cards.

TAKE IT TO THE NEXT LEVEL

Discussion

  • What is the primary objective of the card game “I doubt it”? What are some of our objectives in life? What does winning mean to you?
  • What type of person is best at this game? Did anyone in this game get a reputation for dishonesty or for integrity? What reputation do you have with others? How did you get that reputation?
  • What elements of this game caused you to lie, misrepresent the truth, or stretch the truth? What things tempt you to be less than honest in real life? What things tempt you to act against your normal character?
  • Are you known for your honesty, for your integrity? What actions in life build / destroy a person’s character / reputation? Why is a good reputation important? How does our reputation affect how others respond to us?
  • Is TRUTH flexible? Why or why not? Is there such a thing as absolute truth? Why or why not?

MAKE IT SPIRITUAL

INTEGRITY: How often in life do we try to gain – benefit by either stretching the truth or by an outright lie? How many times do we sacrifice honesty and integrity to get ahead of others in the game of life? While in this game we might get away with it do people get away with it in life? Is integrity really important? Honesty?

Why is integrity important to God? (1 Kings 9:4, 1 Chronicles 29:17, Job 2:2-4, Titus 2:7, Proverbs 10:9)
Instances of integrity in the Bible:

  • Jacob, in the care of Laban’s property (Genesis 31:39)
  • Joseph, in resisting Potiphar’s wife (Genesis 39:8-12, 40:15)
  • Moses, took nothing from the Israelites for his services (Numbers 16:15)
  • Samuel, in took nothing from the people for his services (1 Samuel 12:4)
  • David, in self-reproach for the cutting of Saul’s robe (1 Samuel 24:5)
  • Daniel, in staying pure and upright (Daniel 1:8-20; Daniel 6:4)
  • Nathanael, in whom was no guile (John 1:47)
  • Peter, when offered money by Simon Magus (Acts 8:18-23)

DOUBTS: All of us have doubts at one time or another, but that doesn’t mean we give up. We make choices the best we can not knowing what the next card in life holds for us.

What are some of your doubts related to the Bible and your faith?
Divided the youth into groups to write a short monologues of doubts that the following Biblical characters might have had:

  • The disciples when caught on the sea in storm (Mark 4:26-40)
  • Noah when he was asked to build the ark (Genesis 6,7)
  • Abraham when asked to sacrifice Isaac (Genesis 22:1-10)
  • Moses when God asked him to go to Pharoah (Ex. 4:1-13)
  • David when he faced Goliath (I Samuel 17,18)
  • Daniel when he was thrown to the lion’s den (Daniel 6)
  1. What options did the above people have in responding to their doubts? Why do you think they acted as they did?
  2. How could you rewrite the above passages as modern situations which might create similar doubts.
  3. What was the time of greatest doubt in your life, and why? Was it similar to any of the characters above?
  4. How are your doubts different or similar? Explain.

MAKE IT PERSONAL

Make a commitment to live a life of integrity, to face your doubts and keep playing the game regardless of the cards you have been dealt in life!

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MORE IDEAS? See “Creative Object Lessons”

200 page e-book that explains everything you need to know when planning your very own object lessons. It contains 90 fully developed object lesson ideas and another 200 object lesson starter ideas based on Biblical idioms and Names / Descriptions of God.

Learn More…

Bubbly Christians

Everyone loves soap bubbles – Preschoolers, Children, Youth and Adults. They gleam and sparkle in all the colors of the rainbow. They float along and drift in delightful and unexpected ways. They come in all sizes and shapes, and can be caught or set free, alone or connected. But one thing is true of all bubbles. There will come a time when each bursts and is forever lost. Bubbles do not last forever. They remind us to focus on this things that last forever.

Bubbly Christians

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What You Need

1. Soap Bubbles

You can buy ready-made soap bubble solutions with wands inside, but it is so much cheaper to make your own by simply mixing together the following ingredients in a container:

  • 1/4 cup glycerin – You can find it at drugstores
  • 1/2 cup dish soap – Various dish washing detergents will have different characteristics so experiment a little to get the best solution.
  • 2 cups warm water – Distilled water is recommended by some.

2. Bubble Wands

For bubble wands you can use pipe cleaners, plastic lids with a hole cut in the center, a can or round plastic container with the bottom cut out, fly swatters, a slotted spoon, a wire whisk, cookie cutters, strainers, cheese graters, or a clothes hanger wrapped tightly with cotton string.

Games using Soap Bubbles

  • Biggest Bubble – Using a bubble wand, see which team can blow the biggest bubble without popping it.
  • Biggest Bubble using only your hands – Put your fingers together so they form an opening, dip your hands in a bowl of bubble solution to get a bubble film, and if you blow gently, you can make bubbles up to two feet in diameter.
  • Bubble Archery – Place a bullseye target at the end of the room. Youth must blow a bubble from behind the line and then use their breath to blow it into the target to get points.
  • Bubble Baseball – Divide the youth into teams and have them stand in line one behind the other. Set up a turn around point at some distance from the starting line. One at a time the someone from each team will blow a bubble and catch it on their wand. They must then run to the turn around point and back to their team with out losing or popping their bubble. When they return to the start then the next person in line goes. If a bubble pops or they lose their bubble from their wand they must run back to the start and begin again. The team with all their players to finish first wins.
  • Bubble Blast – With just one breath, see who can blow the most bubbles. If you get a good deep breath, you’ll be amazed just how many bubbles you can blow!
  • Bubble Catch – Blow a limited number of bubbles then youth run after them and try to catch them on their wand. If they pop the bubble or don’t manage to catch one they are out.
  • Bubble Count – One youth blows bubbles while you call out a number. The first person to pop that many bubbles wins.
  • Bubble Dodgeball – Youth each get a bubble wand and bubbles and staying in a designated area they try to blow bubbles at each other. If a bubble pops on you, you are out. Players must be stationary in one spot and can only pivot on one foot, but can duck and twist to avoid the bubbles. They can even blow them away.
  • Bubble Float – Who can float one bubble in the air the longest before it pops. Youth can keep their bubble floating in the air the longest by blowing gently underneath it. Variation, give the team 30 seconds to blow the bubbles. After the 30 seconds is finished, time them until the last bubble pops.
  • Bubble Freeze – Youth blow bubbles on a paper plate and then, before the bubbles pop, put them in the freezer. Biggest frozen bubble wins.
  • Bubble Pop – Form pairs or teams. One person (or more) blows the bubbles while another person pops them. The pair / team who pops the most bubbles in 1 minute wins. Make it more difficult by not allowing them to use their hands. Change it up by requiring the bubbles to be popped with different body parts – nose, ear, elbows, foot, etc.
  • Bubble Race – Divide the youth into teams. Teams line up in single file lines. Mark off a finish line at least ten feet away. The person at the front of the line must blow a bubble and he or she must then guide that bubble across the finish line. He or she then runs back to the team and sends the next person to do the same thing. If anyone’s bubble pops or floats away, they must go back and start all over. This continues until every member of one team gets a bubble over the line and makes it back to her team.
  • Bubble Race – Youth must blow their bubble along the race track and across the finish line!
  • Bubble Stack – One person blows a bubble while another catches it on the bubble wand. Another team member blows another bubble, which also must be caught and placed on top of the first bubble. The team with the highest stack at the end of sixty seconds wins.
  • Highest Bubble – Who can blow a bubble the highest into the air?
  • Mega Bubble – This game from Minute to Win iIt requires the youth to first blow a bubble from behind a starting line, then use their own hot air to move it across the play area and through a waiting hoop that is hung from the ceiling. The smaller the hoop, the more difficult the challenge. You can also increase the distance to the hoop to increase the challenge. Rules: You cannot touch the bubbles. If a bubble bursts while traveling through the hoop it does not count – it must actually go through the hoop and be seen on the other side. You may not touch the hoop itself. If a player must return to the beginning and start again, he or she must be standing behind the foul line to blow the next set of bubbles.
  • Nested Bubbles – Blow bubbles inside of bubbles. Using straws, who can get the most bubbles inside of a bubble without it popping.

TAKE IT TO THE NEXT LEVEL

Use the games as a discussion starter about the things in life that are temporary vs. eternal.

MAKE IT SPIRITUAL

  • What do all bubbles have in common? – Eventually they all burst!
  • What are some things that last forever?
  • What are some things that we strive for in life that are only temporary?
  • Why is it so much easier to focus on the temporary things?

Some bubble last longer than others, but in the end the bubble bursts. The same is often true of life’s attractions.

  • What are some things in life that may at first seem long lasting but in reality are only temporary?

Explain that each bubble is filled with air. While you cannot see the air you know its there because it gives the bubble its shape. In life sometimes we must believe in what we cannot see and this is called faith.

  • How is faith related to the desire to live for things that are eternal rather than temporary?

Bubbles grab our attention. So do the things of the world. In fact the bubble is like a small little world.

  • What are some of the things in life that grab our attention?

MAKE IT PRACTICAL

  • What are the characteristics of a person that is living for eternal things?
  • What things do they live for? Focus on? Strive for?
  • How can a reminder that so many things are temporary change the way a person thinks and lives life?
  • How can having an eternal perspective on things affect a person’s focus? Dreams? Aspirations? Actions? Priorities?

MAKE IT PERSONAL

  • What are some of the priorities in your life right now?
  • Are these things more beneficial for the here and now or for the eternal?
  • Are you focused on things that will last?
  • What would change if you had a more eternal perspective on life?

SCRIPTURE VERSES

  • James 4:13-14 – “Now listen, you who say, “Today or tomorrow we will go to this or that city, spend a year there, carry on business and make money.” Why, you do not even know what will happen tomorrow. What is your life? You are a mist that appears for a little while and then vanishes.”
  • Matthew 6:19-21 – “Do not store up for yourselves treasures on earth, where moths and vermin destroy, and where thieves break in and steal. But store up for yourselves treasures in heaven, where moths and vermin do not destroy, and where thieves do not break in and steal. For where your treasure is, there your heart will be also.”
  • Luke 12:15-21 – “Then he said to them, “Watch out! Be on your guard against all kinds of greed; life does not consist in an abundance of possessions.” And he told them this parable: “The ground of a certain rich man yielded an abundant harvest. He thought to himself, ‘What shall I do? I have no place to store my crops.’ “Then he said, ‘This is what I’ll do. I will tear down my barns and build bigger ones, and there I will store my surplus grain. And I’ll say to myself, “You have plenty of grain laid up for many years. Take life easy; eat, drink and be merry.”‘ “But God said to him, ‘You fool! This very night your life will be demanded from you. Then who will get what you have prepared for yourself?’ “This is how it will be with whoever stores up things for themselves but is not rich toward God.”
  • Colossians 3:1 – “Since, then, you have been raised with Christ, set your hearts on things above, where Christ is, seated at the right hand of God.”
  • 1 John 2:15-17 – “Do not love the world or anything in the world. If anyone loves the world, love for the Father is not in them. For everything in the world—the lust of the flesh, the lust of the eyes, and the pride of life—comes not from the Father but from the world. The world and its desires pass away, but whoever does the will of God lives forever.”
  • Mark 8:34-36 – “Then he called the crowd to him along with his disciples and said: “Whoever wants to be my disciple must deny themselves and take up their cross and follow me. For whoever wants to save their life will lose it, but whoever loses their life for me and for the gospel will save it. What good is it for someone to gain the whole world, yet forfeit their soul?”
  • Matthew 6:31-33 – “So do not worry, saying, ‘What shall we eat?’ or ‘What shall we drink?’ or ‘What shall we wear?’ For the pagans run after all these things, and your heavenly Father knows that you need them. But seek first his kingdom and his righteousness, and all these things will be given to you as well.”

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MORE IDEAS? See “Creative Object Lessons”

200 page e-book that explains everything you need to know when planning your very own object lessons. It contains 90 fully developed object lesson ideas and another 200 object lesson starter ideas based on Biblical idioms and Names / Descriptions of God.

Learn More…

Bandana Games

Bandana’s are one of those multipurpose items that should be in every youth minister’s tool kit. They can be used as blindfolds, to replace a short length of rope, as flags and to identify teams. They can be bought in bulk relatively cheaply or if you have someone in your church with a sewing machine and a little time they can be made from a few yards of cloth or even cheap sheets. If you can’t find bandanas, you can always substitute cloth handkerchiefs, washcloths, or cloth napkins. Get enough for your entire youth group to have one each, and in different colors so they can easily be used to identify different teams.

Youth Bandana Games

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Games using Bandanas

  • Dragon’s Tail – Split the youth into several teams of approximate equal number. Each team links together into a chain by lining up one behind the other and placing their hands on the waist of the person in front of them. You can also simply have them link hands or elbows. The last person on each team is given a bandana to hang from his or her pocket as the dragon’s tail. Teams must work together to chase and capture the tails from other dragons. Only the person at the front of the chain can grab a bandana from another team. They team can twist around to try to protect their own dragon’s tail but they are not allowed to disconnect. Once a team’s bandana has been taken or they disconnect, their dragon is dead and the team is out. The last team standing or the team with the most bandanas wins. If you are adverse to the idea of a dragon, you can also call it lizard’s tail.
  • Capture the flag – Divide the youth into two teams, each with its own territory. Each team will have a bandana – a flag, which must be guarded by some team members while others try to grab the opponent’s flag. If an opponent is in your territory, you can tag them and send them to jail – a designated area where prisoners are kept. Players must stay in jail until one of their own team can run in and tag them to free them. (Only one prisoner can be rescued at a time.) A team wins the game by capturing the other flag and bearing it back to their home territory.
  • Barnyard – Divide the youth into two or more teams and assign an animal to each team (ie: pig, cat, cow, dog, duck, horse, monkey, owl, rooster, sheep, snake, etc.) Blindfold one youth from each team and have them stand in the center of the room. Send each team into a different corner or area of the room. On your signal each team makes the sound of its animal and the youth in the center must find their team. First to do so wins. Or, give everyone a blindfold and a pice of paper with an animal. On your signal they must group themselves together by team using only the sounds of their animals. DEBRIEF: How did you recognise your group? In what ways do others recognise us as Christians?
  • Foxtails – Each youth is given a bandana (a foxtail) that must be put in his or her back pocket (or sticking out of their pants). At least 2/3 of the bandana must be sticking out and no knots can be tied in the bandana. The play area can be marked off or can simply be a room and when someone is eliminated that must stay touching the wall of the room at all times. Each player’s goal is to grab as many other foxtails from other youth as possible without losing his or her own foxtail. You aren’t allowed to guard your foxtail or otherwise use your hands to keep people from grabbing your foxtail. Turning and twisting your body is allowed and of course running away. If a player’s foxtail is taken, that player must then go to the sidelines. S/he may stand on the sidelines and grab foxtails as players run by, but may not step back into the game. The last person still standing in with their foxtail intact is the winner. Variation: Instead of going to the sidelines, players must immediately stop and place the foxtail on the ground and place a foot on it. They can keep playing, but must keep their foot on the foxtail at all times – only pivoting in a circle.
  • Bandana Relay – For this game you’ll not only need a bandana for each team (4-10 persons on a team), but also a marble and paper cup for each team as well. Each person on the team must hold onto the bandana with both hands. The bandana must be held out straight and flat forming a makeshift tabletop. The paper cup is then balanced upside down on the bandana and a marble is perched on top of the cup. Most paper cups will have a small rim around the bottom so the marble won’t simply roll off. The objective is for a team to work together to move the marble from one point to another, navigating any obstacles along the way, without dropping the marble. If marble rolls off the cup, the team must start over. First team to the goal line wins. Variations: Place obstacles in the path of the groups such as a tables or chairs, force them to go through doorways, up stairs, or under a table.
  • Blind Lineup – Give each youth a bandana to use as a blindfold, and then ask the group to put order themselves from the the shortest to the tallest in order fo height.
  • Sherpa Walk – In this game, youth are paired up and one person is blindfolded and led to a previously designated location. The focus is not on speed but on trust and safety. The guide cannot touch the blindfolded person but must lead them using only verbal commands. As a variation you can also require three tasks along the way such as to smell something, to touch something, to identify an object, to eat something, etc. DEBRIEF: What spiritual truths are illustrated by the way we have to watch what each person is doing so that we can warn them about things in their path or compensate for them as they go through their journey. Sometimes they may not even see what lies before them? How can we help them navigate life?
  • Knots with bandanas – In the normal game of knots, people simply hold hands, but in this variation they will hold on to a bandana between each person. The easiest way to set up this game is to use a series of instructions: 1. Everyone stand in a circle holding hands. Drop your hands and then extend your right hand into the circle holding your bandana. Reach into the circle with your left hand and grab the bandana of another person. You may not grab the bandana of someone who is already holding your bandana nor can it be the person on your left or right. Now get untangled without letting go of the Bandanas you are holding. It’s Ok if some end up facing outward and sometimes you may end up with more than one circle. Variation: Complete the task without talking. DEBRIEF: Sometimes in life things get a little tangled, a little confused. Sometimes we need to straighten things out before we can move forward. What are some lessons we can learn from this game when we find life a and circumstances a bit complicated?
  • Flag Football – Play a game of flag football using bandanas as the flags. The same rules of football apply, however there is no tackling allowed. To stop the ball moving forward a player removes another players bandana from their back pocket.
  • Blindfold Challenge: Challenge the youth to compete a difficult task while blindfolded. This could be to wrap a gift, build the tallest tower, or to put a small puzzle together. Allow the team to help the blindfolded person with verbal instructions only.

A Game with a Lesson
This game is similar to foxtails, but with a twist. If you use this game, you may not want to use the foxtails game. The only difference is that instead of calling it a foxtail, you say only the following: “This bandana represents everything you need to live in the world (Food, shelter, love, safety, etc.) If your bandana is taken away, you die instantly and are out of the game.” Without any further explanation, the leader says, “On your marks, get set, go.” Usually, the youth will all run around and take each others bandanas. When only one person is left alive, ask what happened, repeat the rules, and start another round. Keep the rounds going. Someone will pick up on the idea that they don’t need to die and that they cannot use more than what they already have. Soon the idea catches on. Some participants may even form alliances to protect one another. Follow-up discussion can center on themes of greed, persecution, wise use of what we are given, social justice, God’s provision, evil in the world, the garden of Eden, etc.

A Game with a Lesson
This game is basically the same as the Bandana Relay but with an added twist. If you use this game, you may not want to use the Bandana Relay game. The main difference is that you now inform the youth that the marble is a vary valuable but very toxic substance that can cure many of the world’s diseases when processed correctly. But in its raw form it will kill anyone who touches it. People are dying and if you can deliver this successfully you will save millions. You set up the bandanas on a table in advance with the cup and marble on top. Ready to Go. You can also replace the marble with a cup full of water or one full of beans. Everyone must hold the platform with both hands. The platform must remain flat and stretched tight at all times. Follow up discussion can be about sin and the cost to Christ to save the world, bringing the gospel to the world, obstacles to the gospel, helping those in need, and communication. DEBRIEF: What could the cup full of vaccine be a symbol of? It makes a nice picture of the gospel. What could the obstacles be? What things cause us to not get the gospel to the people who are dying without it? What kinds of things do we need to communicate as a body of believers so that the gospel isn’t hindered?

TAKE IT TO THE NEXT LEVEL

MAKE IT SPIRITUAL

Regardless of the games you use, you can talk about faith, trust, communication, and working together.

Here are some General Debrief Questions

  • LEARNING FROM OTHERS – Some of you observed what other groups were doing and learned from them. What advantage do you have in learning from others that go before you? Spiritually who has gone before us? How can we learn from them?
  • TEAMWORK – In many of these games, you had to work together to accomplish the given task. How does this related to the church, the youth group and to spiritual issues?
  • COMMUNICATION – Communication was an essential ingredient. Sometimes communication was limited which hindered you in accomplishing the task. How does communication or lack of it affect our efforts in spiritual matters and in helping others? Why is it important to communicate our needs and also listen to the communication of others?
  • BALANCE – Some of the games involved balance. What made moving and balancing difficult? How is that like life?
  • PERSEVERANCE – When you faced challenges, how did your group persevere and solve the problem? Are perseverance and patience essential skills in solving the problems in our youth group, the church, and in the world today?
  • RULES – There were rules we needed to follow. What is the purpose of the rules? What is the result of not listening or learning the rules, or of breaking the rules? How does this relate to the Word of God?

MAKE IT PRACTICAL

  • What are some lessons and truths we learned from today’s games?

MAKE IT PERSONAL

  • How can you apply these lessons and truths in your walk with Christ and in serving others this week?

ADDITIONAL SCRIPTURE VERSES

  • 2 Timothy 2:2 – “And the things you have heard me say in the presence of many witnesses entrust to reliable people who will also be qualified to teach others.” (See Also Hebrews 12:1-13)
  • Ephesians 5:15 – “Therefore be careful how you walk, not as unwise men but as wise,”
  • 2 Timothy 1:7 – “For God gave us a spirit not of fear but of power and love and self-control.”
  • Colossians 3:16-17 – “Let the message of Christ dwell among you richly as you teach and admonish one another with all wisdom through psalms, hymns, and songs from the Spirit, singing to God with gratitude in your hearts. 17 And whatever you do, whether in word or deed, do it all in the name of the Lord Jesus, giving thanks to God the Father through him.”
  • Philippians 1:6 – “And I am sure of this, that he who began a good work in you will bring it to completion at the day of Jesus Christ.
  • 1 Timothy 4:16 – “Keep a close watch on yourself and on the teaching. Persist in this, for by so doing you will save both yourself and your hearers.”
  • Romans 5:3-8 – “Not only so, but we[c] also glory in our sufferings, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not put us to shame, because God’s love has been poured out into our hearts through the Holy Spirit, who has been given to us. You see, at just the right time, when we were still powerless, Christ died for the ungodly. Very rarely will anyone die for a righteous person, though for a good person someone might possibly dare to die. But God demonstrates his own love for us in this: While we were still sinners, Christ died for us.”
  • Philippians 4:13 – “I can do all things through Christ which strengthens me.”
  • 2 Timothy 2:15 – “Study to shew thyself approved unto God, a workman that needeth not to be ashamed, rightly dividing the word of truth.”

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Spiritual Lifesavers

In 1912, Clarence Crane, a chocolate manufacturer in Cleveland Ohio, USA invented Lifesaver’s as a summer candy that could withstand heat better than chocolate. The candy’s name is derived from its similarity to the shape of the rings used for saving people who have fallen off of ships. But this candy, with the empty hole in the middle, can also be used as an illustration of the emptiness we experience inside without God as the center of a person’s life.

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What You Need

Lifesavers, lifesaver Gummies, or any round candy with a hole in the middle can be used for this game. For some of the games that don’t involve colors you can also substitute polo mints or any candy or or donut shaped breakfast cereal (e.g. Fruit Loops) with a hole in it.

Games using Lifesavers

  • Blind chicken – Each team is assigned a specific color of lifesavers. While blindfolded, a member of each team must pick up a lifesaver from a table and bring it back to the team in his or her mouth. If the sweet is the wrong colour, the player has to start again. The team is allowed to shout instructions to their team member.
  • Candy Introductions – Get enough lifesavers for each person to be able to have at least five pieces. Pass around the candy and tell each participant to choose anywhere from 1 to 5 lifesavers of a color that they want. Instruct them not to eat it yet, though. After they have chosen their candy, you tell them what each candy type/color represents. (Example: Red = Favorite hobbies, Green = Favorite place on earth, Blue = Favorite memory, Yellow = Dream job, Orange = Wildcard – tell us anything about yourself!)
  • Cutting it Close – Fill a teacup with flour, packing it firmly, then flip it over onto a plate and place a Lifesaver candy on the top of it. Each youth takes a turn cutting the flour with a knife. Whoever makes the lifesaver FALL, has to fish it out with their mouth! No hands are allowed!
  • Guess the Color – Divide into groups of 8-10 with the same number of youth on each team. Teams line up for a relay race with the first member of each team blindfolded. With directions from their team, the blindfolded person must find their way to a hanging bag full of individually wrapped lifesavers candy or lifesaver gummies, open one and put it in his or her mouth. Then they must shout the color to a judge with their mouth open so he or she can identify if the color is correct. If it is correct they return to their team and sit down. If it is incorrect they get back to the end of the line on their team and must go again. First team to have everyone identify the correct color of the candy wins. or some extra fun place a super tart or sour candy among the lifesavers and watch the lucky person who gets it.
  • Lifesaver Distance Roll – The objective is to roll a LifeSavers candy along the ground the farthest. Conditions: The candy may not leave the ground and must roll on its edge.
  • Lifesaver Horseshoes – Construct two ring toss pegs by placing a toothpick vertically in a slice of bread for each team. Youth attempt to toss LifeSavers candies onto their team’s toothpick for points. Each player gets two tosses. The nearest lifesaver to the stake counts as one point. If both of a player’s lifesavers are closer than the opponent’s, that player scores two points. If the lifesaver lands on the peg (called a ringer) then three points are scored. In the case of one ringer and a closer lifesaver, both lifesavers are scored for a total of four points. If a player throws two ringers, that player scores six points. If each player throws a ringer, the ringers cancel and no points are scored.
  • Lifesaver Measles – Youth must stick licked lifesavers on someone’s face. If you want a more hygienic version, provide a saucer with some water to get the lifesavers wet. Any that fall off during the game, must be put back on. The first to get them all to sick to a team members face or to have the most stuck on the face after a given time limit wins.
  • Lifesaver on a String – Sit the youth in a circle and cut a piece of string long enough to reach around the entire group. Thread a Life Savers candy on the string and then tie the ends together. All players must place both hands on the string holding it so that each hands makes a fist around the strong. Select one youth to be “it” and have him stand in the middle of the circle. He must close his eyes while the players pass the candy ring from fist to fist around the circle. When he says, “Freeze,” the players must stop passing the lifesaver. The person in the center has three guesses to correctly identify who has the lifesaver hidden in his or her fist. If he guesses correctly, he selects the next player to be “it.”
  • Lifesaver Puzzles – Choose an equal number of lifesaver candies for each team. If you want to make it more difficult, use candies of the same color. Break the lifesavers into several pieces and place them on a saucer. Teams must reassemble the pieces. The first to correctly do so wins.
  • Lifesaver Race to the Middle – Two contestants face each other with a long piece of string between them and a lifesaver tied to the exact middle of the string. The string is placed with one end in each player’s mouth. At your signal they must pull the string into their mouth and move toward the candy in the center of the string. No hands are allowed. The person who gets the candy in their mouth the first is the winner. Beware – there might be some accidental kissing involved.
  • Lifesaver Relay – Give each player a toothpick to hold in their teeth. The leader places a Lifesaver on the toothpick of the player at the head of each line. It is then passed from toothpick to toothpick until it reaches the end of the line. If the candy is dropped, it must be quickly sent back by hand to the beginning of the line and be started down the line again. Have a few extras in case they break when dropped. The winning team is the one whose Lifesaver reaches the end of the line first. Instead of toothpicks, you can also use hard, uncooked spaghetti or coffee stirrers. Drinking straws are usually too big to fit into the lifesaver.
  • Lifesaver Ring Toss – Place an apple on a table so that it does not roll and then place one or more toothpicks in the top of the apple. From a designated distance, the youth must toss lifesavers onto the toothpicks for points. Highest score in a given time limit wins.
  • Lifesaver Scavenger Hunt – Each group of youth has 1 minutes to collect their own colour of lifesavers which are spread out throughout the room. You can hang them on almost anything. Just beware those that are never found are great at attracting ants.
  • Lifesaver Seekers – Fill two pie tins or plates with flour. Drop several Lifesavers in each tin and mix them in so they are not visible. Smooth out the surface. Two youth must race to see who can retrieve the most Lifesavers, using mouths only, in one minute.
  • Lifesaver Team Colors – Give lifesavers candies to everyone as they enter the room so that there is an equal number of each color. Players can suck on the lifesavers candy or just place it on their tongue. Without speaking they must gather in teams according to the color of the lifesavers by sticking out their tongues so others can see the color.
  • Lifesaver Towers – Youth are given a pile of lifesavers and must stack them into the tallest tower possible in 60 seconds. Players can rebuild their tower if it falls within the time limit. When the time is up, the player or team with the tallest standing candy tower wins the game.
  • Lifesaver Toss Game – Place six teacups in a vertical row, one in front of the other. Mark a starting line about 4 feet from the first teacup. Give each player six LifeSavers to try to toss in the teacups. The players must make one candy in each one of the labeled buckets. Award a prize to the first team player who lands all his candies in the individual teacups. If you want to make it easier use bowls or saucers rather than teacups.

TAKE IT TO THE NEXT LEVEL

MAKE IT SPIRITUAL

Lifesaver’s Candy is known for the hole in the middle. At it’s center is emptiness. Unfortunately, this also describes a lot of youth. Outside everything seems sweet, but inside there is an emptiness.

In the Bible, Solomon had the opportunity to try everything that is supposed to make us happy and bring pleasure in life. But everything he tried left him empty inside. (Ecclesiastes 2:1-11)

  • What was Solomon’s goal in this passage?
  • What are some of the things Solomon mentions in his pursuit of happiness?

MAKE IT PRACTICAL

Inside everyone of us is a God-shaped hole that only God can fill. If God is not the center of your life, everything in life will leave you feeling empty.

  • What are some of the foolish things youth and adults do to find pleasure and happiness?
  • Why should our meaning, our happiness, be centered in Christ?
  • What things can a person do to make God central to everything in life? To their goals? To their happiness? In their pursuits?
  • What makes life meaningful?

MAKE IT PERSONAL

  • What are some of the accomplishments you are most proud of? Why?
  • What are some things in life you find meaningful? Why? Are they things that will stick with you as having meaning for a long time to come? For an eternity? Why or why not?
  • What things do you sometimes find meaningless in life? How can you find meaning in them?
  • How can you make Christ more central to your life this week?

ADDITIONAL SCRIPTURE VERSES

  • Mark 8:36 – “What good is it for someone to gain the whole world, yet forfeit their soul?”
  • Galatians 2:20 – “I have been crucified with Christ and I no longer live, but Christ lives in me. The life I live in the body, I live by faith in the Son of God, who loved me and gave himself for me.”
  • Philippians 3:7-9 – “But whatever were gains to me I now consider loss for the sake of Christ. What is more, I consider everything a loss because of the surpassing worth of knowing Christ Jesus my Lord, for whose sake I have lost all things. I consider them garbage, that I may gain Christ and be found in him, not having a righteousness of my own that comes from the law, but that which is through faith in[a] Christthe righteousness that comes from God on the basis of faith.”
  • 2 Corinthians 5:17 – “Therefore, if anyone is in Christ, he is a new creation; the old has gone, the new has come!”
  • Romans 14:8 – “For whether we live, we live unto the Lord; and whether we die, we die unto the Lord: whether we live therefore, or die, we are the Lord’s.”
  • Paul says, “For I reckon that the sufferings of this present time are not worthy to be compared with the glory which shall be revealed in us.” (Romans 8:18) That tells me that being crucified with Christ, having our meaning from Him makes time irrelevant for we are in Him the timeless one.
  • Matthew 22:37-40 – “Jesus said unto him, Thou shalt love the Lord thy God with all thy heart, and with all thy soul, and with thy entire mind. This is the first and great commandment. And the second is like unto it, Thou shalt love thy neighbour as thyself. On these two commandments hang all the law and the prophets.”

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Spoon Fed Christians

We often use the term “spoon fed” to refer to babies. It is also used for people who have been given so much by others that they never learn how to think for themselves or take care of themselves. Scripture uses a similar term to describe some Christians. Like a spoon fed baby, some Christians have never grown up in their faith.

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Games using Spoons

  • Cotton Ball Spooner – Each youth is blindfolded, given a metal spoon, and placed in front of a large bowl of cotton balls. They must also hold a bowl or cup on top of their head. In the time given they youth compete by using the spoon to scoop the cotton balls into the cups on their heads while everyone else watches. Many times, they will deliver empty spoons to their heads and many times they will miss the cup. When time is up, the youth with the most cotton balls in the cup wins.
  • Fastest Spoon – Get two volunteer victims from each team. Both youths will need to put on a big garbage bag with arm / head holes so they don’t get messy! The first youth sits on a chair. The second person is given a bowl of chocolate pudding with a spoon and stands behind them whilst blindfolded. The idea is that the person who is blindfolded has to feed the other person by following their verbal instructions. Alternatively you could get other members of the team to hold to bowl or give instructions. First team to finish wins.
  • Hang it on your beak – The first youth to hang a spoon on his or her nose for mmore than 30 seconds wins. Variation: how many spoons can they hang from their face? Variation: See who can get the spoon off the nose and into his or her mouth using only his or her tongue. BTW, there is a world record for the most spoons hanging on a person’s face. It is 31 and was achieved by Dalibor Jablanovic (Serbia), in Stubica, Serbia, on 28 September 2013. Can you break it?
  • Musical Spoons – While the music is playing, a spoon is passed from person to person. When the music stops, the person holding the spoon must eat something gross like babyfood and is eliminated from the game play.
  • Potato Fencing – Players hold a spoon with a potato on it in one hand. In the other hand the players hold an empty spoon. Then they try to knock the opponents potato off the spoon without losing their own potato.
  • Pudding Slurp – A new pair of stockings per contestant, a small bowl of pudding, some newspaper to play on and some damp towels for cleaning up. Contestants pull the stocking over their face and must race to eat all their pudding through the stocking.
  • Spoon clumps – Clang two metal spoons together. If they clang 5 times then the youth must clump together in groups of 5 persons. If anyone is not in a group of five they are eliminated from play. Continue with different numbers of clangs until there is one small group of winners.
  • Spoon Delivery – Choose a collection of objects of increasing size to be passed from the front of the line to the back of the line for each team. To avoid chipping teeth it might be best to use plastic or wooden spoons. First team to pass all the objects to the end of the line wins. Here are some ideas for objects: Cotton Balls, Ping Pong Balls, an egg (raw or hard boiled), marbles, lemon, apple, inflated balloon, ice cube.
  • Spoon Feeding – Divide into pairs. For each pair, tape a spoon to the end of a broomstick and place a bowl of food on the table. One person stands on one side of the table and attempts to feed his or her partner the food using the spoon. The pair that eats the most food in a minute wins. Chocolate pudding works great for this.
  • Spoon frog – Teams must launch teaspoons into plastic cups, using another spoon as a catapult. When the timer starts, the person must place a spoon in front of the cup with the spoon end facing him/her. Place the second spoon, facing the same way, so that the rounded end of the spoon is resting on the end of the first spoon. Then give the rounded end of the first spoon a good whack to send the second spoom flying. Keep sending spoons into the air and try to get one to land in a the cups. First to get one in, or the person who gets the most in the cup in one minute wins.
  • Spoon fulls – Using spoons in the mouth for each team member, each individual team member will scoop up dried beans or popcorn kernels from a bowl and then drop them into a 1 liter soda bottle. At the end of one minute, the team with the highest filled bottle wins.
  • Spoon Launch – One team member uses a spoon to launch food to the other. The youth that catches the most launched peanuts, M&Ms, or kernels of popcorn in their mouth wins.
  • Spoon Tunes – Place ten tall drinking glasses that are filled with different amounts of water in order so that, when you tap them in a row with a spoon, they play a simple but familiar tune like Mary Had a Little Lamb. There should be one set for each team. Set them up and then scramble them so they have to figure out the order. Get the song right in under a minute to win the game.
  • Spoons – Depending on the number of players, you need at least one deck of cards, and one spoon less than the number of players. Players sit in a circle with the spoons in the middle of the circle with their ends touching. To begin, each player is dealt 4 cards. The first player picks up a card from the top of the pile, and can choose to keep it, or pass it to the person on his or her left. Players can only hold a maximum of four cards. When someone gets four of a kind, he grabs a spoon. Once one person grabs a spoon, everyone else also grabs one until all the spoons are gone and 1 person is left without a spoon. Play resumes with one less player and one less spoon. Play continues until there is only one player left, the winner.
  • Thread the Spoon – Cut some yarn into long segments, allowing about 4 feet of yarn per team member. If in doubt, always make your yarn longer than necessary. Tie one end of one piece of yarn to the end of one metal spoon to create a needle and thread for each team. Put the spoons (with the yarn attached) in the FREEZER to chill for at least an hour. If you want to make it even more fun, feed the string through an ice-cube tray so that when the ice is removed it forms cubes spaced along the string. In teams, the first youth must put the spoon down their shirt, through pants legs (or skirts) and out by their feet and repeat it down the line until everyone on the team is connected. First to finish wins.
  • Wooden Spoons – Blindfolded, a youth must guess someone’s identity by feeling them with wooden spoons. Each person in the youth group in turn is guessed. Of course, any outburst of laughter when the spoons are going over a face would disclose the identity, so participants must keep perfect silence. When anyone’s identity is guessed, he/she has to be blindfolded and must take the spoons. Be careful when using the spoons to touch another person with them quite lightly, so as not to hurt anyone.

TAKE IT TO THE NEXT LEVEL

MAKE IT SPIRITUAL

Some of these games required us to feed others with a spoon. We often use the term spoon fed to refer to babies. It is also used for people who have been given so much by others that they never learn how to think for themselves or take care of themselves. Scripture uses a similar term to describe some Christians. Like a spoon fed baby, they have never grown up in their faith. What is normal for a baby is NOT normal behaviour for an adult.

  • What are some things that babies do, that adults normally do not do?
  • What are some immature, childlike habits and actions that might be ok for children, but are not acceptable for adults?

MAKE IT PRACTICAL

Read Hebrews 5:12-14 and 1 Corinthians 3:1-3.

  • What were some of the characteristics of the Christians referred to in the scriptures?
  • What are some of the signs of Christian immaturity?
  • What is it that spiritual babies need to know and do in order to mature?
  • What are some characteristics of spiritual maturity? What attitudes and actions would you expect to find in a mature Christian?

MAKE IT PERSONAL

  • How would you describe your current level of spiritual maturity? Why?
  • In what ways have you grown as a Christian?
  • What do you need to do to continue to grow and mature as a Christian?

ADDITIONAL SCRIPTURE VERSES

  • 1 Peter 2:2-3 “Like newborn babies, crave pure spiritual milk, so that by it you may grow up in your salvation, now that you have tasted that the Lord is good.”
  • 2 Peter 3:18 “But grow in the grace and knowledge of our Lord and Savior Jesus Christ. To him be glory both now and forever! Amen.”
  • Ephesians 4:11-15 “So Christ himself gave the apostles, the prophets, the evangelists, the pastors and teachers, to equip his people for works of service, so that the body of Christ may be built up until we all reach unity in the faith and in the knowledge of the Son of God and become mature, attaining to the whole measure of the fullness of Christ. Then we will no longer be infants, tossed back and forth by the waves, and blown here and there by every wind of teaching and by the cunning and craftiness of people in their deceitful scheming. Instead, speaking the truth in love, we will grow to become in every respect the mature body of him who is the head, that is, Christ.”
  • 2 Thessalonians 1:3 “We ought always to thank God for you, brothers and sisters,[a] and rightly so, because your faith is growing more and more, and the love all of you have for one another is increasing.”
  • Philippians 3:12-14 “Not that I have already obtained all this, or have already arrived at my goal, but I press on to take hold of that for which Christ Jesus took hold of me. Brothers and sisters, I do not consider myself yet to have taken hold of it. But one thing I do: Forgetting what is behind and straining toward what is ahead, I press on toward the goal to win the prize for which God has called me heavenward in Christ Jesus.”

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Ping Pong Christians

This lesson uses ping pong balls to remind us that as Christians we can be easily tossed around, unstable, blown off course if we lack faith. But through prayer and belief we can be strong enough to face and stand strong in any difficulties and circumstances we might face as Christians.

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Games using Ping Pong Balls

  • Balance – Who can balance a ping pong ball on a book (through an obstacle course?) without the ball falling off?
  • Bounce off – From a designated distance, bounce a ping pong ball at another ping pong ball to knock it off an open soda bottle. First to do so wins.
  • Bridge Run – Be the first to roll three ping pong balls into three different glasses set at varying distances, using a tape measure as a bridge. When the game begins, grab the tape measure and extend it towards the nearest glass. Pick up a ping pong ball and try to roll it across the tape measure and into the glass. Once you’ve found success with the first glass, move on to the next one. In order to win this game, all three glasses must contain ping ping balls and the tape measure must be retracted. The trick is getting the right angle – if the angle is too steep the ball will roll too quickly and right across the glass.
  • Double shot – Using 1 hand, toss 2 Ping balls at the same time so that they land in 2 separate glasses.
  • Fan Propulsion – Using a paper plate, be the first to fan a ping pong ball across a goal line.
  • Ping Pong Ball Catch – Holding a cup on top of your head, you try to be the first to catch a ping pong ball in the cup on top of your head as the ball is bounced off the floor and into the air. Harder than it seems.
  • Ping Pong in a cup – players stand at 10 – 20 feet apart in a room with a tile or concrete floor. One player bounces the ball toward the other who must catch the ball in a cup before it stops bouncing. The ball can only be touched with the cup.
  • Ping Pong Knock Out – everyone holds a plastic spoon in their mouth with a ping pong ball balanced on it. Using only blasts of air, each youth must blow the ping pong balls off the spoons of other youth. Last one with left with his or her ping pong ball on the spoon is the winner. (The difficult is sudden movements can drop the ball as quickly as a gust of air. And those gusts of air just might blow your own ping pong ball off the spoon) No physical contact is allowed.
  • Ping-Pong Ball Flick – Place a ping pong ball on top of an open soda bottle. Youth must quickly walk past with their arm straight out and try to flick the ball off without touching the bottle. Its more difficult than it seems.
  • Ropeway – Two team members hold a long loop of string taught with their hands and try to be the first to roll a ping pong ball to one end and back without dropping it.
  • Shake a box – Place 6 to 10 ping pong balls in an empty tissue box. (If needed, enlarge the hole in the top of the tissue box so it is big enough but not too big for a ping pong ball to fit through. Fill the box with 6 to 10 ping pong balls and attach it to the back of a youth using a piece of string or duct tape so that the bottom of the box is against the person’s waist / backside. Youth must dance around to shake the balls out of the box. First to do so wins.
  • Spoon & Ping Pong Ball Relay – A youth holds a spoon in his mouth and carries the ball through an obstacle course. Fast team to do so wins. (Variation – do it blindfolded with verbal instructions from your team)
  • Spoon Transport – A ping pong ball is passed player to player on a spoon. If the ball falls, the team must start over again at the beginning. (Variation – spoons are held in the mouth)
  • Straw Propulsion – Use a straw to blow a ping pong ball through an obstacle course on a table or the floor to a goal.
  • String Transport – Be the first to transport a ping pong ball sitting on top of an open soda bottle to another soda bottle that is several feet away using only a loop of string. (Use 36 inches / 1 meter of string with the ends tied together to create a loop. With your fingers inside of each end of the loop of string you can stretch it out to a long oval that can hold the ping pong ball in balance.) You cannot touch it with your hands. You drop it then you must start over.
  • Table Tennis Ball Goal Shoot – Set up goal markers on opposite sides of a table with team members alternating around it. Using only gusts of air, which team can shoot the ping pong ball into the most goals in a designated time limit.
  • Tic Tac Toe – Arrange 9 paper cups in a 3×3 grid for each team. The first team to bounce ping pong balls into the cups to get 3 in a row wins.
  • Wasted – Who can be the first to toss a ping pong ball against the wall so that it then bounces into a waste paper basket?
  • William Tell – From a designated distance, use a rubber band to shoot the ping pong ball off of an open soda bottle. First to do so wins.

TAKE IT TO THE NEXT LEVEL

MAKE IT SPIRITUAL

  • What were some of the difficulties that you faced in these games?
  • What were some of the strategies used to overcome the difficulties?
  • What are some of the characteristics of a ping pong ball that had an effect on these games?

The difficulty with Ping Pong Balls is that they bounce back and forth easily – Ping – Pong – Ping – Pong and they are easily blown off course.

The Bible describes a man who has these same qualities in James 1:5-8

“If any of you lacks wisdom, you should ask God, who gives generously to all without finding fault, and it will be given to you. But when you ask, you must believe and not doubt, because the one who doubts is like a wave of the sea, blown and tossed by the wind. That person should not expect to receive anything from the Lord. Such a person is double-minded and unstable in all they do.”

When you don’t have faith in God, you’ll be double minded. That means, like a ping-pong ball, you’ll bounce back and forth. You won’t be strong in your faith. You’ll be tossed about by doubts and difficulties.

MAKE IT PRACTICAL

  • What are some of the difficulties we face as Christians? In school? In our homes? In life? In general?
  • What are some ways we can overcome the various difficulties?
  • How is faith and prayer an answer to facing life’s difficulties?
  • What are some of the doubts we face concerning God and prayer?
  • How do doubts affect a person’s prayer life? Our actions?
  • Are you easily influenced by circumstances and thing around you? Why or why not?
  • Are you able to stand strong in life’s difficulties? Why or why Not?
  • What solutions does this scripture give us?

MAKE IT PERSONAL

  • In what areas do you need God’s wisdom this week?
  • In what areas do you need to be more consistent, more stable?
  • How can faith and prayer help you in these things?

SCRIPTURE VERSES on Doubts / Lack of Faith

  • Matthew 14:31 – Peter walks on water and doubts
  • Mark 4:40 – Jesus calms the storm

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Easter – The Empty Tomb and Empty Eggs

This object lesson for youth uses eggs to make the Easter message of the empty tomb memorable and fun while re-creating, the emotions felt by Christ’s disciples upon finding the empty tomb on Easter morning.

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Games using Easter Eggs

  • Armenian Egg Crush – Each youth must knock their hard boiled egg against another person’s hard boiled egg. The egg that doesn’t crack wins. Have the winners face off with other winners until only one person is left.
  • Broken Eggs – Raw Eggs are placed on the floor while all the youth look on. Ask them to carefully memorize the locations of the eggs. Then ask for a volunteer who will be blindfolded to walk through the eggs without stepping on any of them. Once blindfolded, the eggs are quickly swapped with peanuts or corn chips. The blindfolded person will think they are eggs when stepped upon. (Be sure to have a vacuum or broom to sweep up the mess)
  • Capture the Egg – Play a game of capture the flag with eggs. Divide into two teams and give each team 4 eggs. You’ll need a large open area with lots of obstacles and obstructions. Divide it into into three areas, one for each of the two teams separated by a neutral area. Each team must hide their 4 eggs somewhere in their area, making sure that nobody from the opposing team can see where it is. In order to win the game, you must capture the other team’s eggs and bring them back to your own territory. But if an enemy team member grabs you while you’re standing in their territory, they are allowed to take you straight to jail (which is a small area somewhere inside their territory). You can be freed from jail if one of your team members tags you, and join back in the game. When time is up whoever has captured the most eggs wins.
  • Don’t Drop The Egg – Two youth pair up and stand back to back. Place an egg between them. They objective is for the youth to lower the egg to the floor without breaking it. Best done with a hard boiled egg, but if you are feeling particularly playful you could use raw eggs.
  • Egg Blow – (Messy Game) Get a clear flexible tube from the hardware store, preferably of large enough diameter to hold a cracked egg inside. Youth compete against each other by placing their mouths on each side of the tube and blowing. The loser get’s a face full of egg. (Cautions: Let them place a garbage bag over clothes. You can also use an egg substitute (like Eggbeater’s) to avoid bacteria or chance of salmonella. Have moist washcloths and towels handy.)
  • Egg Drop – Give each team of youth 6ft of masking tape, 1 balloon, a handful of straws, and 1 raw egg. They have to build a protection “capsule” out of those materials that will protect the egg when dropped from various heights off a tall ladder until only one egg survives.
  • Egg Fan – Create a start and a finish line on a hard floor using masking tape. Each youth must use an empty medium sized 14″ pizza box to fan the egg to the finish line. They are not allowed to touch the egg and can only move the egg with gusts of air from waving their pizza box. This can be a team relay race or an individual race.
  • Egg Pass – Each youth has a spoon in his mouth. Teams must pass an egg to the end of the line as quickly as possible using only the spoons. First to finish wins. Do you dare use raw eggs?
  • Egg Roll – Create a start and a finish line on a hard floor using masking tape. Each youth must push the egg to the finish line using only his/her nose. This can be a team relay race or an individual race.
  • Egg Roulette – Choose 4-5 volunteers from among the youth. Place 4-5 eggs on a table. The volunteers are told that one of the eggs is raw, but the others are hardboiled. (In fact, all are hardboiled) Each player takes a turn, taking an egg from the table and tapping it on the other players foreheads until it breaks. The players are told whoever gets the raw egg is the bravest. Because all of the eggs are hardboiled, the last player gets the prize before an egg is tried on his forehead.
  • Egg Run – A youth is given a spoon to hold in his mouth while an egg is placed on the ground (hard boiled) in front of him. He must stoop down, get the egg onto his spoon without using his hands, stand up, travel to the other side of the arena, return to the starting place and return the egg to its starting position. This can be played as a relay or as individuals.
  • Egg Toss – Pairs form two lines facing off and toss an egg back and forth. Every time a catch is successful those who survived back up a little further and try again. The pair that catches the longest toss wins. Use hard boiled or raw eggs.
  • Egg Tower – Using 4 Easter eggs and 4 paper towel rolls be the first to build a tower using all the objects to create a single pillar. Be careful not to get the tower out of alignment or it will come crashing down! Play with raw or boiled eggs.
  • Hot Eggs – As music plays, youth must pass the “hot egg” around the circle from person to person. No one is skipped. The youth caught holding the egg when the music stops is out, and the game begins again.
  • Raw Egg Drop – (Messy Game) Choose 4-5 volunteers from among the youth. The volunteers lay down on their backs on the floor with a cup on their forehead. One teammate stands over them and cracks the egg with their hands attempting to drop the content of the egg into the cup as it spills out. Most of the egg will wind up on the participants face. It’s rather tricky. The team with the most egg in their cup wins. (Cautions: You might want to cover the floor with some newspaper or plastics bags first, and make sure the youth on the floor keeps eyes and mouth closed. Has some wet towels for cleanup)

An Object Lesson

A lot of the games using Easter Eggs have an element of surprise. The Eggs might not be as expected. They also tend to create a variety of other emotions as well – fear, excitement, hesitation, anger, disappointment, relief, doubt, disbelief. Many of the those same emotions are found in the resurrection accounts in the gospels. The following demonstration or object lesson helps to draw out more feelings as an empty egg reminds us of the empty tomb.

Preparation

  • Remove the contents of a raw egg. Some people create a hole in each end using a needle, then use a pipe cleaner or piece of wire to scramble the contents inside the egg. You can then carefully blow into the smaller hole so that the egg comes out a bigger hole on the other side. Some people use a syringe to suck the contents out. Once you have emptied the egg, and likely broken a couple trying, rinse it with a little water and then set it aside to dry. Later you can hold the egg with your thumb and finger to cover the holes on the top and bottom so they are not visible.
  • You also want to have a real raw egg. You can have a dozen raw eggs in a carton to add a little more credibility to the object lesson.

What to do

Holding up the real egg, ask youth what is inside an egg. After the games they should already have a good idea. Explain that unlike some of those used in the game, this one is a raw one. Inside you would find a raw yellow yolk and the clear runny white part of the egg. Break it into a glass so they can see.

Then ask for a brave volunteer to come in front of the group with you. Ask them to stand still and take out the emptied egg and proceed to crack it over the volunteer’s head. You’ll hear exclamations of surprise from both the volunteer and those watching then there will be sighs of relief or complaints from the more mischievous ones.

TAKE IT TO THE NEXT LEVEL

MAKE IT SPIRITUAL

  • Ask youth how they felt when they first broke an egg during one of the games or when you broke it during your demonstration? What feelings did they have?

Read the Resurrection story from the various accounts.

  • What were some of the reactions people had to the empty tomb in the Easter story? Mary? John? Peter? Roman Guards? High Priests? How do you think each person felt?

MAKE IT PRACTICAL

  • If you had been one of them at the empty tomb on that first easter morning, how do you think you might have reacted? What do you think you might have been feeling?
  • How did those who heard the story react? How do you typically react when you hear something unexpected?
  • Have you ever experienced anything in life that at first reaction shocked you, surprised you, or maybe even frightened you, but later turned out to be something good?
  • Was it a good thing or bad thing that the egg was empty? Was it a good thing or a bad thing that the tomb was empty? How do you think the people in the story might have answered this question?

MAKE IT PERSONAL

When Jesus’ followers found out the tomb was empty, they weren’t sure right away what to think, just like you didn’t know what to think about the empty egg. But the empty tomb was the best news of all: Jesus was alive! And because Jesus rose from the dead, we can be saved from sin and death and live with him forever in Heaven.

  • Who do you need to tell about the empty tomb of Christ this week? How do you think they might react? How does the easter story give you confidence to tell others about the Risen Saviour?
  • What personal lessons can you apply from the Easter story when you face unexpected surprises in life?

SCRIPTURE VERSES FOR THE EASTER STORY

  • Matthew 28:1-11
  • Mark 16:1-8
  • Luke 24:1-12
  • John 20:1-18

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All Wrapped up? – Sin Easily Entangles

This idea centers around toilet paper. All you need to do is show a few rolls to youth and the giggles will start. But sin is no laughing matter. While at first it seems innocent and not a threat, it quickly binds us and hinders us, preventing us from doing and being all that God has planned for us.

What You Need

  • Lots of toilet paper

Games using Toilet Paper

  • Diaper Derby – Divide the youth into guys vs girls and give each group 1-2 rolls of toilet paper. Each group must then use all the toilet paper to create a mock diaper on someone on their team. First team to finish wins.
  • Marble Run – Using the left over toilet paper tubes, teams must connect them together and let a marble roll through the entire length without dropping it. (You can add rolls from wrapping paper, paper towels, etc to make it even longer.
  • Mummy Wrap – Create groups with three youth each in each group. Give each group two rolls of toilet paper. Two people wrap up (like a mummy) the third person in the group. The object of the game is to see who can wrap up their “mummy” the quickest with the entire rolls of toilet paper.
  • Over and Under – Relay teams must pass the end of a toilet roll between the first person’s legs and then over the next person’s shoulder. When they get to the end of the line they reverse direction to the opposite end of the line again until the toilet paper gets to the front. If the toilet paper breaks they must start over again from the beginning.
  • Roll drop – Be the first to hold an empty toilet paper tube six inches above a table and drop it so it lands upright and remains standing on one end. The secret: Hold the tube horizontally before you drop it.
  • Stuffed – Each team receives the same number of rolls of toilet paper. At your signal, the teams must completely unroll the toilet paper and stuff it into the shirt of someone on their team. First team to completely unroll and stuff the toilet paper wins.
  • Take What You Need – As youth arrive, offer a roll of toilet paper and ask each to take as much as they think they will need. If they ask, just say you are running a bit low on toilet paper and want to make sure everyone has what they need. Once everyone has arrive, sit everyone in a circle and ask them to share one fun fact about themselves for each sheet of toilet paper. Variation: Each youth must says one positive thing about themselves for each sheet of paper.
  • Toilet Paper Blow – Teams of youth compete to see how long they can keep one square of toilet paper in the air by blowing it.
  • Toilet Paper Dodge Ball – Take the core out of several rolls of toilet paper and then use them to play a game of dodgeball. If you get hit you must sit down and are out of the game. But if a roll of toilet paper happens to roll within reach, you can pick it up and join the game again.
  • Toilet Paper Fight – The objective of this game is to have the least toilet paper on your side at the end of the game. Give each team several rolls of toilet paper, count down, and then let the toilet paper fly for 30-60 seconds. Part Two: First team to have their side entirely cleaned up wins.
  • Toilet Paper Rollers – You need two broom sticks and 4-6 rolls of toilet paper. You will need 3-4 people to hold the poles. Pick two teams of 2-3 kids, usually boys against girls. Place rolls of toilet paper (ready to unroll) on broomsticks, (one per player) and on the command “go” they begin to unroll the toilet paper. First team to have all rolls completely empty wins.
  • Toilet Paper Tag – Each youth sticks a length of toilet paper in a back pocket or the waste of their pants. It should hang down at least to the person’s knee. On go, players try to yank the toilet paper from each other’s waste. Last person to lose the toilet paper wins.
  • Toilet Paper wrapper – Each team of youth (4-8 persons) is given two rolls of toilet paper and must stand in a circle next to each other and facing outwards (i.e. their backs are to each other). The person with the paper has to wrap the first roll around his or her waist a couple of times so that it stays in place. Then, without breaking the paper it must be passed to the next person on the right in the circle who does the same thing. If the toilet paper breaks, the youth must hold the broken ends against themselves and wrap the paper around his or her waste so that it covers this break and holds the wrapping in place, and then continue. There’s a good chance that at least one player will accidentally drop the roll of paper. It’s up to them how they decide to recover it, but they have to ensure that the wrapping of the whole team doesn’t break. The winning team is the first to hold up the two empty rolls with the paper wrapped around themselves.
  • Toilet Tissue Measurements – Measure various items in the youth room using sheets of toilet paper (i.e. 6 1/2 squares). Make a list of items along with their measurements. Later, give the youth a list of the measurements along with a roll of toilet paper. The youth must then, in a given time, identify as many objects as possible by their measurements in sheets of toilet paper.
  • Unrolled – Each player needs two assistants and a pole or broom. Place two rolls of toilet paper on each poll. Have the assistants hold each end of of the limbo pole. Using just their hands the players must unroll both rolls of toilet paper. The first player that is finished with both rolls wins!
  • Unroll and Re-roll Race – Teams compete to unroll a roll of toilet paper and then re-roll it again. They must not break the roll of paper. If a roll does break, they must use masking tape to reattach it. Variation: They must use their nose to unroll and roll the toilet paper.

TAKE IT TO THE NEXT LEVEL

Take a roll of toilet paper and roll it around a person’s two outstretched fingers of one hand. Use the whole roll of toilet paper. Then ask them to separate their fingers and break the toilet paper roll. For most youth, if you have wrapped them good and tight, they will not be able to do so.

MAKE IT SPIRITUAL

Explain that this is similar to what happens when we get tempted and sin. At first it seems very light and easy to break free from so we don’t think we’re in danger. But as we get wrapped up in it deeper over time it becomes increasingly more difficult to break free and becomes more and more of a hindrance. Other sins, like a piece of rope can bind us and hinder us almost immediately which prevents us from doing what God wants us to do. In either case, we are soon caught and can’t free ourselves.

Read Hebrews 12:1 – “Therefore, since we are surrounded by such a great cloud of witnesses, let us throw off everything that hinders and the sin that so easily entangles. And let us run with perseverance the race marked out for us”

MAKE IT PRACTICAL

  • What are some of the sins that easily entangle us?
  • How can we break free from the various sins and temptations mentioned?

1 Corinthians 10:13 – “No temptation has overtaken you except what is common to mankind. And God is faithful; he will not let you be tempted beyond what you can bear. But when you are tempted, he will also provide a way out so that you can endure it.”

Romans 10:9 – “If you confess with your mouth the Lord Jesus and believe in your heart that God has raised Him from the dead, you will be saved.””

1 Thessalonians 5:23 – “Now may the God of peace Himself sanctify you completely; and may your whole spirit, soul, and body be preserved blameless at the coming of our Lord Jesus Christ. He who calls you is faithful, who also will do it.”

MAKE IT PERSONAL

  • What are the temptations and sins that easily entangle you?
  • How can you break free from them?
  • How could God use you more effectively this week if you were less hindered by sin and temptation?

ADDITIONAL SCRIPTURE VERSES

James 1: 13-15 – “When tempted, no one should say, “God is tempting me.” For God cannot be tempted by evil, nor does he tempt anyone; but each person is tempted when they are dragged away by their own evil desire and enticed. Then, after desire has conceived, it gives birth to sin; and sin, when it is full-grown, gives birth to death.”

MORE IDEAS? See “Creative Object Lessons”

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Newspaper Madness – United in Christ

There are lots of games that can be played using only newspapers, but a few have been selected to illustrate the idea of unity and working together. In most of these games the players are designated as penguins and the newspaper is an iceberg.

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What You Need

  • Lots of newspapers

A Few Newspaper Games

  • Penguin Wacko – All the youth sit in a circle on chairs with one less chair than people in the group. Give a rolled up newspaper to one person in the middle of the circle who must call out a name. The person whose name is called must quickly call out another name before the person in the middle hits him or her with the rolled up newspaper. If someone gets hit with the newspaper they must take the place of the person in the center. Variation: no names are allowed to be repeated so that every name is called.
  • Penguin Iceberg Race – Each youth is a penguin. Each team has two icebergs (sheets of newspaper) Each group of penguins must race to a destination by stepping on one sheet of newspaper, placing the next one down in front and hopping onto the next sheet of paper. The person then picks up the previous sheet of paper and places it in front. Once a player reaches the finish line, he picks up both sheets of paper and races back to the team and the next penguin repeats the process.
  • Penguin Dance – 2 youth (Penguins) do a penguin dance with music on a sheet of newspaper (icebergs). When the music stops, the iceberg melts (The newspaper is folded in half). The music begins again and they dance again until the music stops. Each time the music stops, the the iceberg melts again (Is folded in half). The pair that dances on the iceberg the longest, without touching the floor wins.
  • Iceberg Melt – Which team can fold a newspaper the smallest?
  • Penguin Colony – How many penguins can stand on one iceberg (page of newspaper).
  • Penguin Shuffle – Divide the youth into pairs, give each pair one sheet of newspaper, and get them to stand in two circles, one circle inside the other. While you play music, the inner circle walks like a penguin counter-clockwise and the outer one walks clockwise. When the music stops, each pair must find their partner, place the sheet of newspaper on the floor and stand on it. The last pair to stand on their iceberg is removed from the game. The process is repeated but now every time the music stops the newspaper must be first be folded in half so it gets smaller and smaller each round. The last pair of penguins in the game is the winner.

FINAL GAME AND DEBRIEF

Ice Melt – Place sheets of newsprint on the floor with space between them. Explain that penguins love to go fishing in the ocean, but once in a while, when orca whales come near, they must hop on icebergs for safety. When the music is playing, the penguins need to swim in the ocean and look for fish to eat. But when the music stops it means an orca is near and the penguins have to hop on an iceberg for safety. But the icebergs are melting and every round one melts away. The goal is to work together to keep all the penguins alive. Repeat this process until only one sheet of newspaper remains for all the penguins to share.

TAKE IT TO THE NEXT LEVEL

DEBRIEF

  • Ask the youth what they did in order to save everyone.
  • What were the strategies they used to make sure everyone survived?

MAKE IT SPIRITUAL

In this game, everyone started out on their own, and over time they all joined together into one colony. In some ways this is like the journey we take as believers. We are all separated, both from God, and in some ways from others. But Christ’s sacrifice on the cross removed the distance between us and God. God brings us together into one family, one church, one body of Christ.

MAKE IT PRACTICAL

What do the following verse say about us coming together as one, about the unity God desires from us as Christians?

  • Ephesians 4:1-6
  • Romans 15:5-7
  • Romans 12:4-5
  • I Corinthians 8:6
  • Ephesians 4:11-16
  • Hebrews 2:6-11;17
  • 1 Timothy 2:5
  • I Corinthians 12:4-10
  • Philippians 1:27
  • Ephesians 4:2-6
  1. What are some ways we need to grow together?
  2. What are the benefits of unity?
  3. What are the things that separate us and how can we overcome them?
  4. How can we grow closer?

MAKE IT PERSONAL

  • How can you contribute to unity in the church? In the youth group?
  • In what are do you find unity most difficult? Why?
  • What is something you can personally do this week to being greater unity?

KEY SCRIPTURE VERSES

  • 1 Timothy 2:5 – “For there is one God and one mediator between God and men, the man Christ Jesus,”
  • Ephesians 4:1-6 – “I therefore, the prisoner of the Lord, beseech you that ye walk worthy of the vocation wherewith ye are called, With all lowliness and meekness, with long-suffering, forbearing one another in love; Endeavouring to keep the unity of the Spirit in the bond of peace. There is one body, and one Spirit, even as ye are called in one hope of your calling; One Lord, one faith, one baptism, One God and Father of all, who is above all, and through all, and in you all.”

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Balloon Faith for Youth

Balloons are enjoyed not only by children and youth, but by people of all ages. We see them at birthdays and celebrations throughout the year. And like many things we enjoy in the world around us, they can be metaphors for spiritual lessons as well.

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What You Need

  • Lots of balloons
  • The Object lesson at the end requires Additional Resources

Some of my favourite Balloon Games for Youth

  • Air Race – Be the first to get a balloon to the other side of the room by blowing it up and letting it go. Where ever the balloon lands, the youth can pick it up and repeat the process.
  • Balloon Bump – Divide youth into two teams and give each team a different colored balloon. The team must hit its balloon in the air and not allow it to touch the ground. If a team’s balloon touches the ground the other team gets a point. To add to the excitement, add more balloons. Vary the game by choosing the body part that they must use to bump the balloon – elbows, knees, head, etc.
  • Balloon Capture the Flag – Give each team a color. Randomly hide balloons of the various team colors throughout the building. Teams start from a central BASE and must explore the building rescuing balloons of their own color by bringing them back to the BASE. All balloons inside the base are safe. Teams can also pop opposing team member’s balloons by sitting on them. At the end of a designated time period the team which rescued the most balloons of their team color wins.
  • Balloon Caterpillar – Split the youth into teams of 3 to 6 and have them line up with their hands on the hips of the person in front of them. Attach a balloon to the backside of the last person in the line’s belt. If they don’t have a belt you can use a length of string around his or her waste. Teams must move around, keeping their hands on the waist of the person in front of them and try to pop the balloons at the end of the other teams. The only person that use his or her hands is the person at the fron of the caterpillar.
  • Balloon Duels – Split the youth into two teams. Line up each team from shortest to tallest. Then Ask them to count off so that each youth on a team has a number. Tie an inflated balloon with an arms length of string to the ankle of each youth. To play, call out a number. The two players with that number come to the center of the room and try to stomp each other’s balloons. If you pop your opponent’s balloon first, your team gets a point. Repeat this process until all have played. The team with the greatest number of points wins.
  • Balloon hacky sack – See how many taps or how long a team can keep a balloon in the air without it touching the ground.
  • Balloon Identity – Everyone must write one piece of information about themselves on a small strip of paper and place it in a balloon. They then blow up the balloon and throw the balloon in the center of the circle of youth. One by one, participants select a balloon, pop it, and try to guess which youth matches the piece of information.
  • Balloon Juggling – Inflate an equal number of balloons for each team and place them in a plastic trash bag. The team must keep all the balloons in the air. Start with one balloon and every few seconds add another balloon until one of them touches the floor. The team that is able to keep the most balloons in the air wins.
  • Balloon Shaving – Divide into teams and give each team a fully inflated balloon to be held in one team member’s mouth. Cover it with whip cream or shaving cream and give each team a disposable razor. First team to remove the shaving cream wins.
  • Balloon Smashdown – Each youth is given a balloon with her or her name on it and must keep it in the air by tapping it from below. But at the same time others can tap it from above and try to get it to touch the ground. Everyone begins standing up, but if a balloon touches the ground the own must then get on their knees. If it touches the floor again they must sit, then lie on the floor, then they are out.
  • Balloon Stomp – Using an arm’s length of string or a rubber band, tie a balloon to the ankle of each youth so that it drags on the floor a few inches behind their feet. Then they must run around the room and try to pop each other’s balloons by stepping on them while also trying to prevent their own balloon from being popped. Last person to have their balloon unpopped wins. Best played with shoes removed. You can even make it more fun by adding a freeze portion. When the music stops, everyone must stop.
  • Balloon to Chair Relay – In teams, each person on the team must inflate a balloon, tie ot off, then race to a chair at the opposite end of the room and pop it by sitting on it. This can be very funny as some balloons refuse to pop easily and the youth are hopping up and down on them to pop them. First team to complete the relay wins.
  • Balloon Volleyball – Set up a divider across the room and play a game of volleyball with balloons.
  • Hot Air Race – Have a competition to see who can be the first to blow up a balloon until it pops.
  • Human Foosball – Seat the youth in rows, either on chairs or on the floor so that every other row turns around and faces the opposite direction. Use a balloon to bat around like a volleyball. A point is scored when a team taps the balloon past all of the opposing team and hits the wall (indoors) or beyond a boundary (outdoors). Highest number of points wins.
  • Sumo Wrestling – Teams choose the smallest person to be a “Sumo Wrestler” who will put on an oversized sweatshirt and pants. Each team is given an equal number of balloons to blow up, tie them in a knot, and “stuff” them in the pants and shirt of the Sumo Wrestler. The first team to blow up all balloons and make a Sumo Wrestler wins. For a part 2, the first Sumo wrestler to pop all his or her balloons first wins.
  • Twins – Youth are divided into pairs and placed back to back with a balloon in between them. The first pair to pop the balloon using only their backs wins.
  • Two Man Balloon Run – A two man team must run through an obstacle course using only their stomachs or head to hold the balloon between them. Anyone holds the balloon in their hands or lets the balloon touch the ground must stop and go back to the start to begin again.

TAKE IT TO THE NEXT LEVEL

An Object Lesson using Balloons

What You Need

  • Two balloons – Add a little water into one before you inflate it and tie it off. The other should just have air.
  • A candle and something to light it with.
  • NOTE: Practice this yourself first before trying it with the youth.

What to do

  1. Begin by lighting the candle.
  2. Explain that the balloon (the one without water in it) represents a person’s life.
  3. Explain that there are some things we face in life that are painful or even destructive.
  4. Hold the stem of the balloon and touch it to the flame and it will pop.
  5. Some people’s lives are destroyed by the difficulties they face.

MAKE IT SPIRITUAL
Read James 1:2-4

  • What are some of the things youth experience in life that are painful?
  • Ask the youth to share some of the trials a typical youth may face?
  • What are some trials that Christians may face?
  1.  Take out the balloon with a bit of water in it without drawing attention to the water inside.
  2. Move the balloon with water in it toward the flame.
  3. while holding the stem of the balloon, move it in a very small circle on top of the flame so that it is directly over the flame, but so that the flame is not concentrated on one spot for two long. You can do this for quite a long time – at least 10 seconds without the balloon popping. This is because the little bit of the water in the balloon draws the heat away from the balloon and disperses it.
  4. Explain that the balloon has a bit of water inside it and this allows it to withstand the fiery trial.

MAKE IT PRACTICAL

  • In John 7:37-38 Jesus promises us that if we come to Him, he will give us living water.
  • Romans 8:28 tells us that when Christ is in our lives, all things work for good.
  • If we have Jesus, the living water, in our lives, we will be victorious over the circumstances of life and the fiery trials.
  • What are some of the circumstances, trials, or difficult situations you face in which you can you let Christ take the heat for you?
  • What difference does Christ make in a person’s life?

MAKE IT PERSONAL

  • What difference has Christ made in your life?
  • How can Christ help you to face the your own circumstances trials or difficult situations?
  • What can you do differently this week to trust Christ in the situations you will face?

KEY SCRIPTURE VERSE

James 1:2-4

“Consider it pure joy, my brothers and sisters, whenever you face trials of many kinds, because you know that the testing of your faith produces perseverance. Let perseverance finish its work so that you may be mature and complete, not lacking anything.”

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MORE IDEAS? See “Creative Object Lessons”

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Learn More…